Showing posts with label Daggerford. Show all posts
Showing posts with label Daggerford. Show all posts

Saturday, March 19, 2022

Daggerford Militia: Quit Hitting Yourself! Quit Hitting Yourself!

Game Date: 3/19/2022

LocationRoll20
Campaign: Daggerford, Session 26

SystemD&D 5e
DM: Mike

The Party:
Azul (Cliff) Dragonborn Fighter (absent)
Nikolice Gomez (Steven) - Human Fighter
Khemed (Rusty) Half-Elf Wizard
Navine/"Spider" (Steve) Elf Rogue
Vanya Bennett (Matt) Half-Elf Bard

The Session:
Today we continued our hexcrawl on the unfamiliar planet. We followed the base of the mountain. The alien sun had an exhausting effect on our bodies, but the mushroom milk we'd harvested earlier was good out counteracting this effect. Zeus, our guide, insisted we eat the hearts of our fallen enemies, to keep them from coming back as ghosts. We showed him how to cook food so it tasted better.

Our cooking attracted some gribbs (vulture lizards). They got a couple of good hits in, but we took a few out and the rest flew off. We decided to start sleeping during the day and travelling at night. During our downtime, Nikolice tried to figure out how to use the raygun gauntlet he picked up last session.

We saw another Kith patrol in the distance. It seems they were attracted by Nikolice's gauntlet tests. We decided to greet them and try to convince them we were gods. As we got close, one of them rushed forward and fell at our feet, groveling. They mistook Navine for their "chosen one", finally returned to them and ready to lead them to victory. Navine accepted her role as queen, and they awaited her orders. 

We found a tomb that the Kith said was full of ghosts. We sent Azul and our guide to help the Kith hunt for some food while the rest of our party explored the tomb. Navine got shot by a trap, a black box that shoots death rays. Scouting ahead, Navine and Nikolice kept an eye out for more traps like that, and disabled the next one with an arrow. 

Around the next bend we ran into a pair of Strekelions (big rat things). Once they were dead, we turned South and found a burial chamber. Navine found some tiles that looked like the same eight runes we've been seeing everywhere. They experimented a little pressing some buttons, until a door opened on the East wall in the chamber North of us.

The next chamber looked very sci-fi. There were six cylinders lining the walls. The door on the East side had more of those runes. Pressing buttons 1 and 5 opened the door. The next room held a large casket, and six pillars with levers. There was a mummified Kith in the casket, but he didn't look like a normal Kith. There were control panels on each side of the casket.

Nikolice and Khemed stood at the control panels and pressed some runes. Then they started pulling levers. The room started to cool down, and the casket opened. The creature inside awakened. It had one one functioning eye, and one glowing eye. It spoke in a barking language, so Vanya cast Tongues. He asked us which house we aligned with, and what the status of his house was. He was very threatening, so we told him his house was fine. He identified himself as Sotark the Destroyer, and ordered us to accompany him back to his people.

Sotark requested green stones to restore his energy. Luckily we had some from a previous session, which he gladly took and used to power up. He appeared to be some sort of cyborg. He asked us to donate genetic material to create more soldiers. Nikolice, Khemed, and Vanya each made donations. Mutant clones of us grew in the tubes. 

One of the clones grew to fruition, and it was a horrible mess of a creature. Nikolice decided to put his clone out of its misery. The creature dealt acid damage, ruining Nikolice's rapier. Vanya's and Khemed's clones joined the fight. Vanya convinced Sotark to help us kill the rest of the clones. He turned out to be a hard hitter, and we were glad he was on our side... so far.

Khemed held his actions, because Sotark was doing just fine. But then Sotark ordered him to help, so Khemed let loose a fireball on the remaining clones... and Sotark, who was not pleased. On his next turn, he went after Khemed. Khemed went down, and on the next turn, a clone took down Nikolice. Vanya healed Nikolice, and Sotark finished off the final clone. Khemed rolled a 20 on a death save, returning to 1 hit point, but Sotark still believed he was dead. 

Nikolice accompanied Sotark out of the tomb. The other Kith were back from hunting. Sotark asked them which house they served. Zeus said he was loyal to Vanya, and the other Kith pledged loyalty to Navine. Sotark started to go into kill mode. Nikolice stood between Sotark and the Kith and attempted to calm everyone down. 

Sotark was not happy about this. We ended the session on this cliffhanger.

Saturday, March 5, 2022

Daggerford: Jenga! Jenga! Jenga!

