Showing posts with label Under Illefarn. Show all posts
Showing posts with label Under Illefarn. Show all posts

Saturday, February 19, 2022

Daggerford: Out Of The Frying Pan...

Game Date: 2/19/2022

LocationRoll20
Campaign: Daggerford, Session 24

SystemD&D 5e
DM: Mike

The Party:
Azul (Cliff) Dragonborn Fighter
Nikolice Gomez (Steven) - Human Fighter
Khemed (Rusty) Half-Elf Wizard
Navine/"Spider" (Steve) Elf Rogue
Vanya Bennett (Matt) Half-Elf Bard

The Session:
Last session we retrieved the Elemental Key of Fire. We escaped the collapsing dungeon, only to run smack into a new danger. We started the session face-to-face with a Raksasha and a dragon. The Raksasha threatened us, demanding the Fire Key. Nikolice started pressing random buttons on the key, and the party was teleported...elsewhere.

Navine, Azul, and Nikolice found themselves in an unfamiliar room. There were two apparent exits, one leading up and one down. The doors had buttons on them, similar to the ones on the key. They went to one of the doors and experimented with pressing some of the buttons. Pressing the wrong combinations damaged them, but they finally found the right combination to open one of the doors.

In the next room they saw a throne, with a body on it. They had trouble breathing the foul air. They quickly passed through the next door, where the air was fresher. They were outside, near the base of a pyramid. It looked like they were on a different planet.

In the distance, they saw Khemed and Vanya standing in a battlefield, between two rival bands of bloodthirsty savages. They were white-furred beast people called "Kith". Khemed put some of them to sleep, and Vanya used her guitar to hit a few with lightning. The rest of our party was on top of a cliff, and attacked from the distance. 
The two tribes attacked each other, and us. Eventually the last few opponents fled, leaving one sleeping Kith. We tied him up and took him prisoner.

He didn't speak any language we knew, so Vanya cast Tongues. We interrogated the survivor, and he mistook Vanya for some sort of "ascended being". While Vanya interviewed the Kith, a few party members decided to investigate the pyramid a bit more. Among other things, they found a magical device used for astral projection. 

We attempted to take a long rest at the pyramid, but we were low on food and water. Vanya convinced the Kith to help us find some food and water. There were several kinds of weird mushrooms, which we experimented tasting. We drank some mushroom milk and killed a lizard for food. 

During our rest, three Strekelions quietly attempted to surround us. We managed to kill them in a few rounds, and harvested them for meat. We completed our long rest and ended the session. 



Saturday, January 22, 2022

Daggerford: Now Where Were We?

Game Date: 1/22/2022

LocationRoll20
Campaign: Daggerford, Session 23

SystemD&D 5e
DM: Mike

The Party:
Azul (Cliff) Dragonborn Fighter
Nikolice Gomez (Steven) - Human Fighter
Khemed (Rusty) Half-Elf Wizard
Navine/"Spider" (Steve) Elf Rogue
Vanya Bennett (Matt) Half-Elf Bard

The Session:
Last session, some bad things happened, probably. I dunno, it's been a couple of months. It ended with us fleeing Mount Illefarn, along with two Dwarf NPCs, and setting up camp nearby.

Khemed and Azul met with some of Avrik's contacts, who mapped out more of the dungeon for us. While they were gone, Nikolice searched for some of our former allies, but only found signs of combat instead. Navine received word that there was dragon attack in the area. This somehow led to us planning how to lure a dragon into Mount Illefarn.

Postponing that plan, we reentered the dungeon so we could attempt to disrupt the portal. We tiptoed back up to level three, where Nikolice and Navine scouted ahead. They opened a door and heard some chanting. Around another corner, an Earth Elemental walked by, much more quietly than you would expect from such a large creature. Our scouts looked around a few more rooms, mostly finding abandoned areas and tombs.

One sarcophagus had a false bottom, leading to a secret passage. Nikolice found another tomb at the end of the passage, but it had already been looted. Nikolice and Navine made to rejoin the party, reaching us just as the Earth Elemental reappeared.

The rock monster attacked, we fought it for a few rounds, and we turned that piece of schist into rubble. Our fight drew the attention of some zombies, who showed up just in time to take the Elemental's place in combat. Two Red Wizard Wights also came lurking down the hall. We held our actions until we could see the wights of their eyes, then blasted 'em.

