Game Date: 3/5/2016
Location: The Game Keep
Campaign: Shattered Star, Session 49
System: D&D 5e
DM: Rusty
The Party:
Bjertha Brawlbaker (Matt) - Dwarf Fighter
Fellany Mertien (Cliff) - Human Fighter
Gustav Greycastle (Graham) - Human Necromancer
Maruca (Daniel) - Elf Ranger/Cleric/Rogue
Slancio Brioso (Thomas) - Human Bard
The Session:
Last week we reassembled the titular Star, and used it while saving the city from tidal waves and attacking monsters. After we returned to Heidmarch Manor, the Pathfinder Society had some news for us. It looks like the attacks had been coming from the "Island of Xin", and they asked us to go check it out. After a long rest (which brought us up to level 15), we hired a ship and headed for the island.
This island had recently risen out of the water. In fact, it was still rising. It was full of ruins, and had one significant landmark - a large tower made of crystal. As we approached the tower's only door, we saw three gillmen beckoning to us from the nearby water. We couldn't understand their language, so Slancio cast a communication spell. The gillmen kept encouraging us to join them, but we declined.
Meanwhile, Bjertha tried the door. There was no handle, so she just pushed, which set off a trap. Crystal shards shot out in a cone, damaging several party members. Meruca finally managed to defeat the magical locks and let us inside.
There was a hallway inside. Three runes rose up out of the floor, and formed into elf women. These servants of Xin told us that their master was not available right now, and asked us to leave. We asked them several questions, but their responses were limited so our conversations went in circles. While we stood around wondering what we should do next, Bjertha and Fellany suddenly felt compelled to start walking into the water.
Those gillmen outside turned out to be a ruse, in reality three Aboleths swam nearby trying to compel us to be their slaves. As the two fighters marched into the water, Slancio used his magic ring to part the waters, making the battle much easier. While Slancio couldn't dispel the Aboleths' mind control through words alone, he managed to convince Bjertha and Fellany to adopt a relatively neutral stance in the combat. The fighters didn't attack either side, but did their best to protect the Aboleths from damage.
Gustav sent his pet dracolich to charge the Aboleths. Bjertha and Fellany made no move to harm the dragon, but attempted to grapple it instead. Meruca delivered the killing blows on two of the Aboleths, and one of Gustav's skeletal minions finished off the third. After the battle, we had Meruca fly around to see if there were any other ways into the tower, which there weren't. With no other options, we decided to fight Xin's servants.
We started the battle by shooting a lightning bolt at them. They answered with a couple of bolts of their own. Slancio threw down a zone of Silence at them. Bjertha and Fellany ran into the room to for some melee attacks. All of Gustav's undead followers have their own wands of Magic Missile now, so they kept moving into view, firing all their missiles, and moving back out of range. We passed the Sihedron around a few times during the battle, putting it on whoever could make the most use of the artifact.
Bjertha killed the final servant, and we looked around the room. On the far side of the hall was another wall similar to the outer door, and Meruca was good enough to deactivate this one as well. We went through the door and entered a large throne room. There were mechanical troops standing in rows, and a transparent floor revealing water beneath us.
On the throne sat King Xin himself, missing two legs and an arm, and covered in horrible burns. We spoke to him with utmost reverence, faking loyalty in order to gain his trust. He showed us a vision in which he revealed his plans to take over Magnimaar. We asked him if there was any way to execute his plan in a more peaceful manner, perhaps an alliance with Magnimaar instead of war. He lost his temper and accused us of disloyalty. And on that cliffhanger, we ended the session.
Sunday, March 6, 2016
Sunday, February 28, 2016
Shattered Star: The Unshattering
Game Date: 2/27/2016
Location: The Game Keep
Campaign: Shattered Star, Session 48
System: D&D 5e
DM: Rusty
The Party:
Bjertha Brawlbaker (Matt) - Dwarf Fighter
Fellany Mertien (James, subbing for Cliff) - Human Fighter
Gustav Greycastle (Graham) - Human Necromancer
Maruca (Daniel) - Elf Ranger/Cleric/Rogue
Slancio Brioso (Thomas) - Human Bard
The Session:
Last week we found the final shard and returned to the Pathfinder Society. We got a couple of weeks of downtime, during which we did a lot of carousing. Then we attended a council meeting, where they decided they would reassemble the shards at a festival on the Irespan (Magnimaar's giant bridge). After another week of downtime, we attended the festival.
Part of the reforging process involved our magic users expending all their spell slots, an action we would come to regret later. The pieces came together, forming a Sihedron which rose into the air. Sheila nudged Bjertha to touch the Sihedron. As Bjertha touched it, it gave off a bright light, and began floating behind Bjertha's head.
The assembled Sihedron has the following properties:
However, it does require attunement, which we didn't get a chance to do right away. Clouds started gathering in the distance, and the ground began to shake. A giant spider - a "Shriezyx" - climbed up onto the Irespan. It was tough, and our lack of magic made it look it would be a difficult battle. But Bjertha used her "Devour Intellect" power, ending the fight.
We noticed the water was receding. We realized that a huge tidal wave was coming, and warned everyone to get to safety. The water hit Magnimaar hard, flooding half the city. Afterwards we assisted in rescue operations. While searching one flooded area, three large mechanical monsters headed for us. Slancio used his magic ring to divide the water so we could fight on dry land.
The monsters were Clockwork Leviathans. They had a high AC, but were weak to lightning. Unfortunately we started dividing our attacks early on, each of us facing a different opponent. Over the course of the battle, Gustav, Slancio, and Fellany each got swallowed by a different leviathan. After a lot of fighting, Bjertha finally brought one down. Then Gustav killed his from the inside, using his rod of lightning. Bjertha finished off the third one, and we rested a bit.
We heard reports that a giant monster was attacking people on a nearby island. Of course we headed in that direction. It turned out to be a scylla named Aureusa. This creature was a woman from the waist up, with tentacles from the waist down. Around her waist was a ring of living wolf heads. It kept grabbing citizens and killing them.
Slancio realized it was an illusion, and we detected that the source of the illusion was behind a nearby building. As each of us overcame the illusion one by one, the real Aureusa emerged and attacked us. She was a tough one. She had lots of attacks, the ability to grapple and restrain her victims, and a fear aura. However, by now we'd attuned to the Sihedron, which put its wearer into Godmode.
Bjertha was wearing the Sihedron at the start of the battle, using the Kindness mode for the extra damage and Ice Storm spells. When Slancio went down later, Bjertha transferred the Sihedron to him, recovering some of his health. He switched it to Generosity mode, using the Wildshape ability to deal with Aureusa's grapples. At one point he changed into a giant octopus so he could grapple back, then he changed to a flying snake to escape.
Once Bjertha got the Sihedron back, she used the Charity mode to avoid damage while keeping Aureusa busy. While the scylla concentrated its attacks on Bjertha, Meruca finished the monster off with some of her most damaging moves. As the session was running a bit long, we stopped there for the week.
Location: The Game Keep
Campaign: Shattered Star, Session 48
System: D&D 5e
DM: Rusty
The Party:
Bjertha Brawlbaker (Matt) - Dwarf Fighter
Fellany Mertien (James, subbing for Cliff) - Human Fighter
Gustav Greycastle (Graham) - Human Necromancer
Maruca (Daniel) - Elf Ranger/Cleric/Rogue
Slancio Brioso (Thomas) - Human Bard
The Session:
Last week we found the final shard and returned to the Pathfinder Society. We got a couple of weeks of downtime, during which we did a lot of carousing. Then we attended a council meeting, where they decided they would reassemble the shards at a festival on the Irespan (Magnimaar's giant bridge). After another week of downtime, we attended the festival.
Part of the reforging process involved our magic users expending all their spell slots, an action we would come to regret later. The pieces came together, forming a Sihedron which rose into the air. Sheila nudged Bjertha to touch the Sihedron. As Bjertha touched it, it gave off a bright light, and began floating behind Bjertha's head.
The assembled Sihedron has the following properties:
Sihedron
+2 to all six stats. +1 AC. Glows (as a Daylight Spell). Regeneration 5
Foresight: Can't be surprised, Advantage on attack rolls, ability checks, saving throws. Other creatures have disadvantage against you on attacks.
True Resurrection on self 1/day (Activates automatically if user dies)
User picks one point to be "ascendant" and gains the bonus and at-will spell listed. User may change the point as an action, but can not use the oppositional points.
As a bonus action (once per round), the user may teleport it to a wiling creature within 120'. As it does so, both gain +2 on saving throws and heals both creatures of 3d8+10 damage. This can be done when a creature fails a saving throw, but before the DM says if it is successful or not, or after a creature takes damage. When the Sihedron is teleported, the new user can choose which point is ascendant, even a point which would be oppositional.
Charity: +4 bonus to AC, and the user can not be moved against his will, plane shifted, etc. Opposed by kindness and temperance.
Generosity: +4 bonus on attack rolls, and gain Wild Shape as a druid of your level. Opposed by humility and love.
Humility: +5 on all skill checks, and Greater Invisibility as a spell-like ability. Opposed by generosity and zeal.