Game Date: 3/5/2022

LocationRoll20
Campaign: Daggerford, Session 25

SystemD&D 5e
DM: Mike

The Party:
Azul (Cliff) Dragonborn Fighter
Nikolice Gomez (Steven) - Human Fighter
Khemed (Rusty) Half-Elf Wizard
Navine/"Spider" (Steve) Elf Rogue
Vanya Bennett (Matt) Half-Elf Bard

The Session:
Last session we got beamed to another planet, befriended an alien, and spent some downtime learning about the area. Our guide, a Kith who we call Zeus, taught us about the local customs. He said it is customary to eat your fallen foes, or they come back as ghosts. We also realized that this planet's sun is on the brink of going nova.

We started a hex crawl. First we headed Southwest toward a body of water. We saw a war band in the distance, but we managed to evade notice. We reached the lake, which seemed lifeless and smelled acrid. Zeus told us the water was full of ghosts. We saw a sleigh at the bottom of the lake. Nikolice tried to swim to the bottom of the lake to retrieve the sleigh, but found the water to be acidic. He used an empty potion bottle to scoop up some acid.

We reached the base of a mountain right as some storm clouds started rolling in. We found some caves to hide in, which turned out to be a burial site for ancient warriors. We saw some runes similar to the ones we interacted with in the previous session. Zeus helped us use the runes, opening up a passage. We decided to check it out.

After the first right turn, Nikolice fell into a pit, but Khemed pulled him out with a rope. Around another turn, one passage led to a large round chamber. In the center of the room was a stone tower, which the DM described as looking like a Jenga tower. Nikolice investigated the room, and to our surprise, nothing jumped out to kill him. Khemed detected some magic, but couldn't identify what type.

Nikolice tried another door, setting off a trap. A part of the roof collapsed on top of him. Khemed started using telekinesis to play Jenga with the tower. As he pulled out one stone block, a mummified body fell out. It was loaded with loot: five gold necklaces, copper bracer decorated with runes, a two-handed sword, and three magic shards of green stone. We gave the sword to Zeus.

The rest of the doors were also trapped. By this time the storm had passed over, so we went outside. We attempted to identify the green stones, but didn't learn much. Nikolice attempted a psionic check, but just heard a psychic scream. 

A cloud of lizard vultures spotted us and started circling us, waiting for one of us to drop. We continued our hex crawl. A Kith scouting party spotted us and attacked. There were two Kith Warlords riding Strekelion (giant rat) mounts, and a whole bunch of Kith fighters. Vanya started things off by using her Axe of Thunder to cast Call Lightning. Khemed cast enlarge on Azul. 

They fired a hail of arrows at us, peppering us with small amounts of damage. A Warlord surprised us by using a raygun. It took a few turns for them to reach us, and we took a bunch out before they got into melee range. As more corpses piled on the battlefield, those vulture things started landing and picking at the corpses. After the fight, we looted the raygun gauntlet from the fallen Warlord. 

We took a long rest, during which Nikolice attempted to learn how to use his new raygun, and we ended the session.


Saturday, February 19, 2022

Daggerford: Out Of The Frying Pan...

Game Date: 2/19/2022

LocationRoll20
Campaign: Daggerford, Session 24

SystemD&D 5e
DM: Mike

The Party:
Azul (Cliff) Dragonborn Fighter
Nikolice Gomez (Steven) - Human Fighter
Khemed (Rusty) Half-Elf Wizard
Navine/"Spider" (Steve) Elf Rogue
Vanya Bennett (Matt) Half-Elf Bard

The Session:
Last session we retrieved the Elemental Key of Fire. We escaped the collapsing dungeon, only to run smack into a new danger. We started the session face-to-face with a Raksasha and a dragon. The Raksasha threatened us, demanding the Fire Key. Nikolice started pressing random buttons on the key, and the party was teleported...elsewhere.

Navine, Azul, and Nikolice found themselves in an unfamiliar room. There were two apparent exits, one leading up and one down. The doors had buttons on them, similar to the ones on the key. They went to one of the doors and experimented with pressing some of the buttons. Pressing the wrong combinations damaged them, but they finally found the right combination to open one of the doors.

In the next room they saw a throne, with a body on it. They had trouble breathing the foul air. They quickly passed through the next door, where the air was fresher. They were outside, near the base of a pyramid. It looked like they were on a different planet.

