Showing posts with label My Modules. Show all posts
Showing posts with label My Modules. Show all posts

Wednesday, June 28, 2017

Campaign Ideas: Bounty Hunter Campaign

In my Itropa module for NeverWinter Nights, there was a Bounty Hunter Guild.  Once you joined, you could get paid for tracking down fugitives.  I later reused some of the same bounties in the tabletop games I DMed.

I thought it might be fun to post a list of the bounties here, so that others can steal my ideas.  I've copied a lot of the text straight out of the Itropa module.  Note that the rewards and details were designed for a cheesy sci-fi setting, but they could easily be converted into fantasy versions.  The "Wanted Level" indicates the difficulty of the character.  I’m not much of an artist, but I’ve drawn portraits for some of them.

 Name: Doctor Alas Mek
Wanted Level: 18
Reward Offered: 3500 gold credits
Last Seen: BotCo Factory
Description: Doctor Mek, a respected BotCo scientist, was burned beyond recognition in a factory fire.  His co-workers managed to save his life by placing what was left of his body in a robot shell.  Unfortunately there was some brain damage, which the scientiest attempted to fix through cerebral implants.  This gave him a split personality, as the artificial intelligence and the damaged human brain fight for control.  Mek has the ability to emit low frequency pulses which confuse his enemies.
Fantasy Version: An Alta wizard whose consciousness was transferred into the body of an Iron Golem.
DM Notes: Use the stats for a large metal golem, possibly an iron golem or a shield golem.  Give it a few electricity-based spells/powers.  My players faced him in this session.


 Name: Alterra Sarr
Wanted Level: 13
Reward Offered: 2000 gold credits
Last Seen: Trasa Prison (Current Whereabouts Unknown)
Description: Wanted for murdering Jacen Traven, the son of Trasa's Mayor.  Shy and unassuming, Alterra is a quiet farm girl from Fertilund (a farming community), and not the type one would usually suspect of commiting such a crime.  She has already been tried and sentenced to death, but she escaped.
DM Notes: Alterra is actually innocent.  If the players listen to her, she will tell her story.  She was dating Jacen at the time.  The true killer was actually a shapeshifter who altered his appearance to look like Alterra, in order to get close to Jacen.  The shapeshifter worked for the one of the Mayor's enemies.  If the players believe Alterra, and take the time to track down the shapeshifter, they will be in for a much bigger fight.  If they capture the shapeshifter and are able to prove Alterra's innocence, the Mayor will double the reward.

 Name: Analon Leebo
Wanted Level: 9
Reward Offered: 900 gold credits
Last Seen: Trasa Sewers
Description: Leebo is a professional hitman, and an expert with all types of toxins.  He is wanted for assassinating a high-ranking official in Alta.  It is still unknown who hired him for the hit, so try to take him alive.
DM Notes: Give him several types of poison or acid spells/powers.

 Name: Andar Thresh
Wanted Level: 1
Reward Offered: 100 gold credits
Last Seen: Trasa Slums
Description: Wanted for a chain of robberies.
DM Notes: This is just a small-time thug, designed to get players used to the bounty hunting system.  The players will search for him in the taverns on the poor side of town.  Regardless of the order they visit the taverns, Andar will be in the third tavern.  The first two will have patrons who claim to have seen Andar in the other taverns.  When the PCs finally locate him, Andar will start a bar brawl and try to sneak out in the confusion.

 Name: Andoro Korr
Wanted Level: 20
Reward Offered: 5000 gold credits
Last Seen: Inner Eye Caves
Description: Andoro was once a member of the Ynara Extremists, until he decided he preferred money to nature.  He is now a member of the Inner Eye.
DM Notes: There were several criminal factions in the Itropa module.  The Ynara Extremists are a violent group of animal rights activists.  The Inner Eye is a huge underground criminal organization.

 Name: Aurra Jade
Wanted Level: 17
Reward Offered: 2500 gold credits
Last Seen: Unknown
Description: Aurra is a Ris Kiree assassin.  She is well-versed in both science and swordplay, and will often distract her opponents with illusions before slicing them into ribbons.  Approach her with caution; she always has tricks up her sleeve.
DM Notes: In the Itropa module, Norgalla and Ris Kiree are two opposing deities, Ris Kiree being more attractive to evil characters.  The two religions were semi-parodies of Jedi and Sith, which is why Aurra's name sounds so familar to Star Wars fans.  The Jedi reference is also the reason for the science/swordplay combo (or in a fantasy setting, magic/swordplay).  Aurra should be the equivelant of a swordmage, adept at both spells and melee fighting.

 Name: Blakole
Wanted Level: 17
Reward Offered: 3500 gold credits
Last Seen: Alta Prison (Current whereabouts unknown)
Description: Blayton Blakole was once a respected scientist, and was instrumental in the research that led to the invention of the teleporter.  He did a great deal of side research on inter-dimensional travel and phase theory.  In the end his research drove him mad.  He was recently discovered trying to steal equipment from the Science Academy in Alta, and has been on the run ever since.
DM Notes: Blakole should have some sort of teleportation powers, like Misty Step.


 Name: Broono Grum and Broot
Wanted Level: 15
Reward Offered: 2300 gold credits
Last Seen: Desert
Description: Two Grunthians who were once members of the Bounty Hunter Guild, expelled for carrion hunting.  Broono is a weapons expert, and Broot understands little besides strength.
DM Notes: Grunthians are basically Itropa's orcs, though the city of Grunthar accepts citizens of many strong races (no Elves).  Broono is a full orc, while Broot is a half-orc.  A carrion hunter is someone who steals bounties from other bounty hunters.  They wait until a fugitive has been captured by the other hunter, then they find a way to distract the other hunter and steal the captive.  Carrion hunters are considered the lowest form of bounty hunters, and such activity is dealt with harshly by the guild.

 Name: Chane "Gunner" Tonson
Wanted Level: 15
Reward Offered: 2500 gold credits
Last Seen: Various Conflicting Reports
Gunner was once a demolitions expert for the Alta Elite Guard.  However, he liked explosions more than he liked following procedure, until one of his overpowered charges killed some innocent bystanders.  He was thrown off the force, and told never to return to Alta.  Now he lives the life of a survivalist, sleeping in the woods and hunting for food.  He occasionally works as a freelance mercenary/hitman, and is wanted in three cities for various violent crimes.
DM Notes: He lives in a camoflaged shack in the wilds, filled to the brim with weapons and canned food.  In a fantasy setting, he should be some sort of Alchemist, proficient with all sorts of weapons.