Kindness: +4 to weapon damage rolls, and casts Ice Storm as a spell-like ability. Opposed by charity and zeal.
Love: Grants +5 on initiative checks and Charm Person as a spell-like ability. Opposed by generosity and temperance.
Temperance: Regeneration 10 (overwrites the Regeneration 5 the Sihedron normally grants), and Fear as a spell-like abililty. Opposed by charity and love.
Zeal:+5 bonus on concentration checks and spell attack rolls, and Dimension Door as a spell-like ability. Opposed by humility and kindness.
We noticed the water was receding. We realized that a huge tidal wave was coming, and warned everyone to get to safety. The water hit Magnimaar hard, flooding half the city. Afterwards we assisted in rescue operations. While searching one flooded area, three large mechanical monsters headed for us. Slancio used his magic ring to divide the water so we could fight on dry land.
The monsters were Clockwork Leviathans. They had a high AC, but were weak to lightning. Unfortunately we started dividing our attacks early on, each of us facing a different opponent. Over the course of the battle, Gustav, Slancio, and Fellany each got swallowed by a different leviathan. After a lot of fighting, Bjertha finally brought one down. Then Gustav killed his from the inside, using his rod of lightning. Bjertha finished off the third one, and we rested a bit.
We heard reports that a giant monster was attacking people on a nearby island. Of course we headed in that direction. It turned out to be a scylla named Aureusa. This creature was a woman from the waist up, with tentacles from the waist down. Around her waist was a ring of living wolf heads. It kept grabbing citizens and killing them.
Slancio realized it was an illusion, and we detected that the source of the illusion was behind a nearby building. As each of us overcame the illusion one by one, the real Aureusa emerged and attacked us. She was a tough one. She had lots of attacks, the ability to grapple and restrain her victims, and a fear aura. However, by now we'd attuned to the Sihedron, which put its wearer into Godmode.
Bjertha was wearing the Sihedron at the start of the battle, using the Kindness mode for the extra damage and Ice Storm spells. When Slancio went down later, Bjertha transferred the Sihedron to him, recovering some of his health. He switched it to Generosity mode, using the Wildshape ability to deal with Aureusa's grapples. At one point he changed into a giant octopus so he could grapple back, then he changed to a flying snake to escape.
Once Bjertha got the Sihedron back, she used the Charity mode to avoid damage while keeping Aureusa busy. While the scylla concentrated its attacks on Bjertha, Meruca finished the monster off with some of her most damaging moves. As the session was running a bit long, we stopped there for the week.
Sunday, February 21, 2016
Shattered Star: Mission Accomplished
Game Date: 2/20/2016
Location: The Game Keep
Campaign: Shattered Star, Session 47
System: D&D 5e
DM: Rusty
The Party:
Bjertha Brawlbaker (Matt) - Dwarf Fighter
Fellany Mertien (Thomas, subbing for Cliff) - Human Fighter
Gustav Greycastle (Graham) - Human Necromancer
Maruca (Daniel) - Elf Ranger/Cleric/Rogue
Slancio Brioso (Thomas) - Human Bard
The Session:
Being somewhat less than well-rested from last session's nightmare, today we prepared to go through the portal to plane of Leng. But first, we decided to check out the three minor portals we saw in the Lich room. We tried sending Gustav's familiar through them, but it kept dying. Okay, fine, it wasn't that important. We went back to the main room and performed the ritual - pour powder into the fountain, immerse ourselves in water, leap into the mist.
In Leng, we appeared on a covered pagoda-like platform, connected by a short bridge to an ice shelf. It was cold and the weather was miserable. We crossed the bridge and began to pass six sphinx statues to enter a building. But before we could get that far, a gaggle of faceless winged beasts swarmed around us. They were "Nightgaunts", and there were nearly twenty of them. We managed to kill a couple of them early in the first round, but it took multiple hits per kill, so it still looked like it might be a lengthy battle. But Slancio cast Firestorm, killing thirteen of them and leaving the final three severely hurt. Then Gustav killed one and Meruca finished off the final two.
We entered the building. The architecture was strange, with walls at odd angles and built from otherworldly materials. Our friend Morcruft the Leng Ghoul (who we met last session) told us this place was called the "Temple of the Crawling Chaos". Lovely! We met some other ghouls, Morcruft told them we were cool, and we asked them for advice about finding the dragon Cadrilkasta. The ghouls told us that they had been subcontracted by the Moonbeasts, and that we should consult with them. They led us to see the Moonbeasts.
We were led through several halls, ending up in a room with a giant hole in the wall. Odd corpses lay strewn about this tunnel entrance. The Moonbeast temple guardians acknowledged our presence, and asked us to assist them. They were trying to build a weapon to kill the dragon, and needed our lives to power it. We didn't like that idea, but Slancio was able to persuade them that we'd be better dragon slayers while still alive. They allowed us to pass into the tunnel towards the dragon's lair.
The tunnel ended in a large cavern. One entire wall was open, and we could see mountains and other landmarks in the distance. On the opposite side of the cave we saw Cadrilkasta, perched on top of her treasure horde, clutching the final shard. She told us that she'd dreamed of us, and she knew that we carried the other shards. She asked us to give up our shards so that her collection would be complete. We refused, and the fight began.
On the dragon's first turn, she blasted Bjertha and Meruca with lightning breath. Meruca saved without a scratch, while Bjertha took a whopping 101 points of damage. She was a tough opponent, but we'd beaten tougher. She used lots of wing attacks that knocked down multiple opponents. Slancio dispelled her mage armor, making her a bit easier to hit. When the dragon started to get low on hit points, she tried going invisible, but we kept attacking her space until she reappeared. It was actually one of Gustav's zombies who dealt the killing blow.
We looted her treasure horde, filling up every bag of holding the party owned. Part of her loot included a portable hole, which Gustav used to keep the dragon herself. He's been talking about wanting a dracolich mount someday. Finally we walked back out through the Temple of Chaos. The only way back to our plane was to jump off the cliff into the mist. We took a ton of falling damage getting back, but we survived.
We kept on going back through the dungeon. Once we were finally back to the surface, we used a teleport spell to return to Magnimaar. We dealt with some business in town, and finally headed to Heidmarch Manor. Our questgiver Sheila Heidmarch was very glad to see us return with the shards. She has decided she wants to reassemble the shards. Once assembled, the Shattered Star will once again be a major artifact of unknown power.
Our party is wary of the idea. Granted, it was our mission to recover these shards for the Pathfinder Society, but we've grown accustomed to the powers these shards have given us. We're also worried that once created, this powerful artifact could fall into the wrong hands. And how well do we know Sheila, really? We ended the session there.
Location: The Game Keep
Campaign: Shattered Star, Session 47
System: D&D 5e
DM: Rusty
The Party:
Bjertha Brawlbaker (Matt) - Dwarf Fighter
Fellany Mertien (Thomas, subbing for Cliff) - Human Fighter
Gustav Greycastle (Graham) - Human Necromancer
Maruca (Daniel) - Elf Ranger/Cleric/Rogue
Slancio Brioso (Thomas) - Human Bard
The Session:
Being somewhat less than well-rested from last session's nightmare, today we prepared to go through the portal to plane of Leng. But first, we decided to check out the three minor portals we saw in the Lich room. We tried sending Gustav's familiar through them, but it kept dying. Okay, fine, it wasn't that important. We went back to the main room and performed the ritual - pour powder into the fountain, immerse ourselves in water, leap into the mist.
In Leng, we appeared on a covered pagoda-like platform, connected by a short bridge to an ice shelf. It was cold and the weather was miserable. We crossed the bridge and began to pass six sphinx statues to enter a building. But before we could get that far, a gaggle of faceless winged beasts swarmed around us. They were "Nightgaunts", and there were nearly twenty of them. We managed to kill a couple of them early in the first round, but it took multiple hits per kill, so it still looked like it might be a lengthy battle. But Slancio cast Firestorm, killing thirteen of them and leaving the final three severely hurt. Then Gustav killed one and Meruca finished off the final two.
We entered the building. The architecture was strange, with walls at odd angles and built from otherworldly materials. Our friend Morcruft the Leng Ghoul (who we met last session) told us this place was called the "Temple of the Crawling Chaos". Lovely! We met some other ghouls, Morcruft told them we were cool, and we asked them for advice about finding the dragon Cadrilkasta. The ghouls told us that they had been subcontracted by the Moonbeasts, and that we should consult with them. They led us to see the Moonbeasts.
We were led through several halls, ending up in a room with a giant hole in the wall. Odd corpses lay strewn about this tunnel entrance. The Moonbeast temple guardians acknowledged our presence, and asked us to assist them. They were trying to build a weapon to kill the dragon, and needed our lives to power it. We didn't like that idea, but Slancio was able to persuade them that we'd be better dragon slayers while still alive. They allowed us to pass into the tunnel towards the dragon's lair.
The tunnel ended in a large cavern. One entire wall was open, and we could see mountains and other landmarks in the distance. On the opposite side of the cave we saw Cadrilkasta, perched on top of her treasure horde, clutching the final shard. She told us that she'd dreamed of us, and she knew that we carried the other shards. She asked us to give up our shards so that her collection would be complete. We refused, and the fight began.