In the distance, they saw Khemed and Vanya standing in a battlefield, between two rival bands of bloodthirsty savages. They were white-furred beast people called "Kith". Khemed put some of them to sleep, and Vanya used her guitar to hit a few with lightning. The rest of our party was on top of a cliff, and attacked from the distance. 
The two tribes attacked each other, and us. Eventually the last few opponents fled, leaving one sleeping Kith. We tied him up and took him prisoner.

He didn't speak any language we knew, so Vanya cast Tongues. We interrogated the survivor, and he mistook Vanya for some sort of "ascended being". While Vanya interviewed the Kith, a few party members decided to investigate the pyramid a bit more. Among other things, they found a magical device used for astral projection. 

We attempted to take a long rest at the pyramid, but we were low on food and water. Vanya convinced the Kith to help us find some food and water. There were several kinds of weird mushrooms, which we experimented tasting. We drank some mushroom milk and killed a lizard for food. 

During our rest, three Strekelions quietly attempted to surround us. We managed to kill them in a few rounds, and harvested them for meat. We completed our long rest and ended the session. 



Saturday, January 22, 2022

Daggerford: Now Where Were We?

Game Date: 1/22/2022

LocationRoll20
Campaign: Daggerford, Session 23

SystemD&D 5e
DM: Mike

The Party:
Azul (Cliff) Dragonborn Fighter
Nikolice Gomez (Steven) - Human Fighter
Khemed (Rusty) Half-Elf Wizard
Navine/"Spider" (Steve) Elf Rogue
Vanya Bennett (Matt) Half-Elf Bard

The Session:
Last session, some bad things happened, probably. I dunno, it's been a couple of months. It ended with us fleeing Mount Illefarn, along with two Dwarf NPCs, and setting up camp nearby.

Khemed and Azul met with some of Avrik's contacts, who mapped out more of the dungeon for us. While they were gone, Nikolice searched for some of our former allies, but only found signs of combat instead. Navine received word that there was dragon attack in the area. This somehow led to us planning how to lure a dragon into Mount Illefarn.

Postponing that plan, we reentered the dungeon so we could attempt to disrupt the portal. We tiptoed back up to level three, where Nikolice and Navine scouted ahead. They opened a door and heard some chanting. Around another corner, an Earth Elemental walked by, much more quietly than you would expect from such a large creature. Our scouts looked around a few more rooms, mostly finding abandoned areas and tombs.

One sarcophagus had a false bottom, leading to a secret passage. Nikolice found another tomb at the end of the passage, but it had already been looted. Nikolice and Navine made to rejoin the party, reaching us just as the Earth Elemental reappeared.

The rock monster attacked, we fought it for a few rounds, and we turned that piece of schist into rubble. Our fight drew the attention of some zombies, who showed up just in time to take the Elemental's place in combat. Two Red Wizard Wights also came lurking down the hall. We held our actions until we could see the wights of their eyes, then blasted 'em.

A Red Wizard - who we could have sworn we killed in an earlier session - joined the battle invisibly, only to run off when Vanya inadvertently hit him with a Shatter spell. Khemed took out several enemies with a Fireball spell. The Red Wizard took out one of his own Wights while hitting three of us, and continued to flee. Navine gave chase, and dropped the Red Wizard with an arrow.

As we turned the corner, two Will-O'-Wisps showed up, and two more Wights came into view. Khemed and Nikolice ended up fighting the Wights, with the Wisps preventing the rest of the party from reaching them to help. Azul killed both Wisps, opening up the corridor so we could save the day. Behind us, one of our NPC allies transformed into the dragon we'd heard about earlier - "Chuth Elf-Taker". We have two elves in the party (one full elf and two half-elves, do the math), so we have good reason to fear a dragon who hunts elves. With laser eyes.

Nikolice headed for the Northernmost room, where the real Avrik (you know, the guy Khemed's been impersonating) looked perturbed at the disturbance. Navine fled West, in fear of the elf-eating dragon. Khemed turned invisible. Another wight came out of the portal to the North. Nikolice threw a bunch of alchemist fire into the room with Avrik and the portal, which disrupted the spell Avrik was trying to cast. The fire quickly spread.

Azul got the dragon down to bloodied, but then the dragon turned invisible. Avrik defended himself with a Wall of Force spell. More wights poured in from the North hallway, burning from the alchemist's fire earlier. Nikolice threw some random flasks into the North hallway, collapsing the doorway. The DM began dropping many, many hits that this floor was becoming an unsafe place to be. We fled, the dungeon collapsing behind us.