 Name: Cyndi the Manslayer      
Wanted Level: 39
Reward Offered: 13000 gold credits
Last Seen: Varous Graveyards
Description: As the captain of the cheerleading squad, Cyndi was always a bit of an airhead.  When she was in her teens, Cyndi was visited by her "Watcher" (an ancient order of salacious old men who enjoy watching teenage girls fight in skimpy clothing) who revealed to her that she was destined to be a slayer of vampires.  But since there's no such thing as vampires, it seemed a pretty empty destiny.  So she killed her Watcher instead, and decided to hunt ugly old men.  Now she wanders the graveyards, hoping to one day come across an actual vampire, or zombie, or even an old guy with a really bad cough.
DM Notes: Obviously this was a parody of Buffy the Vampire Slayer.  The players eventually find her in a graveyard.  She should be statted like a monk, but using wooden stakes as her primary weapon.

 Name: Dante Bloodscale      
Wanted Level: 47
Reward Offered: 13000 gold credits
Last Seen: Fertilund Hills
Description: Bloodscale is Pyrokinetic, which means he has the ability to start fires with his mind.  It is scientifically explainable, but he has instead chosen to believe this is a "calling" from the Dragon Goddess Talo-Ka.  However, he has a tendency to lose control of his powers, which has led to several unfortunate deadly incidents.  One particular disaster resulted in his expulsion from the Talo-Ka religious order.  His current location is unknown, but he has been spotted in the hills near Tero-Ku, possibly plotting his revenge.
DM Notes: Give him every fire spell, but add a layer of unpredictability.  Roll on a wild magic table, or give him a 25% chance of targeting a random area instead of his intended target.

 Name: Dash Thruster
Wanted Level: 13
Reward Offered: 2500 gold credits
Last Seen: Reswoll
Description: Dash has always been fascinated with the possibility of life on other planets.  For this reason, when aliens finally did land, they sought him out to be their first contact.  However, these aliens have proven to be hostile, and yet Dash continues to help them.  He has betrayed his race in order to satisfy his own curiosities about their world.  Dash may be equipped with alien technology, so approach him with extreme caution.
DM Notes: This guy was a Flash Gordon parody.  He had several laser weapons.  He might be harder to work into a fantasy setting.

 Name: Dibny Kestil
Wanted Level: 18
Reward Offered: 4200 gold credits
Last Seen: Alta Prison (Current whereabouts unknown)
Description: Dibny Kestil discovered at an early age that he had a knack for making people laugh.  With this in mind, he joined a local circus.  When the circus went bankrupt, Dibny found other ways to use his talents.  He studied the causes of laughter, refined his skills, and even constructed his own weapons designed to cause uncontrollable laughing.  Then he used his new tricks to go on a crime spree, until he was finally caught in Alta.  He later escaped, and has not been seen since.
DM Notes: In Itropa, his primary attack was Tasha's Hideous Laughter.

 Name: Felinia Nulelve'tner
Wanted Level: 15
Reward Offered: 2200 gold credits
Last Seen: Trasa Mountains
Description: A chetal-lover by nature, Felinia is an accomplished thief who has trained her beloved pets to do her stealing for her.
DM Notes: "Chetals" were Itropa's version of jungle cats.  Felinia is an Elf druid or ranger with multiple animal companions.

 Name: Gandaldore
Wanted Level: 52
Reward Offered: 30000 gold credits
Last Seen: Magic Grove
Description: Gandaldore is a faithful believer in magic, and is constantly trying to convince others as well.  Whenever he senses magic talents in children, he kidnaps them so he can teach them in his "magic school".  In actuality he possesses psychic abilities, as do the children he finds.
DM Notes: This was a parody of Dumbledore, so he should be a powerful wizard.  In Itropa, players had to fight him as well as three strangely familiar children.

 Name: Gar
Wanted Level: 27
Reward Offered: 6000 gold credits
Last Seen: Various Caves
Description: As a reptillian cave-dwelling assassin, Gar is literally a cold-blooded killer.  He is one of the few of his species to venture out of the caves, even if only at night.  Gar has never been seen by human eyes, except possibly by those of his victims.  He is one with the darkness, a shadowy wraith who kills both for fun and profit.
DM Notes: Gar is a lizardfolk rogue/assassin with invisibility or camoflage powers.


 Name: Glognar Elgen
Wanted Level: 13
Reward Offered: 2300 gold credits
Last Seen: Near Valos
Description: This dwarven miner loves cold weather.  He is an excellent tunneller, and he has used his skills to break into shops in both Trasa and Alta.
DM Notes: He is armed with a pickaxe, and has Passwall and other tunnelling spells that allow him to escape easily.

 Name: Jeska Spartan and Purple Mildew
Wanted Level: 20
Reward Offered: 3000 gold credits (1500 for Jeska, 500 for each other band member)
Last Seen: Trasa
Description: A popular music band that often played in the Pleasure Palace in Trasa.
Jeska Spartan (Lead singer) - Originally Jessiana Cole.  Jeska and her band were once exceptional students at the Virtuoso College in Alta.  That is, until a dorm party got out of hand, and the entire group was expelled for lewd behavior.  Never one to let things lie, Jeska attempted to set the college on fire.  The guards managed to put out the fire, but Jeska escaped. She changed her name and formed the band Purple Mildew. The group became very popular until she was recognized, and her band had to go on the run.
Todd Klute (Flute Player) - Has black hair.
Rash Decker (Harpist) - Has red hair, plays the miniature harp.
Drak Wilken (Drummer) - Bald, muscular, has lots of tattoos. Dates Jeska.
DM Notes: In the Itropa module, Jeska's name was Brittany Simpson.  After asking around for tips, all four band members will be found together.  All four are bards, but with different specialties.  My players fought them here.

 Name: Kama Kur
Wanted Level: 15
Reward Offered: 2700 gold credits
Last Seen: Arachna Island
Description: Kama is one of the most ruthless members of the Hell's Fury.  She has held several positions within the organization, including fighting instructor, assault leader, and most recently, programmer of the guard droids on Arachna Island.
DM Notes: The Hell's Fury (listed farther down) is an all-female pirate organization.  Kama is listed separately from the rest of the crew because the Bounty Hunter Guild was added long after most of the players had already defeated the Hell's Fury.

 Name: Krimson Vize
Wanted Level: 13
Reward Offered: 2000 gold credits
Last Seen: Ris Kiree Ruins
Description: Krimson is a fanatical worshipper of Ris Kiree, and is wanted for slaughtering a group of Norgalla worshippers.  He is a master at the use of an Aeon-Sword.
DM Notes: See the description of Ris Kiree under the "Aurra Jade" entry above.  Krimson should be another swordmage, who dresses in black and red.

 Name: Lilith de Fang
Wanted Level: 20
Reward Offered: 3000 gold credits
Last Seen: Trasa Graveyard
Description: Lilith is obsessed with death.  She has murdered several people just to drink their blood, which she believes will gain her eternal life.  She is also wanted on a lesser charge of grave robbing, and has been spotted in Trasa's cemetary several times.  She is completely without a conscience, so approch her with caution.
DM Notes: Think goth chick.