On the dragon's first turn, she blasted Bjertha and Meruca with lightning breath. Meruca saved without a scratch, while Bjertha took a whopping 101 points of damage. She was a tough opponent, but we'd beaten tougher. She used lots of wing attacks that knocked down multiple opponents. Slancio dispelled her mage armor, making her a bit easier to hit. When the dragon started to get low on hit points, she tried going invisible, but we kept attacking her space until she reappeared. It was actually one of Gustav's zombies who dealt the killing blow.
We looted her treasure horde, filling up every bag of holding the party owned. Part of her loot included a portable hole, which Gustav used to keep the dragon herself. He's been talking about wanting a dracolich mount someday. Finally we walked back out through the Temple of Chaos. The only way back to our plane was to jump off the cliff into the mist. We took a ton of falling damage getting back, but we survived.
We kept on going back through the dungeon. Once we were finally back to the surface, we used a teleport spell to return to Magnimaar. We dealt with some business in town, and finally headed to Heidmarch Manor. Our questgiver Sheila Heidmarch was very glad to see us return with the shards. She has decided she wants to reassemble the shards. Once assembled, the Shattered Star will once again be a major artifact of unknown power.
Our party is wary of the idea. Granted, it was our mission to recover these shards for the Pathfinder Society, but we've grown accustomed to the powers these shards have given us. We're also worried that once created, this powerful artifact could fall into the wrong hands. And how well do we know Sheila, really? We ended the session there.
Sunday, February 14, 2016
Shattered Star: Now You're Thinking With Portals
Game Date: 2/13/2016
Location: The Game Keep
Campaign: Shattered Star, Session 46
System: D&D 5e
DM: Rusty
The Party:
Bjertha Brawlbaker (Matt) - Dwarf Fighter
Fellany Mertien (Cliff) - Human Fighter
Gustav Greycastle (Graham) - Human Necromancer
Maruca (Daniel) - Elf Ranger/Cleric/Rogue
Slancio Brioso (Daniel, subbing for Thomas) - Human Bard
The Session:
We entered a large octagonal room with seven exits. There was a pit in the center, filled with silver smoke. On the far side was a fountain. Fellany recognized this location from a dream, in which she had learned there was a secret eighth exit. We saw six sets of doors, labeled for our convenience:
1. The Dreaming Crypt
2. The Grand Hall
3. The Giltspur Treasury
4. The Binding Chamber
5. Whisperstone Sanctum
6. Abysium Core
The Giltspur Treasury's door was ruined, and the entire room had been cleaned out and smashed. We opened the door to the Dreaming Crypt. There were several sarcophagi, but they had already been opened and looted. There was a Ghoul in there, but he seemed peaceful. We had our resident necromancer, Gustav, do all the talking. The Ghoul was from the plane of Leng, and only wished to go back there. He was able to tell us a little about the dragon's recent activities. He knew that we'd need dust from the Abysium Core to replicate the dragon's ritual.
We went to the Abysium Core next. It was full of magical crystals and lightning, and the party kept taking CON damage as long as the doors were open. Gustav sent in some zombies to gather dust, but they weren't able to grab much. Later Bjertha went in with a bag of holding to collect more. Bjertha proved highly resistant to the CON attacks.
In the Whisperstone Sanctum we found a large tan stone, with a faceted indentation in the center. It looked like a place where a gem should be inserted. A successful knowledge check told us that a Whisperstone Crystal is used to record information and memories. We decided to look for this missing gem.
In the Binding Chamber, there were three faceless statues and a metal grill on the floor. Two of the statues were holding vessels, from which smoke rose. As Fellany entered, faces coalesced in the smoke. One was a beautiful deva, the other was an ugly pig-faced demon. The told Fellany that dumping one of the vessels would destroy that spirit but release the other. Each face told her that the other face was lying. Being genre savvy (or just chaotically bored), Fellany dumped the deva, releasing the demon. The demon revealed to us that she was really the deva, and that their minds had been switched by evil magic.
We went for the last unopened door, the Grand Hall. We saw stone faces on the walls, one smiling and the other scowling. Behind the faces were magical portals. On the far side of the room there was a giant damp curtain. Behind the curtain was a third face (fear), and another portal. There was also a throne, upon which sat a jewel-encrusted skull and a horned mask.
The curtain suddenly fell. It turned out to be a green slime, creating a deadly moat between the party and the throne. Then the skull began to hover, and attacked. It was a Demilich, and a tough one. He had legendary actions, regeneration abilities, fear powers, and lair actions. He kept hitting Gustav with anti-magic spells, unsummoning his undead followers and preventing us from using healing him. It was a hard fight, but we finally won.
We took a gem from the throne, and carried it to the Whispering Sanctum. Using the crystal to get information, we learned that the various portals led to different areas of the dungeon. We learned how to recreate the dragon's ritual, and that the giant central portal was a portal to Leng. In order to use it, we have to pour powder into the fountain and cast either Nightmare or Plane Shift.
We decided to take a long rest before doing any plane shifting. Once again we had nightmares. Slancio, Bjertha, and Meruca shared a dream in which we fought a giant white worm. This thing was way beyond us, and we didn't stand a chance. Bjertha was swallowed, and the other two took massive damage without much chance to fight back. Slancio survived the longest, but the worm still made short work of the party.
It was just a dream, and the only negative outcome was a level of exhaustion. But if this is representative of an actual encounter we're going to have later, then we're going to need a plan. We ended the session there.
Note: We each received 8,000 XP, bringing us up to 140,998 (level 14).
Location: The Game Keep
Campaign: Shattered Star, Session 46
System: D&D 5e
DM: Rusty
The Party:
Bjertha Brawlbaker (Matt) - Dwarf Fighter
Fellany Mertien (Cliff) - Human Fighter
Gustav Greycastle (Graham) - Human Necromancer
Maruca (Daniel) - Elf Ranger/Cleric/Rogue
Slancio Brioso (Daniel, subbing for Thomas) - Human Bard
The Session:
We entered a large octagonal room with seven exits. There was a pit in the center, filled with silver smoke. On the far side was a fountain. Fellany recognized this location from a dream, in which she had learned there was a secret eighth exit. We saw six sets of doors, labeled for our convenience:
1. The Dreaming Crypt
2. The Grand Hall
3. The Giltspur Treasury
4. The Binding Chamber
5. Whisperstone Sanctum
6. Abysium Core
The Giltspur Treasury's door was ruined, and the entire room had been cleaned out and smashed. We opened the door to the Dreaming Crypt. There were several sarcophagi, but they had already been opened and looted. There was a Ghoul in there, but he seemed peaceful. We had our resident necromancer, Gustav, do all the talking. The Ghoul was from the plane of Leng, and only wished to go back there. He was able to tell us a little about the dragon's recent activities. He knew that we'd need dust from the Abysium Core to replicate the dragon's ritual.
We went to the Abysium Core next. It was full of magical crystals and lightning, and the party kept taking CON damage as long as the doors were open. Gustav sent in some zombies to gather dust, but they weren't able to grab much. Later Bjertha went in with a bag of holding to collect more. Bjertha proved highly resistant to the CON attacks.
In the Whisperstone Sanctum we found a large tan stone, with a faceted indentation in the center. It looked like a place where a gem should be inserted. A successful knowledge check told us that a Whisperstone Crystal is used to record information and memories. We decided to look for this missing gem.
In the Binding Chamber, there were three faceless statues and a metal grill on the floor. Two of the statues were holding vessels, from which smoke rose. As Fellany entered, faces coalesced in the smoke. One was a beautiful deva, the other was an ugly pig-faced demon. The told Fellany that dumping one of the vessels would destroy that spirit but release the other. Each face told her that the other face was lying. Being genre savvy (or just chaotically bored), Fellany dumped the deva, releasing the demon. The demon revealed to us that she was really the deva, and that their minds had been switched by evil magic.
We went for the last unopened door, the Grand Hall. We saw stone faces on the walls, one smiling and the other scowling. Behind the faces were magical portals. On the far side of the room there was a giant damp curtain. Behind the curtain was a third face (fear), and another portal. There was also a throne, upon which sat a jewel-encrusted skull and a horned mask.
The curtain suddenly fell. It turned out to be a green slime, creating a deadly moat between the party and the throne. Then the skull began to hover, and attacked. It was a Demilich, and a tough one. He had legendary actions, regeneration abilities, fear powers, and lair actions. He kept hitting Gustav with anti-magic spells, unsummoning his undead followers and preventing us from using healing him. It was a hard fight, but we finally won.
We took a gem from the throne, and carried it to the Whispering Sanctum. Using the crystal to get information, we learned that the various portals led to different areas of the dungeon. We learned how to recreate the dragon's ritual, and that the giant central portal was a portal to Leng. In order to use it, we have to pour powder into the fountain and cast either Nightmare or Plane Shift.
We decided to take a long rest before doing any plane shifting. Once again we had nightmares. Slancio, Bjertha, and Meruca shared a dream in which we fought a giant white worm. This thing was way beyond us, and we didn't stand a chance. Bjertha was swallowed, and the other two took massive damage without much chance to fight back. Slancio survived the longest, but the worm still made short work of the party.