As we ran, we found the corpse of the Dwarf King. He held a tiny chest, which Nikolice grabbed. It held a tiny silver hammer, which grew into a full sized hammer. As we reached the lower floor with the divine anvil, Nikolice struck it with the hammer, which revealed a brass heart. We took the heart-shaped object, which had several buttons on it.



We finally reached outside, and the dungeon collapsed behind us. Before we could catch our breath, however, an NPC apprentice stood laughing at us, transforming into something terrible. The dragon Chuth also decloaked. We ended on that cliffhanger.

Saturday, October 30, 2021

Daggerford: Run Away! Run Away!

 Game Date: 10/30/2021

LocationRoll20
Campaign: Daggerford, Session 22

SystemD&D 5e
DM: Mike

The Party:
Azul (Cliff) Dragonborn Fighter
Nikolice Gomez (Steven) - Human Fighter
Khemed (Rusty) Half-Elf Wizard
Navine/"Spider" (Steve) Elf Rogue
Vanya Bennett (Matt) Half-Elf Bard

The Session:
When we left off, we had cleared out some tombs, encountered Khemed/Arvik's "allies", and found a magical portal to Thay.  We used the portal to send a letter to the Lich King of Thay, asking to meet him in Waterdeep (it wasn't my idea).  Meanwhile, Azul noticed some fire elementals approaching from a room to the West.  Roll initiative.

Shortly after the battle began, a Red Wizard showed up and joined the fight.  The fire elementals set Nikolice on fire, and he climbed to the top of a statue.  Khemed went down in flames.  Azul hit all three enemies with his lightning breath.  An Ice Devil showed up, answering our letter.  It asked to see Avrik, and Nikolice pointed towards his unconscious form.

Nikolice leapt off his statue, flipping over a fire elemental and and attacked the Red Wizard.  Shortly thereafter, the real Avrik Zaltos showed up with a couple of minions.  It turns out the Ice Devil and the fire elementals were not friends, and they fought each other.  

The Ice Devil killed one of the elementals, and the real Avrik cast Banishment on the other.  Azul attacked the Red Wizard, but just took out his mirror images.  Nikolice then used an action surge to hit the Wizard four times, who then fled.  On Vanya's turn, she pointed the Ice Devil to its true enemy, the real Avrik Zaltos.  The Devil took out one of Avrik's guards, but Avrik managed to banish the Devil.  Azul and Nikolice pursued the lesser Red Wizard, and finished him off.  

One of real Avrik's guards, a Wight, attacked the party as we were regrouping.  Azul charged the creature and killed it.  At this point we knew we were being pursued by forces beyond our ken, so we started a hasty retreat.  We had found some iron coins, and used them to open some safes.  Azul found a jade frog statue and grabbed it; in other safes we found several unidentified potions, some gauntlets, and a battered copper chest.  

On level 2 we accidentally caught the attention of three earth elementals.  Nikolice tried throwing random flasks at the enemies.  Instead of fighting them, we fled towards a secret door we'd discovered a few sessions ago.  We went outside, meeting a couple of NPC Dwarf friends of ours.

We took a long rest, and identified our loot.  The flasks turned out to be Potions of Climbing, Growth, Fire Breath, and two Healing Potions.  The gauntlets turned out to be Gauntlets of Ogre Power, which Nikolice equipped.  The battered copper chest contained a smaller silver chest, which contained a smaller electrum chest encrusted with gems.  Inside the electrum chest was a velvet Bag of Holding containing 200 platinum pieces and an empty flask.  The Jade Frog was a Figurine of Wondrous Power.

Thus endeth the session.

Saturday, October 2, 2021

Daggerford: Speaking in Tongues

Game Date: 10/2/2021

LocationRoll20
Campaign: Daggerford, Session 21

SystemD&D 5e
DM: Mike

The Party:
Azul (Cliff) Dragonborn Fighter
Nikolice Gomez (Steven) - Human Fighter 
Khemed (Rusty) Half-Elf Wizard
Navine/"Spider" (Steve) Elf Rogue
Vanya (Matt) Half-Elf Bard

The Session:
When we left off, we were exploring some Dwarven tombs.  In one room we grabbed an idol, setting off a poison gas trap, but everyone got out of the room before taking any damage.  In the next crypt, we found a skeleton made of gold, and took it.  Another crypt contained hundreds of tiny diamonds, and three bizarre monsters.