 Name: Captain Merea Scorne and the Hells Fury
Wanted Level: 30
Reward Offered: 4000 (Merea), 1000 (Other Listed Main Crew), 100 Each (Misc Crew)
Description: An all-female pirate crew. Main crew listed below.
Captain Merea Scorne (a.k.a. "The Pirate Queen") - Merea is a Two-blade fighter.  Long ago she was betrayed by man, and now she despises all men.  She gathered together an all-female crew, and now terrorizes the seas.  When they attack another ship, all the male crew are slaughtered.  Mercy is shown to the female captives, and some even end up joining the Hell's Fury.
Bruta Graxx - Half-Orc Fighter, and Merea's bodyguard.
Lyyra Syyr - Drow Wizard, and Merea's advisor.
Risha Thryst - Human Fighter, Merea's top officer, captain of Merea's flagship.
Callexia Galean - Human Druid, and Merea's assassin.
DM Notes: This was an early quest in Itropa, well before most players join the Bounty Hunters Guild.  The players are hired by Madeline Starkraven, a former member of Merea's crew, to find the underwater wreckage of a destroyed Hell's Fury ship.  While at sea, the players' ship is attacked by the Hell's Fury.  The players make their way onto the HF ship, defeat Captain Risha Thryst, and find a map that leads them to the Hell's Fury secret island headquarters.  On the island, they fight lots of pirates, making their way to Merea's throne room.  There, they fight Merea, Lyyra, and Bruta all together.  I DMed a version of this quest here: The Pirate Queen

 Name: Obsidia Pitch
Wanted Level: 14
Reward Offered: 2100 gold credits
Last Seen: Near Ynara
Description: Obsidia is a master thief.  She wears little clothing, and uses no weapons, and relies on her dark skin and stealth abilities to keep from being seen.  She is a martial arts expert, and should be considered very dangerous even though she will be unarmed.
DM Notes: Obsidia is a drow with high stealth.  Her class would be a mix of monk and rogue.  She doesn't wear much clothing because it interferes with her natural camo abilities.

 Name: Rusty Krosion
Wanted Level: 46
Reward Offered: 25000 gold credits
Last Seen: Alta Outskirts
Description: Everyone is the master of something, and Rusty is the master of, well, rust.  His most recent arrest involved a catastrophic visit to a "chain-metal-bikini fashion show".  But of course it's difficult to keep him behind bars (metal ones, anyway), and he was last seen fleeing from Alta.  Be very careful in trying to capture this one, his ability to decay metal can easily leave you armorless and weaponless.
DM Notes: In the Itropa module, Rusty was a reskinned rust monster.

 Name: Skyrene Linnealinae
Wanted Level: 5
Reward Offered: 500 gold credits.
Last Seen: Koramil Forest
Description: Wanted for taking her love of animal rights too far, this elf is wanted for killing hunters.
DM Notes: Another low level bounty for beginners.  She is an elf ranger who lives in the forest.  If the players go into the woods dressed as hunters and act like they are hunting game, she will find them and attack.  My players fought here here.

 Name: Super Hero Man
Wanted Level: 45
Reward Offered: 15000 gold credits
Last Seen: Isla Morpha
Description: Born in Alta at a very early age, mild-mannered Soop R. Hiroman has been a lover of children's literature for most of his life.  Soop especially enjoyed the fantastic illustrated tales of "super heros", beings with extraordinary powers who fought evil.  Soop always wished he had super powers of his own.  When he was nine years old, he was visited by the powerful alien overlord Chikar, who came to Soop's home specifically to bless him with his birthright, a fully array of superhuman abilities.  However, unable to get through the mess in Soop's room, Chikar left without meeting him.  When Soop was twelve, he was standing in a vat of mutagenic chemicals when he saw his parents get gunned down in a dark alley.  Meanwhile, a chunk of radioactive rock from outer space (actually a piece of Soop's home planet which had blown up years before, though Soop has no idea he's really an alien) hit him in the forehead, triggering some latent mutant abilities that had already been lying dormant in his body all these years.  Soop found that now possessed a wide variety of super powers, but he was also stricken insane.  He now believes he is in a comic book.  He has destroyed buildings in several cities, fighting imaginary heros in his delusional state.  He must be found and contained before he does even more harm, both to himself and others.
DM Notes: Have fun with it.

 Name: Thaco Ahrmarclauss
Wanted Level: 36
Reward Offered: 20000 gold credits
Last Seen: Grunthar Desert
Description: Thaco is an ex-soldier of the "Stone Army", the last line of defense for the city of Grunthar.  Thaco went AWOL after he fell in love with an elven slave, and committed high treason in setting her free.  The slave was killed during the rescue, and Thaco went into a rage, killing several Grunthian soldiers.
DM Notes: Thaco has an incredibly high AC, but is weak to everything else.

 Name: Throk One-Tusk
Wanted Level: 4
Reward Offered: 400 gold credits
Last Seen: Grunthar Fighting Arena
Description: A former Trasa guard who was wanted for stealing an expensive item.
DM Notes: After stealing an expensive bauble, Throk ran to Grunthar and sign up for a fighting tournament.  Arena fighters are kept sequestered until the fighting tournament, to prevent gamblers from having them injured.  The only way for the players to face Throck is to enter the tournement themselves.  My players fought him in this blog.

 Name: Timmy the Tot
Wanted Level: 12
Reward Offered: 2000 gold credits
Last Seen: Recently seen in Trasa, Grunthar, and Valos
Description: Timmy looks like a young human boy, but he is actually an adult.  He has a condition which prevents him from aging.  He uses his "cute kid" persona to con people out of money.  He is sometimes seen with a mentally-challenged man named Garn, who suffers from a severe case of giantism.
DM Notes: In a fantasy universe, Timmy and Garn are probably a halfing and half-orc.

 Name: Ursa Oso
Wanted Level: 20
Reward Offered: 5900 gold credits
Last Seen: Trasa Mountains
Description: Ursa grew up in the wooded mountains near Trasa, and developed a love for bears.  The bears in those woods grew accustomed to his presence, and eventually they would even follow his orders.  Whenever hunters entered those woods, Ursa and his bear friends killed them one by one.  Now Ursa is something of a local legend, the wild bear-man of the mountains, who keeps the woods clear of hunters.
DM Notes: Probably a druid, who dresses in bear furs.

 Name: Valindra Melin
Wanted Level: 18
Reward Offered: 5300 gold credits
Last Seen: Ynara Forest
Description: Valindra is a member of the Ynara Extremists, a militant group of nature protectors.  She hates to see animals harmed or even kept in captivity.  She was caught poisoning the meat supply at a prominent Alta restaurant, but she escaped.  She now lives in the forest, killing hunters one by one, but occasionally she still pops up in the major cities to cause a little havoc.
DM Notes: Another elf, similar in theme to Skyrene listed above.

