Saturday, July 24, 2010

Scarred Lands - Hi, Ho, Hi, Ho, It's Off To War We Go!

Game Date: 7/24/2010
DM:
Rusty

The Party:
Alek Corman (Ted) - Half-Elf Paladin
Aria Thatcher (Matt) - Half-Elf Bard
Blast Flashing, Jr. (Nick) - Gnome Warlock
Gorn (Jesse) - Half-Orc Ranger
Pyro (Daniel) - Changeling Sorcerer

Notes:
New to the group is Pyro, and fire-obsessed shapechanger.

Recap:
Last session left off with us just about to clear out the final room of the Ratman dungeon.

The Session:
Once the final ratmen were exterminated, we found the corpses of two children, which we respectfully wrapped up and took with us. We returned to the Burok Torn and told them of our success. The Dwarves set up an appointment for us to meet with King Thane the following day. While taking advantage of their hospitality, we spent some money at their shops. It was there that we met our newest party member, Pyro, who had stowed away in a merchant's box of fireworks. Later, Pyro and Aria met a mysterious Dwarf with a scarred face.

The next day we met the King, and we found out that the scarred Dwarf was actually Goran, the Dwarven God. We also learned some new details about our amphora. It holds the essence of Mormo, a Titan who created many serpentine races.

We offered to introduce the Dwarves to the townsfolk who lived above the ratfolk, but they decided they would handle that themselves. Instead, King Thane asked another favor of us. We were to investigate a failed Dwarven Kingdom called Bareth-Marn. Apparently some Dwarves had gone missing there, and we were to find out why. The kingdom was guarded by many undead Dwarves, so we were escorted by a small Dwarven army.

We fought in a large battle between Dwarves and undead, after which we left the army behind. We crossed a chasm and entered the dungeon. Inside, we fought some spider-like goblins. Then we met three dead Dwarven Guardians, who initially fought us because of a miscommunication. Once we convinced them that we were on the same side, we took them outside to meet the Dwarven army.

Our final battle of the day was against several undead creatures, but we didn't have much trouble wiping them out. We are now resting in a room with multiple exits.

Reminders:
In addition to the other exits in this room, there is a portcullis-blocked passage upstairs we haven't investigated.

Rewards:
GP: 15 each.
XP: 325 (all but Pyro); +180+180+150 = 835 total
Misc: Everlasting Provisions for Aria, Amulet of Health +1 for everyone else.

Saturday, July 10, 2010

LFR: Lost Temple of the Fey Gods

7/10/10 - Next Level Games
Module AGLA1-1: Aglarond: Lost Temple of the Fey Gods (1-4) (High Difficulty)

Characters:
Kryla Bloodfang (Matt) - Level 1 Dragonborn Sorcerer (Cosmic)
Rhogar Bloodfang (Bryan) - Level 4 Dragonborn Fighter (Great Weapon)
Vanri - Level 2 Genasi Stormsoul Swordmage
Pak'Cha - Level 1 Thri-Keen Shaman (Dark Sun Pregen)

Hooo boy. This was a doozy.

We knew in advance that it was this DM's first time running LFR. And I want to mention in advance that he did a great job for a first-timer. Anyway, we started out with an abundance of players, and an extra DM who just wanted to watch. With such a large party, it looked like we were going to breeze through the session. We did our introductions, found the plot hook, and were just about to leave town when... another player showed up.

This put us over the max limit, but we had an extra DM so we split into two tables. Ours was the "high" table, because we had the only Level 4 character (Rhogar), even though there were only four of us and most of us were Levels 1 and 2. One of our players (Pak'Cha) had never played 4e before. He still impressed us with his strategies (especially since he was playing a complicated class), but it still put us at a disadvantage.

The first encounter was a bunch of skill challenges. We had to entertain some creatures. And not a bard in the group. Rhogar thought it would be funny to throw his sister Kryla up into the air. Rhogar nailed his Fastball Special roll, but Kryla fumbled the landing. The good news is, that probably made it even more delighting to our audience.

Without wanting to go into too much detail for those who haven't played the module, there were three more encounters in the session (all combat). They took a lot longer than they probably should have. Now, I would have expected the combination of small/low-level party + high difficulty + 1 new player + newbie DM to equal a long session. Not to mention we had a lot of bad die rolls, which wasted some of our best attacks.

However... the game was scheduled for 12:00 to 4:00. We got out of there sometime well after seven. We had fun, and if it weren't for real-life concerns (we were hungry and Bryan needed to walk his dogs), we would have been happy to play all night. But as it was, the nearly double-length session made us a little impatient towards the end. But I don't blame anyone. I think both players and DM did a great job, all things considered.

Btw, this was our first time playing at The Next Level Games in Rivergate. It is very nice, clean, and surprisingly large. I know gaming stores tend to do poorly, but I really hope this one manages to stay in business for a long time.

Rewards: 560 XP & 100 GP