The three Xorn gibbered in an alien language.  Vanya understood them through a Tongues spell.  They were more interested in eating the diamonds than eating us, but we weren't totally off the menu.  We rolled initiative.  These creeps could make four attacks per round, dropping Nikolice and Navine pretty quickly.  Khemed dropped a fireball into the room, hitting all the Xorn but also hurting some party members.

On Vanya's turn, she offered the Xorn a truce.  They stopped attacking us, ate the diamonds, and left.  We picked up a few bits of treasure and Nikolice's spleen, and took a short rest.  In another crypt we found the body of a Dwarf wearing a gold Death Mask, but left it alone.  The last crypt contained a very large suit of armor.  It stood, wielding a giant hammer, and everyone fled the room.

It got stuck in the doorway, giving us time to get a few hits in before it reached us.  Azul delivered the killing blow, releasing a swarm of zombie stirges, which Vanya took out with a Shatter spell.  Now done with the tombs, we explored more of the dungeon.

In one hallway we found a large marble door.  Investigating the door, we realized it was trapped in such a way as to crush people who try to open it.  In another chamber, we encountered a wary Dwarf.  She saw we were carrying the gilded skeleton of one of her ancestors, and guilted us into giving it back.  Pretty much done with this level, we headed for the stairway.

At the top of the stairs, Navine snuck up ahead and eavesdropped on a couple of Red Wizards, who argued about whether Khemed was truly who he had been claiming.  We went around the corner and engaged them in conversation.  They asked a lot of leading questions, subtly testing Khemed, but we covered for him as best as we could.  We split the party, with Nikolice and Navine sitting down to eat with the Red Wizards.  Khemed, Vanya and Azul headed further into the hallways.  

In one room, four Dwarf statues appeared to watch us.  To the North, a short hallway led to Dwarven barracks.  A giant skull occupied one corner of the room, filled with green flame.  GREEN FLAME!  Khemed identified the skull as a magical portal to Thay.  Khemed called for Nikolice, needing to use his abilities.  

We had to call the session there.  There is no game in two weeks.  Next session should be 10/30.

Saturday, September 4, 2021

Daggerford: Khemed is Sus

 Game Date: 9/4/2021

LocationRoll20
Campaign: Daggerford, Session 20

SystemD&D 5e
DM: Mike

The Party:
Azul (Cliff) Dragonborn Fighter
Nikolice Gomez (Steven) - Human Fighter 
Khemed (Rusty) Half-Elf Wizard
Navine/"Spider" (Steve) Elf Rogue
Vanya (Matt) Half-Elf Bard

The Session:
When we left off, we were running around the halls of Dragonspear Castle, and ran straight into a jailbreak.  Several humans, elves, and halflings were fleeing from Red Wizards and Undead.  We changed perspective to see what Khemed had been doing at the same time.

While we had been exploring last session, Khemed had been working with an apprentice wizard, who wanted to overthrow the imposter leader of the Red Wizards.  The apprentice had mistaken Khemed for their true leader, so Khemed played the part.

The apprentice showed Khemed around their operations, including the prison cells guarded by wights.  Khemed tried to bluff his authority over the wights, but failed.  The wights attacked.  The apprentice fired off a fireball spell, hitting all the wights and himself.  The fireball also destroyed the cell doors, causing the prison break the rest of the party encountered at the end of last session.


The apprentice prepared to throw another fireball at the fleeing prisoners, hoping to raise them as undead slaves.  Before he could fire, Navine fired an arrow at the apprentice.  Khemed then pulled rank and ordered the apprentice not to fire.  Finally... somehow... we managed to deescalate the fighting, and reached a truce.  We took a short rest.

We left our Dwarf allies and ex-prisoners in a room full of Dwarven ale barrels, and we accompanied the Red Wizards as we explored more of the castle.  Navine scouted North to look around the corner, and saw where two wights were still guarding the Dwarven King's room.  She fired off a shot at one wight, then ran back to the party.  We all prepared actions, but the wights didn't attack us.  Navine went back to the corner and looked again, but the wights were gone.

We headed back to the room where we fought all the suits of armor last session.  There were a couple of doors on the North wall that allowed you to regenerate hit points and spell slots faster.  We opened the doors to find some animated armors waiting for us.  An imp joined the fight, but was taken out almost immediately.  Khemed enlarged Azul, who fought two armors in a doorway.  Nikolice killed one armor with a psionic strike, and Khemed killed one with a firebolt.  Navine finished off the final one by firing a shot between the enlarged Azul's legs.