A Red Wizard - who we could have sworn we killed in an earlier session - joined the battle invisibly, only to run off when Vanya inadvertently hit him with a Shatter spell. Khemed took out several enemies with a Fireball spell. The Red Wizard took out one of his own Wights while hitting three of us, and continued to flee. Navine gave chase, and dropped the Red Wizard with an arrow.

As we turned the corner, two Will-O'-Wisps showed up, and two more Wights came into view. Khemed and Nikolice ended up fighting the Wights, with the Wisps preventing the rest of the party from reaching them to help. Azul killed both Wisps, opening up the corridor so we could save the day. Behind us, one of our NPC allies transformed into the dragon we'd heard about earlier - "Chuth Elf-Taker". We have two elves in the party (one full elf and two half-elves, do the math), so we have good reason to fear a dragon who hunts elves. With laser eyes.

Nikolice headed for the Northernmost room, where the real Avrik (you know, the guy Khemed's been impersonating) looked perturbed at the disturbance. Navine fled West, in fear of the elf-eating dragon. Khemed turned invisible. Another wight came out of the portal to the North. Nikolice threw a bunch of alchemist fire into the room with Avrik and the portal, which disrupted the spell Avrik was trying to cast. The fire quickly spread.

Azul got the dragon down to bloodied, but then the dragon turned invisible. Avrik defended himself with a Wall of Force spell. More wights poured in from the North hallway, burning from the alchemist's fire earlier. Nikolice threw some random flasks into the North hallway, collapsing the doorway. The DM began dropping many, many hits that this floor was becoming an unsafe place to be. We fled, the dungeon collapsing behind us.

As we ran, we found the corpse of the Dwarf King. He held a tiny chest, which Nikolice grabbed. It held a tiny silver hammer, which grew into a full sized hammer. As we reached the lower floor with the divine anvil, Nikolice struck it with the hammer, which revealed a brass heart. We took the heart-shaped object, which had several buttons on it.



We finally reached outside, and the dungeon collapsed behind us. Before we could catch our breath, however, an NPC apprentice stood laughing at us, transforming into something terrible. The dragon Chuth also decloaked. We ended on that cliffhanger.

Saturday, October 30, 2021

Daggerford: Run Away! Run Away!

 Game Date: 10/30/2021

LocationRoll20
Campaign: Daggerford, Session 22

SystemD&D 5e
DM: Mike

The Party:
Azul (Cliff) Dragonborn Fighter
Nikolice Gomez (Steven) - Human Fighter
Khemed (Rusty) Half-Elf Wizard
Navine/"Spider" (Steve) Elf Rogue
Vanya Bennett (Matt) Half-Elf Bard

The Session:
When we left off, we had cleared out some tombs, encountered Khemed/Arvik's "allies", and found a magical portal to Thay.  We used the portal to send a letter to the Lich King of Thay, asking to meet him in Waterdeep (it wasn't my idea).  Meanwhile, Azul noticed some fire elementals approaching from a room to the West.  Roll initiative.

Shortly after the battle began, a Red Wizard showed up and joined the fight.  The fire elementals set Nikolice on fire, and he climbed to the top of a statue.  Khemed went down in flames.  Azul hit all three enemies with his lightning breath.  An Ice Devil showed up, answering our letter.  It asked to see Avrik, and Nikolice pointed towards his unconscious form.

Nikolice leapt off his statue, flipping over a fire elemental and and attacked the Red Wizard.  Shortly thereafter, the real Avrik Zaltos showed up with a couple of minions.  It turns out the Ice Devil and the fire elementals were not friends, and they fought each other.  

The Ice Devil killed one of the elementals, and the real Avrik cast Banishment on the other.  Azul attacked the Red Wizard, but just took out his mirror images.  Nikolice then used an action surge to hit the Wizard four times, who then fled.  On Vanya's turn, she pointed the Ice Devil to its true enemy, the real Avrik Zaltos.  The Devil took out one of Avrik's guards, but Avrik managed to banish the Devil.  Azul and Nikolice pursued the lesser Red Wizard, and finished him off.  

One of real Avrik's guards, a Wight, attacked the party as we were regrouping.  Azul charged the creature and killed it.  At this point we knew we were being pursued by forces beyond our ken, so we started a hasty retreat.  We had found some iron coins, and used them to open some safes.  Azul found a jade frog statue and grabbed it; in other safes we found several unidentified potions, some gauntlets, and a battered copper chest.  

On level 2 we accidentally caught the attention of three earth elementals.  Nikolice tried throwing random flasks at the enemies.  Instead of fighting them, we fled towards a secret door we'd discovered a few sessions ago.  We went outside, meeting a couple of NPC Dwarf friends of ours.