Name: Victoria Vixen
Wanted Level: 42
Reward Offered: 14000 gold credits
Last Seen: Valos
Description: Vixen started out as a waitress at Eros Roddick's Pleasure Palace in Valos.  She hoarded her money until she was able to buy her way out of Valos, and became a high-paid fashion model in Alta.  For a while, she was the poster girl for Ziza's Zenzations, a Trasa-based clothing business.  Now she makes a living posing for men's holos.  She enjoys reading, raquetball, and shopping.  Her turn-ons include candlelight dinners, long walks on the beach, and men who aren't afraid to cry.
DM Notes: Victoria is basically a succubus, with a lot of charm spells.  My players faced her in this session.



I don't have portraits for the rest of these.

Name: 4Q-3000
Wanted Level: 24
Reward Offered: 6400 gold credits
Last Seen: BotCo Factory
Description: This robot was originally a BotCo series 4 war machine.  It's head, however, is from the IQ-3000 series, a prototype robot designed to use artificial intelligence combined with elements of human emotions.  The series was scrapped because the prototypes acted erratically, and the only emotions they emulated with any regularity were anger and greed.  How this head came to be placed on this body is not known.
DM Notes: My Itropa module had a lot of robots in it.  You might be able to convert these bounties to a fantasy setting using golems and such, but it's probably not worth it.


Name: Aldo
Wanted Level: 34
Reward Offered: 10000 gold credits
Last Seen: Never
Description: Aldo is yet another master thief.  He is not very strong, not very intelligent, and not very charasimatic.  He isn't very good in a fight, and by no means has anyone ever considered him a threat.  However, he does have one really good talent - he is a master at staying hidden.  He has never been seen at all, by anyone.  He could be any race, either gender, no one knows.  The only reason his existence is even known is that he always leaves a slip of paper at the crime scenes, with the words "Aldo Was Here" scrawled on it.  No one know his current whereabouts, but whereever he is, he's probably VERY hidden.
DM: This one was a parody of Where's Waldo.  He was the hardest bounty to find in the module, and I'm not sure if any of my players ever actually succeeded in finding him.


Name: Astral
Wanted Level: 19
Reward Offered: 5500 gold credits
Last Seen: Tero-Ku
Description: Astral is a high priestess of Talo-Ka, the dragon-goddess of Exotera.  She believes her natural psychic abilities are divine gifts, meant to be used to punish all nonbelievers.
DM Notes: The Itropa setting was designed around the idea that real magic doesn't exist, but a lot of characters believe in it.  So a lot of characters who were born with psychic powers but believed they had been blessed by the gods.


Name: Doomy Snorf
Wanted Level: 32
Reward Offered: 9000 gold credits
Last Seen: Peyo's Folly
Description: Nestled away in the forest, tucked away where no one can find it, lies Peyo's Folly, the snorf village.  Snorfs are simple yet secretive creatures, and don't care for outsiders.  A single snorf is weak and easy to defeat, but when they attack en masse, they can present a major problem for those who are unprepared.  But what do the snorfs (or "snorves" if you prefer) do when attacked by something very large and powerful?  They send in Doomy Snorf, who is more than capable of handling large problems.  This snorf means business.
DM Notes: One of the first easter eggs I put in Itropa was a hidden area called "Peyo's Folly", which was filled with little blue people called Snorfs. 


Name: Gludge
Wanted Level: 40
Reward Offered: 16000 gold credits
Last Seen: Sewers
Description: Gludge is a carrier of several highly-contagious deadly diseases.  He will probably be dead within the year, but in the meantime he wants to take as many people out with him as he can.  Try not to touch him with your hands.
DM Notes: You find him in the sewers, just follow the trail of dead rats.  Any PC who connects with a melee attack must make a CON check to avoid disease. 


Name: Khan Carne
Wanted Level: 41
Reward Offered: 17000 gold credits
Last Seen: Trasa Mountains
Description: Carne was once a wealthy Alta socialite, born with a silver spoon in his mouth and exquisite silk diapers on his rump.  Every year he and his friends took expensive vacations in exotic locations, participating in dangerous extreme sports.  From skiing in the Frozen North, to hiking across the Reswoll Desert, to running with the bullettes in the Fertilund Hills.  One year they were camping in the Kora Forest when they were attacked by Elven Extremists from Ynara.  Carne and his friends took refuge in a cave, but their attackers caused a cave-in, trapping them inside.  Carne's girlfriend was mortally wounded by the falling rocks, and the rest of the group was forced to eat her body to survive.  No one knows what else happened in that cave, but when Carne finally dug himself out, he was the only survivor.  The bodies of his friends were later found in the rubble, and all appeared to have been eaten.  Carne now has a taste for human flesh, and will eat nothing else.  Now he wanders across Charta, feeding on any human he can capture.
DM Notes: A Hannibal Lechter parody.  He wears clothing made of human skin. 


Name: Kil Stonesthrow
Wanted Level: 12
Reward Offered: 1800 gold credits
Last Seen: Mil Forest
Description: It's hard to tell because of his tiny stature, but Killian Stonesthrow was once a normal-sized elf.  He was a student at Alta's Academy of Science.  For his graduate thesis, he attempted to design a shrinking machine.  It worked, but the process only worked one way... something he learned only after he tried it on himself.  Further attempts at regaining his proper size only made him smaller.  In a fit of rage over losing his standing in the scientific community, he turned his machine on several of his peers, shrinking them into nothingness.
DM Notes: He's basically a brownie-sized elf who fights with a slingshot.  He carries a device that can cast Reduce (from the Enlarge/Reduce spell).


Name: Lifepurge.exe
Wanted Level: 33
Reward Offered: 8000 gold credits
Last Seen: Bounty Hunter Guild Holotrainer
Description: Lifepurge is a computer virus that has somehow infected the holotraining program in the Bounty Hunter Guild.  The Guild's best programmers have been trying to find a way to purge the virulent code, but until then the only way to combat it is to fight it physically, while the Holotrainer is running.  It has shown up in all of the programs at one time or another, so you will probably have to search them all in order to find it.
DM Notes: Another one that will be hard to translate into your fantasy campaign. 


Name: Lord Razer   
Wanted Level: 37
Reward Offered: 11000 gold credits
Last Seen:  Ris Kiree Temple, headed towards Valos
Description: Razer is one of the grand masters of the Ris Kiree religion.  He posesses great skill with the AeonSword, as well as incredible telekinetic abilities.  Krimson Vize and Aurra Jade were both personal students of his.  The recent captures of Vize and Jade by a member of the Bounty Hunting Guild has prompted Razer to act out with maniacal rage.  This reward has been posted by the Guild itself, to protect it's members from Razer's psychotic fury.
DM Notes: This one was made to look a bit like Darth Vader.