It was just a dream, and the only negative outcome was a level of exhaustion. But if this is representative of an actual encounter we're going to have later, then we're going to need a plan. We ended the session there.
Note: We each received 8,000 XP, bringing us up to 140,998 (level 14).
Sunday, February 7, 2016
Shattered Star: We Get The Shaft
Game Date: 2/6/2016
Location: The Game Keep
Campaign: Shattered Star, Session 45
System: D&D 5e
DM: Rusty
The Party:
Bjertha Brawlbaker (Matt) - Dwarf Fighter
Fellany Mertien (Thomas, subbing for Cliff) - Human Fighter
Gustav Greycastle (Graham) - Human Necromancer
Maruca (Daniel) - Elf Ranger/Cleric/Rogue
Slancio Brioso (Thomas) - Human Bard
The Session:
Last session we fought a huge sea monster. Today we started out by looting the monster's hoard, and looked for a place to rest. We started to explore a small island, only to stumble across an invisible shaft. We sent Gustav's raven down the shaft, and found that there was a room at the bottom. We took a long rest in Gustav's magic mansion, then debated on where to go next.
We decided to check out the rest of the islands first. We flew around a bit, looking at various small beaches and islands. One landing had a trail of broken stalactites, and we found evidence of a giant purple worm. We saw the worm's tunnel in one wall, but didn't investigate it yet.
Another island hosted six Nagas performing some sort of ritual. Slancio hit them with a Firestorm spell (from a magic harp he'd obtained from the sea monster's hoard), and the battle was on. We hit them with a lot of good attacks before they got a turn, so by the time they got their footing (so to speak) we'd already killed half of them. It turned out they had some decent mind attacks, taking Bjertha out of the battle with a hypnotic stare. But by then it was too late for them to take control of the fight. Fellany delivered the final blow, and we looked around the island.
It looked like the Nagas had been trying to create a portal to the Abyss. We trashed the place, so when they reincarnate later (as Nagas do), they'll have to start from scratch. At this point we'd seen all the islands. We had to decide whether to go down the shaft, or into the purple worm's tunnel. The party voted, and picked shaft. We made our way down the long shaft, with help from Meruca's mechanical wings. At the bottom of the shaft was a small room, with a short tunnel leading to a door.
Bjertha (who is currently really an Intellect Devourer) detected an alien sentience beyond the door, but didn't tell the rest of the party. The door was locked and trapped. Meruca failed to unlock it, so Slancio tried the Knock spell. We were blasted by a powerful gust of wind, leaving some of us confused. Gustav was controlling two ghouls at the time, and both got confused and attacked their master. The first hit paralyzed Gustav, so he was unable to tell the party his minions were just confused. Thinking the ghouls had turned bad, we killed them.
Through the door was a long grand hallway, with a faceless sphinx at the far end. As we walked through the hall, some of us were suddenly slowed. A "Flying Polyp" appeared and attacked. This thing was tough. It used powerful wind attacks and had a Frightful Presence. Gustav used a lightning wand, and found it the monster was vulnerable to lightning damage. It countered by hitting Gustav with Windwall. Gustav went down three times during this fight. It was a long battle, but Meruca finally finished it off.
We examined the sphinx statue at the top of the stairs, but (oddly for this game) it didn't come to life or try to eat us. We saw one side door that we will investigate next, but for now we ended the session.
Location: The Game Keep
Campaign: Shattered Star, Session 45
System: D&D 5e
DM: Rusty
The Party:
Bjertha Brawlbaker (Matt) - Dwarf Fighter
Fellany Mertien (Thomas, subbing for Cliff) - Human Fighter
Gustav Greycastle (Graham) - Human Necromancer
Maruca (Daniel) - Elf Ranger/Cleric/Rogue
Slancio Brioso (Thomas) - Human Bard
The Session:
Last session we fought a huge sea monster. Today we started out by looting the monster's hoard, and looked for a place to rest. We started to explore a small island, only to stumble across an invisible shaft. We sent Gustav's raven down the shaft, and found that there was a room at the bottom. We took a long rest in Gustav's magic mansion, then debated on where to go next.
We decided to check out the rest of the islands first. We flew around a bit, looking at various small beaches and islands. One landing had a trail of broken stalactites, and we found evidence of a giant purple worm. We saw the worm's tunnel in one wall, but didn't investigate it yet.
Another island hosted six Nagas performing some sort of ritual. Slancio hit them with a Firestorm spell (from a magic harp he'd obtained from the sea monster's hoard), and the battle was on. We hit them with a lot of good attacks before they got a turn, so by the time they got their footing (so to speak) we'd already killed half of them. It turned out they had some decent mind attacks, taking Bjertha out of the battle with a hypnotic stare. But by then it was too late for them to take control of the fight. Fellany delivered the final blow, and we looked around the island.
It looked like the Nagas had been trying to create a portal to the Abyss. We trashed the place, so when they reincarnate later (as Nagas do), they'll have to start from scratch. At this point we'd seen all the islands. We had to decide whether to go down the shaft, or into the purple worm's tunnel. The party voted, and picked shaft. We made our way down the long shaft, with help from Meruca's mechanical wings. At the bottom of the shaft was a small room, with a short tunnel leading to a door.
Bjertha (who is currently really an Intellect Devourer) detected an alien sentience beyond the door, but didn't tell the rest of the party. The door was locked and trapped. Meruca failed to unlock it, so Slancio tried the Knock spell. We were blasted by a powerful gust of wind, leaving some of us confused. Gustav was controlling two ghouls at the time, and both got confused and attacked their master. The first hit paralyzed Gustav, so he was unable to tell the party his minions were just confused. Thinking the ghouls had turned bad, we killed them.
Through the door was a long grand hallway, with a faceless sphinx at the far end. As we walked through the hall, some of us were suddenly slowed. A "Flying Polyp" appeared and attacked. This thing was tough. It used powerful wind attacks and had a Frightful Presence. Gustav used a lightning wand, and found it the monster was vulnerable to lightning damage. It countered by hitting Gustav with Windwall. Gustav went down three times during this fight. It was a long battle, but Meruca finally finished it off.
We examined the sphinx statue at the top of the stairs, but (oddly for this game) it didn't come to life or try to eat us. We saw one side door that we will investigate next, but for now we ended the session.
Sunday, January 31, 2016
Shattered Star: Legen... Wait For It... Dary Actions
Game Date: 1/30/2016
Location: The Game Keep
Campaign: Shattered Star, Session 44
System: D&D 5e
DM: Rusty
The Party:
Bjertha Brawlbaker (Matt) - Dwarf Fighter
Fellany Mertien (Cliff) - Human Fighter
Gustav Greycastle (Graham) - Human Necromancer
Maruca (Daniel) - Elf Ranger/Cleric/Rogue
Slancio Brioso (Thomas) - Human Bard
The Session:
Last week we had some visions, re-fought the Curator, and Bjertha got taken over by an Intellect Devourer. Today we went up some stairs and wound up in a room with three sets of doors. No, make that two sets of doors, and a wall painted to look like a third set of doors. Naturally we tried the fake doors first, and were surprised to find that they actually opened. Wile E Coyote would be proud. Inside was an opulent mansion, filled with ghostly servants. Gustav immediately recognized this as the "Mordenkainen's Magnificent Mansion" spell. It seemed like a safe place, so we took advantage of the hospitality.
In another room (outside the mansion), there was a window that kept changing scenery. A jackal-headed creature in one of the scenes psychically attacked Fellany, leaving her with INT and CHA of 1. We all took a long rest in the mansion, most of us having bad dreams. Fellany dreamed about the next shard... she saw a room with seven doors, but she knew the correct path was behind a hidden eighth door. She fell under the effects of madness, and awoke wanting to kill people (well, more so than usual). She rushed us through breakfast and began her search for a fight.
Through another door we found a very long hallway, filled with stone columns. The columns were carved to look like faceless angels. Two of them animated and attacked us. It was not a difficult battle, and Fellany was happy to have something to hack into pieces. In fact she kept hacking away long after they were rubble, but it still wasn't enough to satiate her insanity. We continued through the hall, barely keeping up with Fellany's search for more opponents.
We wound up on the broken edge of a bridge, overlooking a huge water-filled room. There were still two rows of pylons sticking out of the water, remnants from where the bridge used to be. The room was dark and vast, and the walls were too far away to see. Gustav sent his raven familiar to explore the area. Able to see through his raven's eyes, Gustav learned that there were a few small islands, and a couple of beaches. One of the beaches seemed to lead to more tunnels.
While we were discussing our plans, something affected Bjertha's mind, and she began hopping from pylon to pylon away from the party. The bloodthirsty Fellany was afraid Bjertha would steal her kills, and hopped after her. Not wanting to be left behind, Gustav and Slancio cast "Fly" on their undead Fire Giant follower, and rode it in Bjertha's direction.
Fellany soon missed one of her hops, fell into the water, and was grabbed by a tentacle. She was pulled under by a large sea monster ("Ognathooga"). Gustav's turned his flying giant around to aid her. Bjertha saved against whatever was compelling her, and also turned around to aid Fellany. It was a tough fight. The sea monster was hard to damage, and had advantage on saving throws against spells. In addition to its own turns, it had three "Legendary Actions" per round, allowing it to make extra attacks after other players' turns.