We took a long rest, and identified our loot.  The flasks turned out to be Potions of Climbing, Growth, Fire Breath, and two Healing Potions.  The gauntlets turned out to be Gauntlets of Ogre Power, which Nikolice equipped.  The battered copper chest contained a smaller silver chest, which contained a smaller electrum chest encrusted with gems.  Inside the electrum chest was a velvet Bag of Holding containing 200 platinum pieces and an empty flask.  The Jade Frog was a Figurine of Wondrous Power.

Thus endeth the session.

Saturday, October 2, 2021

Daggerford: Speaking in Tongues

Game Date: 10/2/2021

LocationRoll20
Campaign: Daggerford, Session 21

SystemD&D 5e
DM: Mike

The Party:
Azul (Cliff) Dragonborn Fighter
Nikolice Gomez (Steven) - Human Fighter 
Khemed (Rusty) Half-Elf Wizard
Navine/"Spider" (Steve) Elf Rogue
Vanya (Matt) Half-Elf Bard

The Session:
When we left off, we were exploring some Dwarven tombs.  In one room we grabbed an idol, setting off a poison gas trap, but everyone got out of the room before taking any damage.  In the next crypt, we found a skeleton made of gold, and took it.  Another crypt contained hundreds of tiny diamonds, and three bizarre monsters.

The three Xorn gibbered in an alien language.  Vanya understood them through a Tongues spell.  They were more interested in eating the diamonds than eating us, but we weren't totally off the menu.  We rolled initiative.  These creeps could make four attacks per round, dropping Nikolice and Navine pretty quickly.  Khemed dropped a fireball into the room, hitting all the Xorn but also hurting some party members.

On Vanya's turn, she offered the Xorn a truce.  They stopped attacking us, ate the diamonds, and left.  We picked up a few bits of treasure and Nikolice's spleen, and took a short rest.  In another crypt we found the body of a Dwarf wearing a gold Death Mask, but left it alone.  The last crypt contained a very large suit of armor.  It stood, wielding a giant hammer, and everyone fled the room.

It got stuck in the doorway, giving us time to get a few hits in before it reached us.  Azul delivered the killing blow, releasing a swarm of zombie stirges, which Vanya took out with a Shatter spell.  Now done with the tombs, we explored more of the dungeon.

In one hallway we found a large marble door.  Investigating the door, we realized it was trapped in such a way as to crush people who try to open it.  In another chamber, we encountered a wary Dwarf.  She saw we were carrying the gilded skeleton of one of her ancestors, and guilted us into giving it back.  Pretty much done with this level, we headed for the stairway.

At the top of the stairs, Navine snuck up ahead and eavesdropped on a couple of Red Wizards, who argued about whether Khemed was truly who he had been claiming.  We went around the corner and engaged them in conversation.  They asked a lot of leading questions, subtly testing Khemed, but we covered for him as best as we could.  We split the party, with Nikolice and Navine sitting down to eat with the Red Wizards.  Khemed, Vanya and Azul headed further into the hallways.  

In one room, four Dwarf statues appeared to watch us.  To the North, a short hallway led to Dwarven barracks.  A giant skull occupied one corner of the room, filled with green flame.  GREEN FLAME!  Khemed identified the skull as a magical portal to Thay.  Khemed called for Nikolice, needing to use his abilities.  

We had to call the session there.  There is no game in two weeks.  Next session should be 10/30.

Saturday, September 4, 2021

Daggerford: Khemed is Sus

 Game Date: 9/4/2021

LocationRoll20
Campaign: Daggerford, Session 20

SystemD&D 5e
DM: Mike

The Party:
Azul (Cliff) Dragonborn Fighter
Nikolice Gomez (Steven) - Human Fighter 
Khemed (Rusty) Half-Elf Wizard
Navine/"Spider" (Steve) Elf Rogue
Vanya (Matt) Half-Elf Bard

The Session:
When we left off, we were running around the halls of Dragonspear Castle, and ran straight into a jailbreak.  Several humans, elves, and halflings were fleeing from Red Wizards and Undead.  We changed perspective to see what Khemed had been doing at the same time.

While we had been exploring last session, Khemed had been working with an apprentice wizard, who wanted to overthrow the imposter leader of the Red Wizards.  The apprentice had mistaken Khemed for their true leader, so Khemed played the part.

The apprentice showed Khemed around their operations, including the prison cells guarded by wights.  Khemed tried to bluff his authority over the wights, but failed.  The wights attacked.  The apprentice fired off a fireball spell, hitting all the wights and himself.  The fireball also destroyed the cell doors, causing the prison break the rest of the party encountered at the end of last session.