Name: Lucre Gold       
Wanted Level: 45
Reward Offered: 16000 gold credits
Last Seen: Various fighting arenas
Description: Lucre was once a famous fighting promoter, who made snorf-loads of money organizing fights all over Charta.  But organized fighting gradually became harder to promote.  Trasa started improving it's "historical" image, Alta decided hand-to-hand combat was brutal and built a robot arena instead, Valos patrons tended to sneak in to events rather than pay, and Grunthians only liked to work with other Grunthians.  Finally Lucre was stuck with a large roster of professional fighters, and nowhere for them to fight.  Finally he turned to crime - with a team of fighters like his, he had no trouble organizing a small criminal syndicate.
DM Notes: Lucre does not result to fighting himself, but he is always accompanied by boxers.


Name: Luminos
Wanted Level: 55
Reward Offered: 25000 gold credits
Last Seen: Trasa Outskirts
Description: This is a malfunctioning Lumobot who has been randomly killing people with bursts of electricity.  Trasa's robot guards managed to get the lumobot out of the city, but it continues to wreak havoc on the countryside.
DM Notes: In Itropa, Lumobots were small flying orbs that gave off light and delivered messages.


Name: Riith
Wanted Level: 22
Reward Offered: 6000 gold credits
Last Seen: Valos
Description: Very little is known about Riith, except that she is a cold-blooded silent killer.
DM Notes: I don't even remember.


Name: Saran Amus
Wanted Level: 37
Reward Offered: 10000 gold credits
Last Seen: Valos
Description: When Saran was a teen, she was brutally attacked and tortured by a group of male Inner Eye thugs.  She lost her right arm in the process, and gained a deep hatred for all men.  When she reached adulthood, she had what was left of her arm replaced with a robotic one, but ending in an energy cannon instead of a hand.  She then became a bounty hunter, but she would only hunt males, and she would bring them back dead more often than alive.  She was expelled from the Bounty Hunter Guild for failure to act within the rules, and now she makes a living as an assassin.
DM Notes: Surely I don't have to tell you what video game character inspired this idea.


Name: Shok Vrurk   
Wanted Level: 51
Reward Offered: 20000 gold credits
Last Seen: Grunthar
Description: Shok is the product of Grunthar's first attempt at a cybernetics program.  Unfortunately, Grunthar's scientists are not exactly rocket scientists (or even cybernetics scientists), and there were a few minor side-effects to the procedure.  For example, uncontrollable rage and an unusual amount of electric discharge.  He was last seen wandering the desert, shocking anything that got near him.
DM Notes: An electricity-themed insane guy.


Name: Sullax       
Wanted Level: 43
Reward Offered: 15000 gold credits
Last Seen: Silent Hollow
Description: Sullax received the Mark of the Dark Lord after meditating in a storm of Hellfire.  In his mind, anyway.  In actuality he was disfigured in a grilling accident, while cooking grazelle-burgers for his daughter's sixth birthday party.  He wears a skeletal mask to strike fear in the hearts of ordinary mortals, and because he's now a freaking loon.  Oh yeah, and he wants to take over the world or something.  Despite his obvious mental handicaps, however, he is not to be underestimated.  He has a very powerful psychic ability - the power to make other beings die instantly.  If you face him, make sure your mind is heavily shielded from psychic powers.
DM Notes: In Itropa, he looked like Skeletor and could be found in an old graveyard.


Name: Tekal Bort
Wanted Level: 16
Reward Offered: 2400 gold credits
Last Seen: Valos
Description: After losing his arms to frostbite while digging his way out of an avalanche, Bort borrowed money from a crime boss to pay for his new robotic arms.  He is still in debt from the surgery, and has turned to a life of crime to make the payments.  His arms enhance his strength and contain hidden weapons.


Name: Throktar        
Wanted Level: 37
Reward Offered: 12000 gold credits
Last Seen: Isla Morpha
Description: Throktar was once an Isla Muta scientist by the name of Irwin Throndork.  He was both weak and shy, and he was always getting turned down by women.  So he tried to improve his physique by going to the gym... but he kept getting beat up by the other members.  So he tried lifting weights at home... but he sprained his wrist.  So he tried steroids... but he was allergic.  So he took the next logical step... he exposed himself to a powerful radiation.  Now he is much stronger and much taller... but now the women run from him screaming.
DM Notes: He is now a huge misshapen monster.


Name: Ug
Wanted Level: 35
Reward Offered: 10000 gold credits
Last Seen: Desert
Description: Ug is the strongest barbarian in Grunthar.  Unfortunately, he is also the dumbest.  Given Grunthar's emphasis on power over intelligence, he could easily have won the annual fighting tournament and become the leader of Grunthar.  Fearing the competition, the Grag Prime Arathnon tricked Ug into self-exile, by pointing towards the desert and saying, "Look!  Candy!"  He remains there to this day.  Warning: Ug may be dumb, but he has a terrible temper.  Don't make him angry.  You wouldn't like him when he's angry.


Name: Unaarn
Wanted Level: 12
Reward Offered: 1850 gold credits
Last Seen: Near Caoerovia
Description: Unaarn is a Marae Extremist who despises all other sentient life forms.  He is wanted by the governments of both Trasa and Caoerovia for destroying a Trasa building, thereby jeopardizing the already-shaky peace the two towns share. 
DM Notes: The Marae are a race of shapeshifters in Itropa.  In D&D they could probably be changelings.


Name: Vana & Vena Kai
Wanted Level: 9
Reward Offered: 1500 gold credits each
Last Seen: Tero-Ku
Description: The Kai Twins are a pair of assassins from Exotera.  They share a telepathic bond, and are rarely seen apart.  Each has been captured seperately several times, only to escape with the help of the free sister.  For this reason, reward for this bounty will only be presented if both are caught.


Name: Vraxx
Wanted Level: 28
Reward Offered: 6000 gold credits
Last Seen:
Description: Marae, personal bodyguard of Vermon.
DM Notes: Teykor Vermon is the leader of Valos.  In the Itropa module, Vraxx is the shapshifter who framed Alterra Sarr.


Name: Xox
Wanted Level: 19
Reward Offered: 4500 gold credits
Last Seen: Near Caoerovia
Description: Xox is a shapeshifting thief, who uses his abilities only for profit.  He lives only for money, and will commit any crime for the right price.


Saturday, October 15, 2011

Module: Death By Chocolate

Overview:
This is a just-for-fun one-shot Halloween/Easter module that doesn't take place in any particular universe or time period. This module's major gimmick is that it uses various types of candy instead of miniatures, and players get to eat what they kill.  It is not designed for any particular setting, though it does mention magic, Half-Orcs, Gnomes, and Half-Elves.  Even so, the story could easily be converted to most settings.