Fellany fared the worst in this battle, spending most of the fight restrained by tentacles. Slancio and Gustav stayed on the flying Fire Giant. They swooped back and forth for strafing runs on the monster, eventually picking up Meruca for even more firepower. At one point the monster exuded a cloud of gas at our flying party members, causing Confusion and Wisdom damage to some of them. When Fellany reached 0 hit points, Bjertha poured a healing potion down her throat. Then the monster grabbed Bjertha as well, and swam off with both fighters in its grasp. It pulled them into an underwater tunnel.
Bjertha broke free and swam to freedom. The monster followed. Once it was back in open water, Meruca donned a Cap of Water Breathing and dove in. Then Gustav dropped poured out a bag of zombies to give the monster more things to target. Bjertha tried using her Intellect Devourer powers several times, but the monster kept saving. When Fellany hit 0 for the second time, Meruca used a powerful healing spell that restored 70 hit points and cured Fellany's madness.
The monster took off with Fellany one more time, dragging her back into the tunnel, and adding her to its treasure hoard. Our casters used some Freedom of Movement spells, greatly speeding us up as we swam towards the monster's lair. The sea monster used a Dominate spell on Meruca, but she was cured before her turn even came around. On Meruca's turn, she finally finished off the monster.
It was a long battle - like "4e" long - but it was full of exciting twists. By the time it was over, it was well past the time we usually end our sessions, so we stopped there without dealing with any aftermath. Given all the damage we took (especially Fellany), it's likely we'll take at least a short rest before continuing. And we should probably check out the sea monster's hoard... that sounds promising.
Location: The Game Keep
Campaign: Shattered Star, Session 44
System: D&D 5e
DM: Rusty
The Party:
Bjertha Brawlbaker (Matt) - Dwarf Fighter
Fellany Mertien (Cliff) - Human Fighter
Gustav Greycastle (Graham) - Human Necromancer
Maruca (Daniel) - Elf Ranger/Cleric/Rogue
Slancio Brioso (Thomas) - Human Bard
The Session:
Last week we had some visions, re-fought the Curator, and Bjertha got taken over by an Intellect Devourer. Today we went up some stairs and wound up in a room with three sets of doors. No, make that two sets of doors, and a wall painted to look like a third set of doors. Naturally we tried the fake doors first, and were surprised to find that they actually opened. Wile E Coyote would be proud. Inside was an opulent mansion, filled with ghostly servants. Gustav immediately recognized this as the "Mordenkainen's Magnificent Mansion" spell. It seemed like a safe place, so we took advantage of the hospitality.
In another room (outside the mansion), there was a window that kept changing scenery. A jackal-headed creature in one of the scenes psychically attacked Fellany, leaving her with INT and CHA of 1. We all took a long rest in the mansion, most of us having bad dreams. Fellany dreamed about the next shard... she saw a room with seven doors, but she knew the correct path was behind a hidden eighth door. She fell under the effects of madness, and awoke wanting to kill people (well, more so than usual). She rushed us through breakfast and began her search for a fight.
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| Don't blink. |
We wound up on the broken edge of a bridge, overlooking a huge water-filled room. There were still two rows of pylons sticking out of the water, remnants from where the bridge used to be. The room was dark and vast, and the walls were too far away to see. Gustav sent his raven familiar to explore the area. Able to see through his raven's eyes, Gustav learned that there were a few small islands, and a couple of beaches. One of the beaches seemed to lead to more tunnels.
While we were discussing our plans, something affected Bjertha's mind, and she began hopping from pylon to pylon away from the party. The bloodthirsty Fellany was afraid Bjertha would steal her kills, and hopped after her. Not wanting to be left behind, Gustav and Slancio cast "Fly" on their undead Fire Giant follower, and rode it in Bjertha's direction.
Fellany soon missed one of her hops, fell into the water, and was grabbed by a tentacle. She was pulled under by a large sea monster ("Ognathooga"). Gustav's turned his flying giant around to aid her. Bjertha saved against whatever was compelling her, and also turned around to aid Fellany. It was a tough fight. The sea monster was hard to damage, and had advantage on saving throws against spells. In addition to its own turns, it had three "Legendary Actions" per round, allowing it to make extra attacks after other players' turns.
Fellany fared the worst in this battle, spending most of the fight restrained by tentacles. Slancio and Gustav stayed on the flying Fire Giant. They swooped back and forth for strafing runs on the monster, eventually picking up Meruca for even more firepower. At one point the monster exuded a cloud of gas at our flying party members, causing Confusion and Wisdom damage to some of them. When Fellany reached 0 hit points, Bjertha poured a healing potion down her throat. Then the monster grabbed Bjertha as well, and swam off with both fighters in its grasp. It pulled them into an underwater tunnel.
Bjertha broke free and swam to freedom. The monster followed. Once it was back in open water, Meruca donned a Cap of Water Breathing and dove in. Then Gustav dropped poured out a bag of zombies to give the monster more things to target. Bjertha tried using her Intellect Devourer powers several times, but the monster kept saving. When Fellany hit 0 for the second time, Meruca used a powerful healing spell that restored 70 hit points and cured Fellany's madness.
The monster took off with Fellany one more time, dragging her back into the tunnel, and adding her to its treasure hoard. Our casters used some Freedom of Movement spells, greatly speeding us up as we swam towards the monster's lair. The sea monster used a Dominate spell on Meruca, but she was cured before her turn even came around. On Meruca's turn, she finally finished off the monster.
It was a long battle - like "4e" long - but it was full of exciting twists. By the time it was over, it was well past the time we usually end our sessions, so we stopped there without dealing with any aftermath. Given all the damage we took (especially Fellany), it's likely we'll take at least a short rest before continuing. And we should probably check out the sea monster's hoard... that sounds promising.
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| Miniature Spotlight: Thomas paints a mini for Daniel. Great job! |
Saturday, January 9, 2016
Shattered Star: Visions and Vestibules
Game Date: 1/9/2016
Location: The Game Keep
Campaign: Shattered Star, Session 43
System: D&D 5e
DM: Rusty
The Party:
Bjertha Brawlbaker (Matt) - Dwarf Fighter
Fellany Mertien (Cliff) - Human Fighter
Gustav Greycastle (Graham) - Human Necromancer
Maruca (Daniel) - Elf Ranger/Cleric/Rogue
Slancio Brioso (Thomas) - Human Bard
The Session:
Last week we fought the ghostly curator of the dungeon's museum. Today we took a short rest and continued exploring the next hallway. The next significant room was a large cathedral. On the North and South sides of the room were several alcoves, holding statues of faceless winged women. In the middle of the room there were four large vats full of green liquid. Each vat contained a different creature - a young adult Silver Dragon, a Roper, a Badger, and an eviscerated Phase Spider.
We walked past the vats, and found the opposite doors to be trapped. Gustav tried to dissipate the magical trap, but ended up setting it off instead. There was a sonic boom which damaged the party and broke all the glass vats. Some of the creatures began to stir. Meruca and Slancio attempted to use diplomacy on the Dragon, while Gustav attacked the badger. The Dragon acted erratically, and attacked us.
Most of the party engaged the Dragon, while Gustav's zombie horde kept the Roper busy. The Dragon hit Bjertha with a psychic attack which stunned her, with after effects that resonated deep within her character sheet. Once we defeated all our opponents, their bodies dissolved into ooze.
We went back to the museum and took a long rest. Gustav climbed back up the tower and camped up there, while the rest of us slept at the tower's base. Gustav had a pleasant night, but the rest of us had bad dreams. Most of us had identical dreams involving being chased by spiders across a tundra. We woke exhausted.
We went back through the cathedral and tried the doors again. The next room contained a large pool of water, from which two Water Elementals attacked the party. They did a lot of damage to Meruca and temporarily killed our largest zombie, but in the end we prevailed. We went up some stairs and found a room with two water globes on the walls. As Meruca stepped too close to one of the globes, she had a harrowing experience.
From Meruca's point of view, she suddenly found herself underwater, facing a giant sea monster. At first she tried swimming away from it, but it was much faster than her. She fought it for a few rounds, taking a lot of damage, until suddenly the vision ended. While the event lasted several rounds, for the rest of us it was instantaneous. All we saw was Meruca stumble a bit as the vision faded, down a lot of hit points but not visibly damaged.
The room also contained a Helmet of Water Breathing, and a horn adorned with a Pearl of Power. Meruca discovered she'd caught a disease from her fight - her skin became translucent, and she had trouble breathing oxygen. Slancio cured her with a Lesser Restoration spell, and we went back down the stairs to try the next door. Through a small vestibule, we reached a room with an altar. Slancio entered first, and had a vision of his own.
A pair of Gargoyles came to life and attacked Slancio. The doors shut behind him, and one of the Gargoyles grabbed him and carried him miles up into the air. He finally defeated the Gargoyle and the vision ended. The rest of the party saw none of this; the doors never actually shut, and we just saw Slancio throw himself onto the ground. We helped him to his feet and went through some doors on the left.