The apprentice prepared to throw another fireball at the fleeing prisoners, hoping to raise them as undead slaves.  Before he could fire, Navine fired an arrow at the apprentice.  Khemed then pulled rank and ordered the apprentice not to fire.  Finally... somehow... we managed to deescalate the fighting, and reached a truce.  We took a short rest.

We left our Dwarf allies and ex-prisoners in a room full of Dwarven ale barrels, and we accompanied the Red Wizards as we explored more of the castle.  Navine scouted North to look around the corner, and saw where two wights were still guarding the Dwarven King's room.  She fired off a shot at one wight, then ran back to the party.  We all prepared actions, but the wights didn't attack us.  Navine went back to the corner and looked again, but the wights were gone.

We headed back to the room where we fought all the suits of armor last session.  There were a couple of doors on the North wall that allowed you to regenerate hit points and spell slots faster.  We opened the doors to find some animated armors waiting for us.  An imp joined the fight, but was taken out almost immediately.  Khemed enlarged Azul, who fought two armors in a doorway.  Nikolice killed one armor with a psionic strike, and Khemed killed one with a firebolt.  Navine finished off the final one by firing a shot between the enlarged Azul's legs.


Vanya used the spell recovery room, along with the Red Wizards.  She chatted with them, playing up Khemed's false identity.  They were skeptical, but Vanya rolled high on her deception check.  Azul and Nikolice used the hit point recovery room.  Meanwhile, Khemed explored some of the nearby halls, discovering some barrels of tar.  Once we were all rested, we headed South.  In one room, Nikolice found a large, flat, iron coin.  This was significant because we've found several chests with coin slots in various rooms.

Then we spotted some giant rats peeking from around the corner to the South.  Nikolice gave them some rations, but more showed up.  Soon he had seven giant rats staring at him expectantly.  He tried to tame them, but rolled badly.  Then Azul used his dragon breath on them, and they fled.  


We explored more hallways.  At the end of one was a small room, with another one of those iron chests.  There was also a hole in the wall, about Dwarf height.  Navine saw someone staring at him through the doorway, but they ran off.

Nikolice put the coin into the safe, and it opened.  It contained a Climber's Kit, a Healer's Kit, 3 flasks of Alchemist's Fire, a bronze merchant's scale, and a magnifying glass.  We went back South where the rats had been, and found a secret door to the outside.  In another hallway we found some stairs covered in rubble.  

We returned to the hallway East of the regeneration rooms, and headed North.  At the end of the hallway, another hallway ran West-East, with five doors on the North side.  Each doorway led to a crypt containing a sarcophagus.  The middle sarcophagus appeared to be opened.  Nikolice and Navine went to the middle crypt and examined all the frescoes in the room.  This is where we ended the session.  


Saturday, August 21, 2021

Daggerford: Navine Shot First

Game Date: 8/21/2021

LocationRoll20
Campaign: Daggerford, Session 19

SystemD&D 5e
DM: Mike

The Party:
Azul (Cliff) Dragonborn Fighter
Nikolice Gomez (Steven) - Human Fighter (Absent)
Khemed (Rusty) Half-Elf Wizard
Navine/"Spider" (Steve) Elf Rogue
Vanya (Matt) Half-Elf Bard

The Session:
When we left off, we had separated from Khemed, and found ourselves face-to-face with the venerable Dwarven king.  We spoke to him for a bit.  Vanya managed to offend him at first, but Navine was able to recover for us.  The king told us a bit of the history of Illefarn.  He told us that the halls were plagued with both ghosts and Red Wizards.  We asked how he could help, but he didn't have much hope.  He said if we took out the wizards, the ghosts would overrun the halls, and vice versa.

We asked if we could have some help against the Red Wizards, who were also looking for the same Fire Key as we are.  He couldn't help, as he was bound by an agreement with the Red Wizards.  But a couple of his subjects agreed to help us.  We left the king to his depression, and explored more dungeon.  Our Dwarven escorts dissuaded us from the Northeast hallway, so we sent Navine to scout ahead.  The Rogue found a large empty room that looked like the site of a battle.  We saw more stairs, but decided to clear out this level first.

We kept checking out more rooms and hallways.  In a room to the Northwest, we saw a man in red robes, working on some masonry.  He was accompanied by two Dwarf assistants, and the room contained ten suits of Dwarven armor.  The wizard gestured us to wait, as he was engrossed in his work.  Navine shot the Red Wizard.