Preparation:
For starters, you'll need to buy some candy. What kind is up to you, though you do want pieces that can fit in 1x1 squares, as well as a few 2x2 sized candies. A variety would would be good, to represent the different kinds of monsters in the module. You might want to check with your players first to see if they have any special likes/dislikes or dietary restrictions. For sanitary reasons, I would use wrapped candies.  Good choices would be Hershey's Kisses, Starburst, Reese's Minis, and Rolos.

My suggested grocery list:
Hershey's Kisses (10) [Chocolate Zombies]
Reese's Miniatures (4) [Lesser Choclan]
Reese's Peanut Butter Cups (2) [Choclan]
Reese's Big Cup (1) [Greater Choclan]
Rolos (4) [Carm Hounds]
Starburst (5 total; 4 must be different flavors)  [Fruit Imps]
Chocolate Bunny or other 2x2 chocolate character [Boss]
Ring Pops or Chocolate Coins [Treasure]

The Module:
"For whatever reason, your party has been traveling together for a few months now. You're on the road one night, and it's starting to get late. You're thinking about finding a good place to set up camp, when you see a side road. The road leads downhill into a valley, where you see a tiny town surrounded by farmland. The town wasn't on your map, probably because it's so small. But it looks like a good place to spend the night; better than sleeping in the woods, anyway."

"As you walk down the hill, you pass a sign that says 'Welcome to Hushley. Home of the World Famous Hushley Chocolate Factory.' Anybody want to give me a History check?" (Medium DC) Success: "You actually remember Hushley chocolates from when you were a kid. But you haven't seen them in years; you thought they'd stopped making them." Failure: "You've never heard of Hushley chocolates."

"The road leads straight into downtown, which is basically a single street lined with houses on both sides. Some of the houses double as businesses, with small signs that say things like 'Barber' or 'Blacksmith'. A few have candles flickering in the windows, but the only building that actually looks lively is the inn. The inn is about three houses down on the left. As you look farther down the street, you see that eventually the houses end, and the road starts to go back uphill. Farther up the hill, the road ends at a large mansion. There are no lights on in the mansion, and it looks to be in a state of disrepair. Most of the windows are broken, the shutters have fallen off, and a new paint job couldn't hurt."

Hopefully the PCs will stop at the Inn before checking out the mansion. However, if they head straight for the mansion, have someone stop them. Make up an NPC, possibly one of the patrons from the Inn below. "Hey, you! What are you doing? Don't go in there!" When the PCs ask about the mansion, have the NPC offer to tell them all about it, if they'll come to the inn first. Or just have the NPC tell them the whole story right here.

The Inn:
"All eyes are on you as you enter the inn. You see a bartender, a waitress, and eight patrons, all of whom stop their conversations as you walk through the door. They don't look angry or suspicious, just curious. This town probably doesn't get a lot of visitors."

The Bartender is friendly and offers the PCs a cheap room. The other patrons are eager to meet the out-of-towners, and some offer their various services to try to earn a little money. Eventually the PCs will probably ask about the mansion or the Chocolate Factory. It doesn't matter much who the PCs talk to, they all know the history of the town, and they all love to retell the story. As one patron relates the story, other patrons constantly interrupt with the parts they want to tell. If you want to expand this roleplay portion of the adventure, give each of them unique personalities and their own insights into the events.

The Inn Staff and Patrons:
William Leaubrau (Bartender) Human, Male. Very friendly and likes to tell stories.
Veruca Leaubrau (Waitress) Human, Female. Daughter of William. A bit lazy and distracted; tends to get drink orders wrong.
Augustus Durtham (Farmer) Human, Male. Doesn't say much, mostly grunts and nods. His sheep have been getting slaughtered lately.
Josephine Fitchpork (Farmer) Human, Female. Factory widow. Since her husband died, has been seeing her farmhand Gene.
Gene Strong (Farm Hand) Half-Orc, Male. Works for Josephine. Big and strong. Not very bright, but good heart.
Violet Lawton (Sheriff) Human, Female. Factory widow. Promoted from deputy after Sheriff Marlow died investigating the factory.
Michael Lennon (Clothier) Human, Male. Factory widower. Very manly (overcompensating), likes to show off his muscles.
Georgina Honeycutt (Barber) Human, Female. Factory widow. Always commenting on other people's hairstyles.
Charles Cook (Chef) Half-Elf, Male. Used to work at Chocolate Factory, had the day off when accident occurred. Always snacking.
Dodo Hushley (Undertaker) Gnome, Female. Niece of Reese Hushley. A bit nuts, but honest.

The History:
"The mansion once belonged to an old Gnome named Reese Hushley the Third. He was born rich, a bit on the eccentric side, and was something of a dabbler. His favorite hobbies were magic, alchemy, and cooking. He was a master dessert chef, who was always inventing new types of candies and chocolate confections. He found ways of using magic to invent new flavors, which were unlike anything anyone had tasted before. He liked to call himself a 'Choclomancer'.  He built a factory in his basement, and he became hugely successful. He employed more than half the town, and his chocolate creations were exported to cities all over this continent."

The Disaster:
"But one day he made a mistake. We're still not exactly sure what happened. He had been talking all week about some new flavor he'd discovered, and how it was going to be he greatest creation. He called it 'Planar Chocolate' and said that some of the ingredients were from another dimension. It's all he would talk about."

"Then the day finally came to start producing it. Nobody knows what went on inside the factory, but just a few seconds after the morning whistle blew, there was a 'BOOM' that shook the whole town. The windows blew out of the mansion, and brown smoke filled the air. A single worker staggered out of the mansion with burns all over his body, but he only could only say a few words before he fell over dead. His last words were, 'Don't go in there, it's loose.' Half the town's population died that day. The sheriff went to check out the wreckage, but something killed him. When we found his body, it was covered with large bite marks... and chocolate."

"That was ten years ago. A few months later, we hired a Wizard to place a binding spell on the grounds, to keep whatever is in there from escaping. In the years since then, a few people have gone into the mansion. Most never returned. The few that made it back told wild stories about monsters in the dark. These days we try not to think about it. Every few months some foolish treasure hunters will pass through town and have a look for themselves, never to be seen again. But now we think the Wizard's barrier is starting to wear off, as we've seen some strange shapes lurking in the darkness lately. Some of the farmers have reported their livestock getting killed. We're starting to fear for our safety."

Tips For Other Settings:
If you run this in a less magical setting (such as Gamma World), change all references to magic into technology.  The binding spell becomes a force field, the Wizard is a scientist, and the magic rings (mentioned under "Possible Questions", below) could be "Personal Disruption Units" or something similar. 

The Treasure:
"There's rumors of a big treasure down there. A few years before the disaster, Mr. Hushley had been talking a lot about alchemy. He claimed to have invented a method of turning sugar into gemstones. He said he owned the world's largest ruby, but he refused to show it to anyone. He said he didn't want his method to get out, because it would ruin the world's economy. Legend has it that Hushley's Ruby still sits in the safe in his office, deep below the mansion."