In another vestibule, we saw a skeleton holding a satchel. Gustav grabbed the bag, and a figure coalesced in front of us. It was the ghostly Curator we fought last session. He angrily shouted, "You will not defile my body!" and attacked us, ignoring our attempts at diplomacy. He got the ball rolling by casting Prismatic Spray, hitting three of us with different effects. Then he used Chain Lightning, which did a good amount of damage to four party members.
On the plus side, Bjertha's Undead Bane Longsword was quite effective on him, and we managed to take him before too long. After the fight, we looted the body. The satchel was a Handy Haversack, and we also found a Cloak of Protection and a Helm of Intellect. We healed up a little and ended the session.
Location: The Game Keep
Campaign: Shattered Star, Session 43
System: D&D 5e
DM: Rusty
The Party:
Bjertha Brawlbaker (Matt) - Dwarf Fighter
Fellany Mertien (Cliff) - Human Fighter
Gustav Greycastle (Graham) - Human Necromancer
Maruca (Daniel) - Elf Ranger/Cleric/Rogue
Slancio Brioso (Thomas) - Human Bard
The Session:
Last week we fought the ghostly curator of the dungeon's museum. Today we took a short rest and continued exploring the next hallway. The next significant room was a large cathedral. On the North and South sides of the room were several alcoves, holding statues of faceless winged women. In the middle of the room there were four large vats full of green liquid. Each vat contained a different creature - a young adult Silver Dragon, a Roper, a Badger, and an eviscerated Phase Spider.
We walked past the vats, and found the opposite doors to be trapped. Gustav tried to dissipate the magical trap, but ended up setting it off instead. There was a sonic boom which damaged the party and broke all the glass vats. Some of the creatures began to stir. Meruca and Slancio attempted to use diplomacy on the Dragon, while Gustav attacked the badger. The Dragon acted erratically, and attacked us.
Most of the party engaged the Dragon, while Gustav's zombie horde kept the Roper busy. The Dragon hit Bjertha with a psychic attack which stunned her, with after effects that resonated deep within her character sheet. Once we defeated all our opponents, their bodies dissolved into ooze.
We went back to the museum and took a long rest. Gustav climbed back up the tower and camped up there, while the rest of us slept at the tower's base. Gustav had a pleasant night, but the rest of us had bad dreams. Most of us had identical dreams involving being chased by spiders across a tundra. We woke exhausted.
We went back through the cathedral and tried the doors again. The next room contained a large pool of water, from which two Water Elementals attacked the party. They did a lot of damage to Meruca and temporarily killed our largest zombie, but in the end we prevailed. We went up some stairs and found a room with two water globes on the walls. As Meruca stepped too close to one of the globes, she had a harrowing experience.
From Meruca's point of view, she suddenly found herself underwater, facing a giant sea monster. At first she tried swimming away from it, but it was much faster than her. She fought it for a few rounds, taking a lot of damage, until suddenly the vision ended. While the event lasted several rounds, for the rest of us it was instantaneous. All we saw was Meruca stumble a bit as the vision faded, down a lot of hit points but not visibly damaged.
The room also contained a Helmet of Water Breathing, and a horn adorned with a Pearl of Power. Meruca discovered she'd caught a disease from her fight - her skin became translucent, and she had trouble breathing oxygen. Slancio cured her with a Lesser Restoration spell, and we went back down the stairs to try the next door. Through a small vestibule, we reached a room with an altar. Slancio entered first, and had a vision of his own.
In another vestibule, we saw a skeleton holding a satchel. Gustav grabbed the bag, and a figure coalesced in front of us. It was the ghostly Curator we fought last session. He angrily shouted, "You will not defile my body!" and attacked us, ignoring our attempts at diplomacy. He got the ball rolling by casting Prismatic Spray, hitting three of us with different effects. Then he used Chain Lightning, which did a good amount of damage to four party members.
On the plus side, Bjertha's Undead Bane Longsword was quite effective on him, and we managed to take him before too long. After the fight, we looted the body. The satchel was a Handy Haversack, and we also found a Cloak of Protection and a Helm of Intellect. We healed up a little and ended the session.
Saturday, December 19, 2015
Shattered Star: The Great Curator
Game Date: 12/19/2015
Location: The Game Keep
Campaign: Shattered Star, Session 42
System: D&D 5e
DM: Rusty
The Party:
Bjertha Brawlbaker (Matt) - Dwarf Fighter
Fellany Mertien (Cliff) - Human Fighter
Gustav Greycastle (Graham) - Human Necromancer
Maruca (Daniel) - Elf Ranger/Cleric/Rogue
Slancio Brioso (Thomas) - Human Bard
The Session:
We left off faced with a round, foggy room. The room was a giant pit, but the fog obscured the bottom. We could see a tunnel on the other side. Gustav sent his bird familiar across the pit, and confirmed that the tunnels on the other side only led to places we'd already been. Then he sent his bird down into the fog to determine it was safe to proceed in that direction. Once we were ready, we all descended into the pit using ropes and fly spells.
Once we were past the fog, we saw that the room below us was a library. There were four doors, one in each cardinal direction. There were high bookshelves all over the place, and several robed people walking around. As soon as we were detected, the robed people vanished, and the books started flying of the shelves and expelling a black mist.
As we landed, a pair of giant scorpion constructs attacked us. They were powerful creatures that hit hard. They had multiple attacks, poison, grapples, damage reduction, and a fear effect. Gustav was knocked down to 0 before he even had a turn, and our Smilodon friend was killed in the first round. Fellany soloed one (not by choice - she was grappled) while the rest of us ganged up on the other. Bjertha dealt the final blow on the first one, and one of Gustav's zombies finished off the second.
Once the scorpions were dead, we searched the library. Slancio found a set of thin metal plates that, when spread out, showed the anatomy of a large aquatic creature. As we explored and looted, a glowing ghostly Curator appeared and told us to put everything back. We asked him about the area, and he told us the South passage was full of interesting curiosities. He said we could look, but not touch. We took a short rest and proceeded through the South door.
This door lead to a series of hexagonal rooms. As promised, they were full of interesting relics. A ghostly voice welcomed us and reminded us not to touch anything. We were very respectful and kept our hands to ourselves. Yeah, right. We saw a lot of neat artifacts. The entry room had several statues of people with four wings and no faces. One room housed a statue of a Sphinx, the front half buried under rubble. Another room contained a fireball frozen in time. Another artifact-filled room had a mummified snake with an Ioun Stone in its mouth. Slancio grabbed the stone and waited for retribution, but nothing immediately attacked us.
In another room, Gustav found a spiral staircase, which took him to the top of the tower. Up on the roof, he saw a forest one one side and a tundra on the other, which was odd considering this dungeon is in the desert. He also saw some butterflies carrying a miniature version of this tower. Or maybe he imagined the whole thing. He came back down and told us about what he'd seen.
Meanwhile, Fellany also saw something strange. While examining the butt of the Sphinx statue, it turned around and faced her with its faceless face. The entire world seemed to fall away for a second before Fellany snapped back to reality, and the Sphinx was back to the way it was before. Gustav came to help Fellany to investigate the Sphinx, and found a crystal ball. Slancio tried to pocket the ball, and the Curator appeared and attacked. The Curator was beyond talking to, so we had to fight him.
The Curator was tough. He was insubstantial, had a lot of high level spells, and he had the ability to steal spell slots from our party's magic users. Slancio hit him with Dispel Magic, which took away his Mage Armor. The Curator dominated Bjertha early in the battle, and she fought Fellany for round before another Dispel Magic returned her to normal. Angry at having been controlled, Bjertha finished the battle by hacking away with her Undead Bane Longsword.
We ended the session pretty quickly after the final blow, so we haven't rested yet. The party is getting low on spells and Hit Dice, so we could really use a long rest.
Reminder:
There is most likely no game on 12/26 or 1/2. We should play again on 1/9.
Location: The Game Keep
Campaign: Shattered Star, Session 42
System: D&D 5e
DM: Rusty
The Party:
Bjertha Brawlbaker (Matt) - Dwarf Fighter
Fellany Mertien (Cliff) - Human Fighter
Gustav Greycastle (Graham) - Human Necromancer
Maruca (Daniel) - Elf Ranger/Cleric/Rogue
Slancio Brioso (Thomas) - Human Bard
The Session:
We left off faced with a round, foggy room. The room was a giant pit, but the fog obscured the bottom. We could see a tunnel on the other side. Gustav sent his bird familiar across the pit, and confirmed that the tunnels on the other side only led to places we'd already been. Then he sent his bird down into the fog to determine it was safe to proceed in that direction. Once we were ready, we all descended into the pit using ropes and fly spells.
Once we were past the fog, we saw that the room below us was a library. There were four doors, one in each cardinal direction. There were high bookshelves all over the place, and several robed people walking around. As soon as we were detected, the robed people vanished, and the books started flying of the shelves and expelling a black mist.
As we landed, a pair of giant scorpion constructs attacked us. They were powerful creatures that hit hard. They had multiple attacks, poison, grapples, damage reduction, and a fear effect. Gustav was knocked down to 0 before he even had a turn, and our Smilodon friend was killed in the first round. Fellany soloed one (not by choice - she was grappled) while the rest of us ganged up on the other. Bjertha dealt the final blow on the first one, and one of Gustav's zombies finished off the second.