Azul rushed in, striking the wizard twice.  But then the suits of armor came to life, and surrounded the Dragonborn.  Azul used lightning breath, hurting the wizard and killing one of his bodyguards.  Azul escaped the room, but the wizard hit us with a fireball.  The suits of armor stopped attacking whenever we weren't in their line-of-sight, so we tried to stay out of the room as much as possible.

The wizard fired another fireball, then fled out the opposite door.  We spent a few more rounds  fighting the suits of armor.  A couple of Dwarves approached us from the South hallway, acting suspiciously.  Navine heard them speaking to each other using a Red Wizard dialect.  The suits of armor were immune to Vanya's Vicious Mockery, so she helped to revive one of the NPC Dwarves who had been hit with a fireball earlier.

With four suits of armor remaining, we decided to drop out of combat and leave the room alone.  We headed toward the king's chambers, but as we reached that hallway, we saw two undead creatures guarding the front of the entrance.  We sneaked past them and continued South.  We heard a commotion further South, and went to check it out.  

Navine scouted ahead.  Several disheveled people ran past her, including some Elves and Halflings.  Then she came across a chaotic scene involving Khemed, more wizards and some undead.  We're not even sure which side Khemed is on at this point, but we ended the session on that cliffhanger. 


Saturday, August 7, 2021

Daggerford: Splitting the Party

Game Date: 8/7/2021

LocationRoll20
Campaign: Daggerford, Session 18

SystemD&D 5e
DM: Mike

The Party:
Azul (Cliff) Dragonborn Fighter
Nikolice Gomez (Steven) - Human Fighter
Khemed (Rusty) Half-Elf Wizard
Navine/"Spider" (Steve) Elf Rogue
Vanya (Matt) Half-Elf Bard

The Session:
Last session ended mid-dungeon, on a quest to find the Elemental Key of Fire.  We were still hurting a bit from our last fight, so we took a short rest in the temple room.  During the rest, we felt like we were being watched, and we could hear some movement from elsewhere in the dungeon.  There was a large anvil in the center of the room, with "Praise Moradin" inscribed on it in Dwarven.  Khemed cast Detect Magic, and discovered that the anvil was full of conjuration magic.  We pondered trying to move the anvil, or interact with it in some way.

We tried striking the anvil with a hammer we found in a nearby room.  A spectral Dwarf child approached us, and gave us a warning. "Shh!  They'll hear you."  After a bit more interaction, he ran off.  We heard some other Dwarven voices from a nearby room.  Azul peeked around the corner, and promptly failed a perception check.  


A couple of Stoneghosts attacked Azul.  One of them phased through the wall and attacked Vanya.  After a couple of rounds, they both fled into the walls.  We decided to explore one of the rooms to the West, where we found the remnants of a classroom.  Azul heard another baby crying in the distance.  We noticed that the ceiling of the room was bulging, like it was about to collapse.

In another room we found a nursery, and some Dwarven picks in another.  Then we heard the howling of Orcs running toward us.  Several Clotskull Orcs and a Red Wizard quickly approached, and we rolled initiative.  One attacked Vanya, and two went straight for Khemed.  Nikolice pulled one Orc towards himself with his Psionic powers, and Azul finished that one off.  


The Red Wizard saw Khemed, looked afraid, and vanished.  One Orc hit Vanya with two greataxe attacks, dropping her.  Another one knocked Khemed down.  The rest of the party finished off the Orcs, and helped revive the downed party members.  Since two of us were out of hit points, the party retreated from the dungeon and looked for a safe place for a long rest.

While resting, Khemed received a message via Sending spell.  We managed to get through the long rest without any random encounters, and approached the dungeon fresh.  We checked a few more rooms on the ground level, nearly triggering a total ceiling collapse.  Then we approached the stairs.  Azul set off an alarm spell, but we proceeded upstairs anyway.  In the first room, there were some runes on the floor.  Down the West hallway, a couple of Dwarves hunched behind a table.  

Nikolice attempted to talk to them, and they shot him with a crossbow.  Then he held up some gold, and they stopped firing.  They gestured towards a North hallway, as if trying to warn us to be quiet.  Then a fireball came from down the North hallway, grazing Navine and Nikolice.  Some enemies approached from the North hallway.  Three Orcs, an Ogre, and the Red Wizard.