Vanya used the spell recovery room, along with the Red Wizards.  She chatted with them, playing up Khemed's false identity.  They were skeptical, but Vanya rolled high on her deception check.  Azul and Nikolice used the hit point recovery room.  Meanwhile, Khemed explored some of the nearby halls, discovering some barrels of tar.  Once we were all rested, we headed South.  In one room, Nikolice found a large, flat, iron coin.  This was significant because we've found several chests with coin slots in various rooms.

Then we spotted some giant rats peeking from around the corner to the South.  Nikolice gave them some rations, but more showed up.  Soon he had seven giant rats staring at him expectantly.  He tried to tame them, but rolled badly.  Then Azul used his dragon breath on them, and they fled.  


We explored more hallways.  At the end of one was a small room, with another one of those iron chests.  There was also a hole in the wall, about Dwarf height.  Navine saw someone staring at him through the doorway, but they ran off.

Nikolice put the coin into the safe, and it opened.  It contained a Climber's Kit, a Healer's Kit, 3 flasks of Alchemist's Fire, a bronze merchant's scale, and a magnifying glass.  We went back South where the rats had been, and found a secret door to the outside.  In another hallway we found some stairs covered in rubble.  

We returned to the hallway East of the regeneration rooms, and headed North.  At the end of the hallway, another hallway ran West-East, with five doors on the North side.  Each doorway led to a crypt containing a sarcophagus.  The middle sarcophagus appeared to be opened.  Nikolice and Navine went to the middle crypt and examined all the frescoes in the room.  This is where we ended the session.  


Saturday, August 21, 2021

Daggerford: Navine Shot First

Game Date: 8/21/2021

LocationRoll20
Campaign: Daggerford, Session 19

SystemD&D 5e
DM: Mike

The Party:
Azul (Cliff) Dragonborn Fighter
Nikolice Gomez (Steven) - Human Fighter (Absent)
Khemed (Rusty) Half-Elf Wizard
Navine/"Spider" (Steve) Elf Rogue
Vanya (Matt) Half-Elf Bard

The Session:
When we left off, we had separated from Khemed, and found ourselves face-to-face with the venerable Dwarven king.  We spoke to him for a bit.  Vanya managed to offend him at first, but Navine was able to recover for us.  The king told us a bit of the history of Illefarn.  He told us that the halls were plagued with both ghosts and Red Wizards.  We asked how he could help, but he didn't have much hope.  He said if we took out the wizards, the ghosts would overrun the halls, and vice versa.

We asked if we could have some help against the Red Wizards, who were also looking for the same Fire Key as we are.  He couldn't help, as he was bound by an agreement with the Red Wizards.  But a couple of his subjects agreed to help us.  We left the king to his depression, and explored more dungeon.  Our Dwarven escorts dissuaded us from the Northeast hallway, so we sent Navine to scout ahead.  The Rogue found a large empty room that looked like the site of a battle.  We saw more stairs, but decided to clear out this level first.

We kept checking out more rooms and hallways.  In a room to the Northwest, we saw a man in red robes, working on some masonry.  He was accompanied by two Dwarf assistants, and the room contained ten suits of Dwarven armor.  The wizard gestured us to wait, as he was engrossed in his work.  Navine shot the Red Wizard.


Azul rushed in, striking the wizard twice.  But then the suits of armor came to life, and surrounded the Dragonborn.  Azul used lightning breath, hurting the wizard and killing one of his bodyguards.  Azul escaped the room, but the wizard hit us with a fireball.  The suits of armor stopped attacking whenever we weren't in their line-of-sight, so we tried to stay out of the room as much as possible.

The wizard fired another fireball, then fled out the opposite door.  We spent a few more rounds  fighting the suits of armor.  A couple of Dwarves approached us from the South hallway, acting suspiciously.  Navine heard them speaking to each other using a Red Wizard dialect.  The suits of armor were immune to Vanya's Vicious Mockery, so she helped to revive one of the NPC Dwarves who had been hit with a fireball earlier.

With four suits of armor remaining, we decided to drop out of combat and leave the room alone.  We headed toward the king's chambers, but as we reached that hallway, we saw two undead creatures guarding the front of the entrance.  We sneaked past them and continued South.  We heard a commotion further South, and went to check it out.  

Navine scouted ahead.  Several disheveled people ran past her, including some Elves and Halflings.  Then she came across a chaotic scene involving Khemed, more wizards and some undead.  We're not even sure which side Khemed is on at this point, but we ended the session on that cliffhanger.