Once the scorpions were dead, we searched the library. Slancio found a set of thin metal plates that, when spread out, showed the anatomy of a large aquatic creature. As we explored and looted, a glowing ghostly Curator appeared and told us to put everything back. We asked him about the area, and he told us the South passage was full of interesting curiosities. He said we could look, but not touch. We took a short rest and proceeded through the South door.
This door lead to a series of hexagonal rooms. As promised, they were full of interesting relics. A ghostly voice welcomed us and reminded us not to touch anything. We were very respectful and kept our hands to ourselves. Yeah, right. We saw a lot of neat artifacts. The entry room had several statues of people with four wings and no faces. One room housed a statue of a Sphinx, the front half buried under rubble. Another room contained a fireball frozen in time. Another artifact-filled room had a mummified snake with an Ioun Stone in its mouth. Slancio grabbed the stone and waited for retribution, but nothing immediately attacked us.
In another room, Gustav found a spiral staircase, which took him to the top of the tower. Up on the roof, he saw a forest one one side and a tundra on the other, which was odd considering this dungeon is in the desert. He also saw some butterflies carrying a miniature version of this tower. Or maybe he imagined the whole thing. He came back down and told us about what he'd seen.
Meanwhile, Fellany also saw something strange. While examining the butt of the Sphinx statue, it turned around and faced her with its faceless face. The entire world seemed to fall away for a second before Fellany snapped back to reality, and the Sphinx was back to the way it was before. Gustav came to help Fellany to investigate the Sphinx, and found a crystal ball. Slancio tried to pocket the ball, and the Curator appeared and attacked. The Curator was beyond talking to, so we had to fight him.
The Curator was tough. He was insubstantial, had a lot of high level spells, and he had the ability to steal spell slots from our party's magic users. Slancio hit him with Dispel Magic, which took away his Mage Armor. The Curator dominated Bjertha early in the battle, and she fought Fellany for round before another Dispel Magic returned her to normal. Angry at having been controlled, Bjertha finished the battle by hacking away with her Undead Bane Longsword.
We ended the session pretty quickly after the final blow, so we haven't rested yet. The party is getting low on spells and Hit Dice, so we could really use a long rest.
Reminder:
There is most likely no game on 12/26 or 1/2. We should play again on 1/9.
Sunday, December 13, 2015
Shattered Star: The Pie Is A Lie
Game Date: 12/12/2015
Location: The Game Keep
Campaign: Shattered Star, Session 41
System: D&D 5e
DM: Rusty
The Party:
Bjertha Brawlbaker (Matt) - Dwarf Fighter
Fellany Mertien (Cliff) - Human Fighter
Gustav Greycastle (Graham) - Human Necromancer
Maruca (Daniel) - Elf Ranger/Cleric/Rogue
Slancio Brioso (Thomas / Mr. Coffee) - Human Bard
The Session:
When we left off, we were in bad shape after a battle with Giants and Rift Drakes in a disgusting trap-filled room. We started today's session by finding a decent resting spot and leveling up. Then we passed back through the entrail room, double-checked for additional traps, and went through the doors at the far end.
Eventually we reached a large circular room. It had a slatted wooden floor, with boards laid far enough apart that we had to be careful not to step in holes. On each side of the round room there were gigantic holes in the wall. One side led to some lava tubes, and the other side opened up to a makeshift throne room filled with Giants. We faced four Hill Giants, a Fire Giant, a Chieftain, and the Chieftain's mate. A few rounds into the battle, three more female Giants joined along with a Smilodon.
The Chief cast fireball early in the fight, which hurt a lot. We noticed that one of the spikes on the Chief's club was actually the shard we've been searching for. That seems a little early in the dungeon, we thought. The first big turnaround in the fight occurred when Gustav cursed the Chief, keeping him from taking actions. This kept us alive for several rounds. When the curse wore off, the enraged Chief rushed past all other combatants, straight for Gustav. One round later, Gustav was down.
Fellany chased the Chief and finished him off, while Slancio revived Gustav. Meruca killed the Fire Giant and the final Giantess. The Smilodon ran off, and we started looting the area. There was a chest with a boulder sitting on it. Once we removed the boulder, we found some furs, gold, silver, a Rope of Entanglement, seven gold Dwarf skulls, a Ring of Spell Storing, and a few other odds and ends. Gustav cut off the Chief's head and eviscerated some of the other corpses, because he's like that. The Chief's shard was indeed the Shard of Wrath we'd been looking for.
While we were searching, the Smilodon attacked us. It was still badly hurt from the fight, and we decided to befriend it rather than kill it. We healed it, fed it, and used a "Speak With Animals" spell to find out more about the area. He told us the dragon would be returning at some point. We used the Wrath Shard to point us to the next shard (Sloth), and it is indeed further down in this same dungeon. Two for the price of one! We explored one of the lava tubes.
At the end of one tunnel, there were two Fire Giants guarding a door, which was also blocked by a boulder. They were also guarding a pie. We showed them the Chief's head in hopes of intimidating them, and asked them what they were guarding. They told us that the door was keeping the monsters from coming through. We asked them to leave, and tried to strike some sort of deal. They wanted us to bring them a cook. Apparently their pie - which was made of Hill Giant - wasn't good enough. Slancio tried to bluff them by conjuring an illusory pie, but this only made them angry and they attacked.
These Giants hit hard, but we used some attacks early on that kept the battle from getting too intense. The Smilodon pounced on one Giant, knocking him prone, while Gustav blinded both opponents. Fellany killed one Giant, Meruca finished off the other. Meruca tried tried to keep hers alive, but Fellany decided to coup de grace it. We moved the boulder, opened the doors, and faced a round, foggy room. Meanwhile, the Smilodon ate the pie.
We'll pick up there next week.
Location: The Game Keep
Campaign: Shattered Star, Session 41
System: D&D 5e
DM: Rusty
The Party:
![]() |
| Mr. Coffee sits in for Thomas |
Fellany Mertien (Cliff) - Human Fighter
Gustav Greycastle (Graham) - Human Necromancer
Maruca (Daniel) - Elf Ranger/Cleric/Rogue
Slancio Brioso (Thomas / Mr. Coffee) - Human Bard
The Session:
When we left off, we were in bad shape after a battle with Giants and Rift Drakes in a disgusting trap-filled room. We started today's session by finding a decent resting spot and leveling up. Then we passed back through the entrail room, double-checked for additional traps, and went through the doors at the far end.
Eventually we reached a large circular room. It had a slatted wooden floor, with boards laid far enough apart that we had to be careful not to step in holes. On each side of the round room there were gigantic holes in the wall. One side led to some lava tubes, and the other side opened up to a makeshift throne room filled with Giants. We faced four Hill Giants, a Fire Giant, a Chieftain, and the Chieftain's mate. A few rounds into the battle, three more female Giants joined along with a Smilodon.
The Chief cast fireball early in the fight, which hurt a lot. We noticed that one of the spikes on the Chief's club was actually the shard we've been searching for. That seems a little early in the dungeon, we thought. The first big turnaround in the fight occurred when Gustav cursed the Chief, keeping him from taking actions. This kept us alive for several rounds. When the curse wore off, the enraged Chief rushed past all other combatants, straight for Gustav. One round later, Gustav was down.
Fellany chased the Chief and finished him off, while Slancio revived Gustav. Meruca killed the Fire Giant and the final Giantess. The Smilodon ran off, and we started looting the area. There was a chest with a boulder sitting on it. Once we removed the boulder, we found some furs, gold, silver, a Rope of Entanglement, seven gold Dwarf skulls, a Ring of Spell Storing, and a few other odds and ends. Gustav cut off the Chief's head and eviscerated some of the other corpses, because he's like that. The Chief's shard was indeed the Shard of Wrath we'd been looking for.
While we were searching, the Smilodon attacked us. It was still badly hurt from the fight, and we decided to befriend it rather than kill it. We healed it, fed it, and used a "Speak With Animals" spell to find out more about the area. He told us the dragon would be returning at some point. We used the Wrath Shard to point us to the next shard (Sloth), and it is indeed further down in this same dungeon. Two for the price of one! We explored one of the lava tubes.
At the end of one tunnel, there were two Fire Giants guarding a door, which was also blocked by a boulder. They were also guarding a pie. We showed them the Chief's head in hopes of intimidating them, and asked them what they were guarding. They told us that the door was keeping the monsters from coming through. We asked them to leave, and tried to strike some sort of deal. They wanted us to bring them a cook. Apparently their pie - which was made of Hill Giant - wasn't good enough. Slancio tried to bluff them by conjuring an illusory pie, but this only made them angry and they attacked.
These Giants hit hard, but we used some attacks early on that kept the battle from getting too intense. The Smilodon pounced on one Giant, knocking him prone, while Gustav blinded both opponents. Fellany killed one Giant, Meruca finished off the other. Meruca tried tried to keep hers alive, but Fellany decided to coup de grace it. We moved the boulder, opened the doors, and faced a round, foggy room. Meanwhile, the Smilodon ate the pie.
We'll pick up there next week.