Possible Questions:
Where is the Wizard who sealed the grounds? "We hired him from out of town, so who knows where he is now."
What was the Wizard's name? "Oh... I think his name was Cadbury."
What have you seen in the dark? "We haven't gotten a good look, but we get the impression of large, dark people, with claws."
Where did you see them? "Usually near the mansion, but some of the farmers say they saw them in their pastures."
Is there a reward for stopping this evil? "This is a poor town, but we'll see what we can get together. And of course you can have whatever treasures you find there."
Once we get into the mansion, how do we find the factory? "There's a service entrance around the back of the mansion."
How will we get past the Wizard's ward? "It's only designed to keep things in, not out."
How will we get back out? "Well, like I said, the spell seems to be weakening, so it shouldn't be a problem. However, the Wizard did give us some rings that allow the wearer to step through the barrier. I'll go find some." Have the Sheriff return to her office to get a ring for each PC.  If the players don't bother to ask, then don't worry about it.

Setting Out:
Once the players decide to go into the factory, they head towards the mansion. It's late by now, unless they spend the night and try the mansion in the morning. At night there is a full moon, causing a low-light environment. It is still low-light in parts of the mansion, from the moonlight coming in the windows. The underground factory will be pitch black no matter what time of day. The descriptions below assume the PCs have some sort of light source.

"At the end of the street, the road goes uphill a bit until it gets to a metal gate. On the other side of the fence, the grass is much higher, since no one has tended to the grounds in years. The fence itself glows slightly from the Wizard's warding spell." (Open gate) "The gate is unlocked, and creaks loudly when you open it. You think you see what used to be a path leading up to the front door. The remnants of a side path go around the back of the house."

If they go through the front door: "The door is unlocked, in fact the door is hanging from one hinge." (Enter) "The place is a mess. There are pieces of charred furniture everywhere. The walls are grey with soot. There is black dust on every surface. You see the remains of a grand staircase in the main hall, but it has collapsed." If they explore the first floor of the mansion, or climb up to the second story, they don't find much of value. Everything was destroyed by the initial blast ten years ago, and has just been rotting since. If they find the bedroom on the second floor, they might uncover a locked fireproof safe containing a small amount of gold. If they explore the kitchen area on the first floor: "This looks like it used to be the kitchen area. You also find a staircase leading down. On the wall next to the stairs, there is a metal sign that reads 'To Factory'."

If they go around back to the service entrance: "You push your way through the tall grass and make your way around the back of the mansion. Eventually you find a door with a sign that reads 'Service Entrance'." (Open it) "The door is unlocked and opens easily. It looks like you are in what was once the kitchen. There are pieces of charred furniture everywhere. The walls are grey with soot. There is black dust on every surface. You see two doorways leading to other rooms of the mansion, and a staircase leading down. On the wall next to the stairs, there is a metal sign that reads 'To Factory'."

Once they go down the stairs to the Factory: "The stairs go down a very long way into the darkness. As you get close to the bottom of the stairs, you hears some noises coming from the room below." (Listen) "You hear some shuffling, some movement. Occasionally you hear a low moan." (Go down stairs) "This appears to be the factory floor. It is a very large room with a high ceiling. To your right you see the remains of several large machines. To your left you see some giant vats, with words like 'chocolate' or 'molasses' painted on them. You see some broken tables in front of you, and at the far end of the room you see a doorway. Suddenly there's a movement to your right."

"You see a slow-moving creature shamble out from behind a candy press. It looks like a walking corpse, still wearing a factory worker uniform. However, this zombie appears to be covered from head to toe in some brown substance. As the zombie turns toward you, you become aware of more moving shapes all around the room. You quickly realize that this room is infested with the creatures."

Encounter 1: Factory Floor
10 Chocolate Zombies (Hershey's Kisses)
1 Choclan (Reese's Peanut Butter Cup)
Don't place the Choclan on the board yet. Roll initiative for all creatures. During the Choclan's first turn, read the following: "Suddenly you hear a loud pounding sound from one of the vats. As you look in that direction, you see one side of the vat deform as something pounds it from the inside. With one final crash, one side of the vat is ripped open. You see a large brown shape standing in the opening. It is large humanoid, probably 13 feet tall. It looks like a statue carved out of chocolate."

As soon as it can, the Choclan will charge the nearest PC.  The first time a player does damage to the Choclan, make a point of mentioning that its insides look like peanut butter.  "As your weapon penetrates the creature's brown outer shell, a lighter brown substance spews from its wounds.  You think you smell peanuts."






After the battle, if they decide to search the bodies, they find a few gold coins in the pockets of the factory workers.  You might want to hand out chocolate coins to represent the gold.

On the North wall next to the door, the PCs will see a map of the factory. There is a hallway to the North which leads past the break room, and into the packaging/shipping department. From the packaging room there is another hallway which leads to Hushley's office.

If the PCs search the bodies of the zombies, they find a few gold pieces (consider passing out some chocolate coins to the players as rewards).  The Choclan has no treasure.

Encounter 2: Employee Break Room
4 Fruit Imps (Starburst, different colors)
"You're now in a 10 foot wide hallway. To your left you see a door to the break room. You see another door to the break room further down the hallway, also on the left. At the end of the hall, you see a door marked 'Shipping'."

If they decide to peek into the break room door: "You see four small winged creatures sitting around chattering to each other. They look like some type of imp, but each one is a different bright color."

If they decide to burst into the break room:  "As you enter the room, four brightly-colored imps fly into the air and prepare to attack. Roll initiative."

If they decide to walk past the break room, have the party make a medium DC stealth check. If they make the check, they pass by both doors without incident. If any of them fail the stealth check:
"You walk pass the first break room door. Suddenly, the second one bursts open and a brightly-colored imp flies out. Another imp then flies out the first door behind you. You see two other imps hovering in the doorways."









Encounter 3: Packaging Department
1 Choclan (Reese's Cups)
1 Greater Choclan (Reese's Big Cup)
2 Carm Hounds (Rolos)
1 Fruit Imp (Starburst)

This isn't a very important encounter, so if you are running short on time, skip to Encounter 4. However, you still might want to have the PCs pass through this room so they have the opportunity to go through the crates and find some candy. Or hide the candy in the break room instead.

"This room is full of broken crates, and the floor is covered with debris. There is another exit on the right wall. In the center of the room, you see two large brown creatures pacing around and talking to each other in a strange language. They look like the monster that came out of the vat earlier, but one of these is much larger than the other." (If the Choclans see the PCs) "Both of them turn their heads and gesture threateningly. The smaller one makes a loud call, and soon more creatures come running through the other door."




