Game Date: 10/22/2023
Location: Roll20Campaign: Praktas Essentials, Session 3
System: D&D 5e
DM: Matt
The Party:
The Session:
Game Date: 10/22/2023
Location: Roll20Game Date: 10/15/2023
Location: Roll20Game Date: 9/10/2023
Location: Roll20
Trasa

As my grandfather gave me these notes, his dying words were “Don’t forget Rob”. Who is Rob? Am I supposed to meet someone named Rob? Or could he have meant “steal”? Was he asking me to steal something?
Even though it killed him, I am determined to pick up where my grandfather left off. I will find this “ultimate treasure” he spoke of.
Four sisters from the dawn of time,(I got this from an online page of riddles, which I altered to suit my needs.)
They rule the world and always will.
The first she runs and never tires,
The second eats to comfort or kill.
The third she lies and carries all,
The fourth oft sings with breath so chill.
Technically, there were two other combinations that fit the clues. But then, these are clues, not answers. Once they found the right order, the door opened. They also found a lever that drained the water in the room. They went down some more stairs, and found the Water Weevil.
The light gray is the normal floor. The dark gray is 20 feet higher. The dark gray walls were covered with spikes, which could be used to climb up to the dark gray ledge. Of course, the PCs could also be blown into these spikes if the wind was high enough. There were four control levers, one on each wall, which could retract the spikes on that wall.
The wind had its own place in the initiative order, and would blow in a different direction each turn, pushing everyone (except the Weevil) one square. Of course, the Weevil could fly, and had a lot of wind-based attacks.
After the battle, they once again took the Weevil's forehead jewel, then left the temple and camped. Then they remembered the Half-Orc prisoner. They decided to check up on him, but he was no longer in his cell. So they split the party. Tirah, Damakos, and the animals went to the brown door, while Dorath and Drew went to the red door.
The Temple of Earth
Damakos and Tirah peeked into the Earth Temple worship room, just in time to see the Earth preacher pulling a chained-up Half-Orc through the back door. They quickly followed. Once through the door, Damakos decided to attack the cultist from behind, while Tirah went to get the rest of the party.
Damakos had no trouble taking him out. However, the clue for this area was "Noise awakens the..." Well, noise awakened the. Just as Tirah and the others were getting back, Damakos was attacked by a pair of Earth Elementals.
After defeating the Elementals, they easily followed the other clue: "Always left in the tunnels." The tunnel branched five times, and each time they took the left passage. Note, originally I was going to have them make stealth checks for each tunnel to see if they woke the Elementals. But since the Elementals were already dead, it didn't really matter.
The Earth Weevil was in a large cave room. Several of his attacks hit everyone in the room, such as earthquakes and cave-ins. After he was dead, they took the jewel, left the mountain and, rested. The Half-Orc left the party, and the PCs changed robes so they could hit the Fire Temple.
The Temple of Fire
This one was easy. After talking their way through the worship room, they found themselves in a tunnel with walls made of fire. At the end of the tunnel, there were two door-shaped areas of blue flame, one on the left, and one on the right. So they followed the clue (Right, Left, Left, Right, ?), and went right. The blue flames did no damage, and just felt like cool air. Wash, rinse, repeat, until the final tunnel, which just had a ? in the notes. They had a 50/50 chance, and they chose correctly, so they avoided fighting what would have been a pair of Fire Elementals.
The Fire Weevil used a lot of poison-based attacks. No, wait, come to think of it, he used fire. The room itself also contained some fire traps, which would have shot bursts of flame from holes in the floor, but they quickly found the control mechanism and disarmed it.
Once the Weevil was toast, with all four colored gems in hand, the party rested and went to the Temple of Light.
The Temple of Light
The golden door required the four gems to be inserted in a specific order, the same order as the poem: Water, Fire, Earth, Air. They found the final temple's worship room, but it didn't look like it had been used in years. While the other four temples had elemental themes, this one seemed to have a theme of life, or possibly love. The cultists would have called it "The Temple of Light", but "light" might refer more to enlightenment than actual light.
Next, they found another puzzle room. There were three oval indentations in the door, and seven oval gemstones on a pedestal. The stones were in the colors of the rainbow - Red, Orange, Yellow, Green, Blue, Indigo, and Violet. Bryan figured it out instantly - it was a reference to the "Rob" clue. He put the Red, Orange, and Blue stones into the door, and it opened. (DM Secret: A wrong combination of gems would have triggered a trap, and possibly alerted some monsters.)