While the enemies were still clustered, Vanya fired off a Shatter spell, killing one Orc and damaging the rest.  The enemies charged down the hall.  On Azul's turn, he managed to hit three of them with his Lightning Breath.  When the Ogre missed Azul, the Dragonborn used his riposte to finish off the Ogre.  This left the Red Wizard, still down the hallway.  Khemed approached the Wizard, who recognized him, and dropped a wall of fire behind him.  We couldn't hear the discussion between Khemed and the Red Wizard.

When the flames finally went out, Khemed and the Red Wizard had vanished.  The rest of us ran down the West hall to talk to the Dwarves, who indicated that we should be quiet.  Navine tiptoed off to look for Khemed, while Azul, Vanya, and Nikolice followed the Dwarves.  The Dwarves didn't know much Common, but enough to communicate.  We asked them what happened here, and the Dwarves answered, "Curses."  The Dwarves gestured down one hallway and indicated that it held some prisoners.  

Navine kept sneaking around and exploring the hallways, found a nest of giant rats, and avoided them. Another hallway led North to a large room.  But before she could investigate it, some enemies in a South hallway spotted her and started to attack.  She fled and hid.  When one enemy approached her location, she sneaked past them and hid again.  

Meanwhile, the rest of the party continued to follow the Dwarves, unaware of Navine's plight.  Eventually they led us to the same hallways Navine was hiding in, and she rejoined the party.  The Dwarves led us to a room containing a distinguished older Dwarf, who they introduced as the King of Illefarn.  We ended the session on this cliffhanger.



Saturday, May 15, 2021

Daggerford: We Didn't Start The Fire

Game Date: 5/15/2021

LocationRoll20
Campaign: Daggerford, Session 16

SystemD&D 5e
DM: Mike

The Party:
Azul (Cliff) Dragonborn Fighter
Khemed (Rusty) Half-Elf Wizard
Navine/"Spider" (Steve) Elf Rogue
Vanya (Matt) Half-Elf Bard

The Session:
After last session's climactic ending resulting in two character deaths, we started this session with some downtime.  We sold some loot, bought some potions, made some contacts, and regaled the townsfolk with tales of our recent adventure.

There was a commotion from Daggerford's East wall.  The sky to the East was orange, from a distant wildfire.  The town prepared to receive refugees from Laughing Hollow.  

That night we attended a party hosted by Daggerford's royalty.  We were asked for a status update on our hunt for the Red Wizards, but we steered the conversation over to the situation in the East.  We were then tasked to look for an anvil-shaped altar under Mt. Illefarn.  We were given a guide, Navine.  

We were sent to see a clan of Dwarves, in order to have our weapons and armor repaired, and to get more details about Mt. Illefarn.  While speaking to the aged Dwarf leader, he died in front of us.  His compatriots scrambled to figure out who was next in line, and they finally cast "Speak With Dead" on the Dwarf king.  He made a much better impression dead, and gave us some cryptic hints about what we might expect to find under the mountain.

He told us that his brothers (Korin and Derwin) still live in the halls under the mountain.  He told us to contact someone named Alagarathas in Laughing Hollow (son of the great Elf King Melandrach), and he told us that "The owls are not what they seem."  

We got on our horses and left for Laughing Hollow.  The roads were crowded with evacuees headed for the safety of Daggerford.  We came across some Elves fleeing from an Orc war party, accompanied by an Owlbear.

Vanya started things off with a Shatter spell, hitting all the enemies and killing one.  Then Khemed hit the Owlbear with Tasha's Mind Whip.  A fleeing Elf finished off another Orc.  One bloodied Orc charged Azul, who finished the Orc off.  The Orc chief ran off, leaving us alone with the Owlbear.  Azul made quick work of the Owlbear with a riposte reaction, and we checked up on the Elves.

Having comforted the Elves, we continued East.  From a distance, we could see the Orc chief calling for reinforcements.  Vanya warmed up her guitar, which can cast Call Lightning.  A couple of trolls showed up, accompanied by three Orcs.  Khemed fired off a Chromatic Orb at one Troll, just missing.  As one Troll rushed toward the party, Navine hit it with a powerful Sneak Attack.

Vanya kept calling the lighting on each round, dropping the first Troll.  The second Troll closed the gap, and more Orc reinforcements showed up.  Vanya and Azul temporarily dropped the second Troll.  He got up a few times, but eventually Khemed finished him off with a Firebolt.  Navine intimidated the final bloodied Orc, who surrendered.

We interrogated the Orc, but he didn't know how the wildfires started.  His warband just took advantage of a bad situation, by attacking the fleeing refugees.  We went ahead and ended the session, and we'll continue our journey in a fortnight.