After the encounter, if the PCs examine the crates, they will find some snacks. "The crates are full of chocolate bars and other assorted candies. Most of it has been destroyed, and a lot of the candy has melted. But you do manage to find a few pieces of edible candy."  These things have a shelf life of 30 years, so they are still edible.  Different items will give the PCs different effects.  Possible items:

Hushley's Chocolate Bar - Gives 6 temp hp.
SillyDillyicious Bar - Until the end of the encounter, your speed increases by 2.
GummiGooey Gumdrops - Burst 1 in 10, creates zone of rough terrain that lasts until end of encounter. Creatures that start their turn in the zone are slowed (save ends).
SugarDumbos - You may take one additional Standard action this turn.

Encounter 4: Hushley's Office
1 Caxaodemon (Bunny)
2 Carm Hounds (Rollos)
4 Lesser Choclans (Reese's Minis)

"You enter a small waiting room. There are doors to the right and left marked 'Restrooms', and Hushley's office is straight ahead.  Standing in front of the office door you see three chocolate beings.  They look like the ones you fought earlier, but smaller."  If they stealthily opened the door: "They don't see you yet, but one of them will probably look in your direction soon." If they just opened the door normally: "All eyes turned towards you as you entered, and the room's occupants prepare to attack. Roll initiative."

This fight may or may not make enough noise to attract the creatures in the office.  This could end up being one large encounter or two smaller ones.







Whenever they enter the office: "It appears to be a nice large office. There is a desk in the center of the room, with a bearskin rug in front of it. In the far back corners, there are two large bookshelves.  The one on the left seems to be sticking out from the wall slightly, and you can see a bit of light coming from behind it."

After the battle they might search the room and check out the bookshelves.  The left set of bookshelves has a secret passage behind it.  Since it is partially open, there is no search DC to notice it.  If they go through the secret passage, they find a room containing a large machine with lots of levers, all different colors. Next to the machine is what appears to be a magic portal.  There are two more doors on the back wall.  One of the doors leads to Hushley's private restroom, and the other door leads to a closet.  In the closet they will find the body of Hushley.

The machine has 10 levers, each a different color:  Red, Yellow, Blue, Green, Purple, Orange, Pink, Black, White, and Brown.  If players start pulling them randomly, the first lever always does nothing, the second lever zaps them with electricity.

Example: "I'm going to pull the black lever." "You pull the black lever to the 'down' position. Nothing happens." "Now I'm going to pull the blue lever." "You pull the blue lever to the 'down' position. A bolt of lightning shoots at you from the portal." (10 vs Reflex, 1d10 Lightning Damage) "Both levers go back up to the 'up' position."

If they try to touch the magic portal without deactivating it, they will get shocked.  1d10 Lightning damage (no attack roll; they touched it), and they are pushed back 1 square.  It's a one-way portal, so there's no way for the PCs to use it to get to the other dimension.

If they don't open the closet door right away, mention that they see some blood seeping out from under the door.  When they open the closet door, they find the body of Hushley.  In his pockets they will find a key, a small amount of gold coins, and a journal full of notes.

"Looking through Hushley's notes, you find out a little more background, and you're able to fill in the gaps yourself. Hushley discovered a way to access a dimension where the most common elements are sugar and chocolate. What he did not realize is that these elements are also the building blocks of life in that dimension. Hushley's machines were designed to open up small portals and pull ingredients directly from the other dimension. When he started up the factory on the day of the disaster, too much matter came through at once, causing the explosion. This left some portals stuck open, and candy monsters have been coming through ever since. Additionally, some of the extraplanar living chocolate has inhabited the bodies of the factory workers, reanimating them into chocolate zombies."

"His final entry states: 'I've figured out how to reverse the portals! All I have to do is pull the red lever, followed by the green. Unfortunately, I can't make it to the machine. I fear that if I try to leave this closet, they will rip me to shreds. Perhaps if I just wait long enough, I can make a break for it, but some of these creatures don't even sleep. If you find this note, please do not judge me too harshly. All I wanted was to make the world a sweeter place.'"

If the players do a thorough search of the office, they might eventually stumble across a trap door under the bearskin rug.  This leads down some stairs to Hushley's most private vault.  "At the bottom of the stairs, you find yourself in a small empty room.  On the far wall of the room is a large metal door."  If the players didn't find the key on Hushley's body, they will need a moderate Thievery check to pick the lock, or a very high Athletics check to break down the door.  Once the door is open, they find a room with metal walls.  There are a few shelves full of various gems, with a total value of about 1200 gp.  There is also one particularly large ruby that is worth another 1500 by itself.  (Hand out Ring Pops and/or chocolate coins to represent the treasure.)

Beastiary:
The Choclanic Plane is a very harsh environment, and survival is difficult. The most common form of life is a living chocolate-like substance called caxao. Caxao symbiotically bonds with other creatures by covering their entire bodies for life. This gives the caxao the mobility it needs to find food, and gives the host creature a tough outer shell required for protection. Here's a list of the Choclanic creatures used in the module. In parentheses I put what candies I used in the pictures above, but of course you can use whatever you like.

Stat the monsters however you like, based on the level you want the module to be.  The Caxao Corpses should obviously be based on Zombies.  The Choclans are brutes, so base them on big strong things like Orcs, Dwarves, or Golems.  The Carm Hounds are basically Wolves or other animals.  The Sucrademons are Imps, but give each color a different type of magical attack - for example, cherry could be fire, grape could be darkness, etc.  The final Caxaodemon can be pretty much any "boss" creature.  My attempt to stat the encounters is in this file, based on a level 1 Gamma World party. 

Caxao Corpse, aka "Chocolate Zombie" (Hershey's Kisses): These are the bodies of the Hushley factory workers, reanimated after being covered by caxao from the Choclanic Plane.

Choclan (Reese's Peanut Butter Cups): These are humanoid creatures from the Choclanic plane. They are sapient, but easily confused and quick to anger. They come in a wide range of sizes, but even the smaller ones are incredibly strong. Their natural form is a soft peanut-butter-like matter, but their outer shell of caxao is very tough.

Carm Hounds (Rolos): These dog-like creatures are made of a gooey caramel-like substance, held together by a thick outer shell of caxao. They are often kept as pets by Choclans. Carmhounds are vicious hunters, and are very loyal to their masters.

Sucrademon, aka "Fruit Imp" (Starburst): These are small demons from the Choclanic Plane. They rarely bond with caxao, as the bond would limit some of their arcane abilities. Instead they have developed other defenses which allow them to survive. These Imps don't usually get along with Choclans, unless they have a common enemy.

Caxaodemon (Chocolate Bunny): While most Choclanic demons avoid bonding with caxao, occasionally a very powerful demon will find away to do so without sacrificing their magic potency. These rare unions result in very strong beings with a great mastery of spells.