As they looked down the final hallway, they saw a strange sight: There was the final Weevil, but it was chained to the wall. There were several goblins taking the Weevil's eggs and placing them into a bag of holding. The PCs also noticed another shape in the farthest shadows of the room, but couldn't make it out at first.
The dark shape turned out to be a Drow. Once the battle began, he made a few hand signals, and four more Drow stepped out of the shadows.
Each Drow had a different specialty. Two were classic rapier/crossbow fighters, one of whom had an Onyx Dog companion. Another was an assassin, using 4e's "Assassin's Shroud" ability. Another was a female with a snake-headed whip. And finally there was a magic user, who could summon a spider companion. Of course, all of them had the Drow ability to use faerie fire (aka Darkfire; gives combat advantage against a target) and to create areas of magical darkness.
The PCs showed some great teamwork and strategy. Damakos started off by undoing the weevil's chains, while the rest of the group concentrated on the goblin minions. Once free, the Weevil spread its wings, grabbed one of the Drow, and flew off down the hallway carrying its prey.
Then a strange thing happened - one of the Drow fighters started choking. He stumbled past Damakos, tugging at the neckline of his chainmail, provoking an attack of opportunity. A hole appeared in the chest of the Drow's chainmail. The chain weave opened on its own, leaving a direct path to the Drow's heart. Damakos made his opportunity attack, and killed the Drow instantly.
This still left three Drow, and they were tough opponents, so the battle still lasted a while. The final Drow was the magic user, who escaped through a magic portal. After the battle, while looting the corpses, Drew suddenly felt a strange calling. He was compelled to examine the Drow who choked. Drew could feel a connection with the Drow's armor - it wanted Drew to put it on. As Drew put on his new chainmail, he felt a presence. He felt more honorable, but also more bloodthirsty. He was itching to find more evil to vanquish.
The next door led to the treasure room. Well, the room formerly known as the treasure room, as all the treasure chests were empty.
Okay, they didn't tie me up, but there was some grumbling. But really, am I actually going to give "ultimate treasure" to a 4th-level party?
There were two more doors in the treasure room. One was just a storage room, but the other had several goblins and an orc playing cards. Drew went into a frenzy, his chainmail filling him with hatred towards the orc. They left one goblin alive so they could ask him about the treasure.
The goblin explained that the Drow had taken the treasure back to the Underdark, years ago. When the Drow first discovered the Weevil cult, they took over the Temple of Light, never letting the other temples know there were Drow in their midst. Since then, they've been farming Weevil eggs so that they could build their own army of Weevils. They kept the other temples going because it was in their best interests - with the cultists taking care of the Weevils, all the Drow had to do was sit back and collect the eggs.
Disappointed, but not completely empty-handed, the party returned to Trasa and did a little more research on Drew's new armor. It is the "Invulnerable Coat of Arnd" (DMG p. 170), a major artifact. It is infused with the will of an honorable cleric, who died long ago defending his town from attack.
Whether the armor will continue to consider Drew worthy to wear it, will depend on Drew's actions. It already betrayed its former master, but of course the artifact would hate to be used by such an evil creature. Drew could very well find his own neck in peril if he commits dishonorable acts while wearing the armor. Hopefully he will remember this... but it will be more entertaining if he doesn't. ;)
XP Rewards:
Note: I'm counting the party as 7 for the Earth Temple, since the Half'-Orc fought. But I'm not counting the Elven girl in the Water Temple, because she just cowered in the corner the whole time.
Water Temple - Statue Puzzle/Elementals - 300/6=50
Water Weevil - 500/6=83
Air Temple Puzzle/Gargoyles - 300/6=50
Air Weevil - 500/6=83
Earth Temple Puzzle/Elementals - 300/7=43
Earth Weevil - 500/7=71
Fire Temple Puzzle - 300/6=50
Fire Weevil - 500/6=83
Life Temple Puzzle ("ROB") - 300/6=50
Drow/Goblins Encounter - 800/6=133
Quest Completion - 1000/4=250
Total Session Reward - 948 Each
And everyone gained a level:
Dorath 360+948=1308 (Level 2)
Drew 4959+948=5907 (Level 5)
Tirah 2944+948=3892 (Level 4)
Damakos 4734+948=5682 (Level 5)