Saturday, December 5, 2015
Shattered Star: Don't Step In the Entrails
Game Date: 12/5/2015
Location: The Game Keep
Campaign: Shattered Star, Session 40
System: D&D 5e
DM: Rusty
The Party:
Bjertha Brawlbaker (Matt) - Dwarf Fighter
Fellany Mertien (Cliff) - Human Fighter
Gustav Greycastle (Graham) - Human Necromancer
Maruca (Daniel) - Elf Ranger/Cleric/Rogue
Slancio Brioso (Daniel, subbing for Thomas) - Human Bard
The Session:
Last week we fought our way through the gates to Guiltspur. Today we climbed the hill to the metal spire, stopping at a building. We decided to investigate the building before approaching the spire, so we wouldn't get attacked from behind. Gustav animated the body of a Fire Giant we'd killed last session, and sent it in to intimidate the giants inside. They laughed it off, and invited us in to parlay.
Turns out this group of giants was of a different faction from the ones working for the dragon. They offered to show us the way down into the dungeons, if we would do them the favor of eliminating their enemies. We didn't necessarily trust them, but since they were asking us to do something we were going to do anyway, we accepted their help.
We went downstairs, and immediately got in a fight with three Fire Giants. It didn't last long, though we found out later the DM had accidentally under-calculated their damage rolls. After the fight, we saw there were three tunnels leading out of the room. The Eastern tunnel looked the most traveled, but we sent Meruca to scout the other two first. While she was exploring the North tunnel, three Hill Giants came from the East passage. This fight didn't take too long either.
Once we were satisfied the North and South tunnels didn't go anywhere important, we explored the East tunnel. With Meruca scouting in the lead, first we came to a small room with a seven-sided pillar. There were runes on each side of the pillar, but they were so worn they were almost impossible to read. After a very high perception roll, we were able to read this much: "..who sleep in Guiltspur’s shadow shall know this fear, and what waits beyond shall..." We kept going.
The next tunnel opened up into a long hall. The first 65 feet were covered in gore. Entrails, heads, and other body parts strewn about the floor, hanging from the ceiling, and fastened to the walls. This grizzly area counted as difficult terrain, and we spent a while trying to decide how to get across. Partly because we were afraid there might be traps in the gore, but mostly because it was just plain icky. On the other side of the gore we saw three horribly scarred Hill Giants.
Slancio hit two of them with a lightning bolt from across the gore, and Bjertha used her Boots of Striding and Springing to leap over the difficult terrain. Bjertha killed one of the giants, then fell through a trap door. One of the Hill Giants knocked out Gustav's zombie Fire Giant. Meruca flew Fellany over the gore, and Fellany managed to kill one of the Hill Giants in one round, doing over 100 points of damage from all her attacks. Then Fellany fell into a different pit trap. The final Hill Giant fled out the far door.
At the bottom of their respective pits, Bjertha and Fellany faced a lot of discarded enemies. Bjertha encountered a Fire Giant and two Hill giants, all of whom were missing their hands. At first she considered reasoning with them, but they were mad and feral. Fellany's pit was full of Trolls. Both pits also contained a fire breathing Rift Drake. Fellany used her Helm of Command to get one of the Trolls to toss her back out of the pit.
By this time the rest of the party had finally made it across the pit. Meruca slid down into Bjertha's pit, and flew her back out. Slancio helped Fellany get the rest of the way out of her pit. We were all low on hit points and ready to find a place for a long rest. This would have been the worst possible time for three Rift Drakes to fly into the room through side doors, but guess what happened next.
Gustav transformed into a Stone Golem, which turned out to be a very good match for a Rift Drake. Hurt as we were, we managed to take out all the Drakes. We're now limping pretty badly, but we ended the session before we could take a rest.
Reminder:
We've gained enough experience to reach level 12, but won't do so until we get a long rest.
Location: The Game Keep
Campaign: Shattered Star, Session 40
System: D&D 5e
DM: Rusty
The Party:
Bjertha Brawlbaker (Matt) - Dwarf Fighter
Fellany Mertien (Cliff) - Human Fighter
Gustav Greycastle (Graham) - Human Necromancer
Maruca (Daniel) - Elf Ranger/Cleric/Rogue
Slancio Brioso (Daniel, subbing for Thomas) - Human Bard
The Session:
Last week we fought our way through the gates to Guiltspur. Today we climbed the hill to the metal spire, stopping at a building. We decided to investigate the building before approaching the spire, so we wouldn't get attacked from behind. Gustav animated the body of a Fire Giant we'd killed last session, and sent it in to intimidate the giants inside. They laughed it off, and invited us in to parlay.
Turns out this group of giants was of a different faction from the ones working for the dragon. They offered to show us the way down into the dungeons, if we would do them the favor of eliminating their enemies. We didn't necessarily trust them, but since they were asking us to do something we were going to do anyway, we accepted their help.
We went downstairs, and immediately got in a fight with three Fire Giants. It didn't last long, though we found out later the DM had accidentally under-calculated their damage rolls. After the fight, we saw there were three tunnels leading out of the room. The Eastern tunnel looked the most traveled, but we sent Meruca to scout the other two first. While she was exploring the North tunnel, three Hill Giants came from the East passage. This fight didn't take too long either.
Once we were satisfied the North and South tunnels didn't go anywhere important, we explored the East tunnel. With Meruca scouting in the lead, first we came to a small room with a seven-sided pillar. There were runes on each side of the pillar, but they were so worn they were almost impossible to read. After a very high perception roll, we were able to read this much: "..who sleep in Guiltspur’s shadow shall know this fear, and what waits beyond shall..." We kept going.
The next tunnel opened up into a long hall. The first 65 feet were covered in gore. Entrails, heads, and other body parts strewn about the floor, hanging from the ceiling, and fastened to the walls. This grizzly area counted as difficult terrain, and we spent a while trying to decide how to get across. Partly because we were afraid there might be traps in the gore, but mostly because it was just plain icky. On the other side of the gore we saw three horribly scarred Hill Giants.
Slancio hit two of them with a lightning bolt from across the gore, and Bjertha used her Boots of Striding and Springing to leap over the difficult terrain. Bjertha killed one of the giants, then fell through a trap door. One of the Hill Giants knocked out Gustav's zombie Fire Giant. Meruca flew Fellany over the gore, and Fellany managed to kill one of the Hill Giants in one round, doing over 100 points of damage from all her attacks. Then Fellany fell into a different pit trap. The final Hill Giant fled out the far door.
At the bottom of their respective pits, Bjertha and Fellany faced a lot of discarded enemies. Bjertha encountered a Fire Giant and two Hill giants, all of whom were missing their hands. At first she considered reasoning with them, but they were mad and feral. Fellany's pit was full of Trolls. Both pits also contained a fire breathing Rift Drake. Fellany used her Helm of Command to get one of the Trolls to toss her back out of the pit.
By this time the rest of the party had finally made it across the pit. Meruca slid down into Bjertha's pit, and flew her back out. Slancio helped Fellany get the rest of the way out of her pit. We were all low on hit points and ready to find a place for a long rest. This would have been the worst possible time for three Rift Drakes to fly into the room through side doors, but guess what happened next.
Gustav transformed into a Stone Golem, which turned out to be a very good match for a Rift Drake. Hurt as we were, we managed to take out all the Drakes. We're now limping pretty badly, but we ended the session before we could take a rest.
Reminder:
We've gained enough experience to reach level 12, but won't do so until we get a long rest.
Saturday, November 28, 2015
Shattered Star: Valley Of The Jolly Hill Giant
Game Date: 11/28/2015
Location: The Game Keep
Campaign: Shattered Star, Session 39
System: D&D 5e
DM: Rusty
The Party:
Bjertha Brawlbaker (Matt) - Dwarf Fighter
Gustav Greycastle (Graham) - Human Necromancer
Maruca (Daniel) - Elf Ranger/Cleric/Rogue
Slancio Brioso (Thomas) - Human Bard
The Session:
During our downtime between adventures, Slancio received a request from the madam of the "Shucked Oyster" brothel. She was jealous of the wyvern head on a competitor's wall, and wanted a more impressive decoration for her own business. She offered Slancio a Sentinel Shield in exchange for the head of a dragon, any color. Plus "lifetime services" for Slancio and a few of his friends.
We concluded all our business in town, and prepared for our next mission. A blue dragon in Guiltspur has recruited some tribes of hill giants and fire giants in order to excavate some ruins. The dragon is looking for a valuable treasure, presumably the Shard of Wrath. Slancio learned a new teleportation spell, which he used to teleport us to Kaer Maga, a few hundred miles south of Guiltspur. From there we traveled north, riding Gustav's zombie-horse-drawn carriage.
Halfway to Guiltspur we arrived at the town of Urglin and spent the night. Urglin was a rough town, mostly populated by Orcs. We looked for refuge in the "Pinkskin" area, sort of a ghetto for non-Orcs. Slancio managed to earn a free bath and dinner by performing for some locals. Bjertha attended a Bloodbowl game at the arena. She rolled 107 on her carouse check, and got called in as a substitute player. She returned to the party with a MVP badge.
We asked around for advice on our mission, and received such gems as "Watch out for Death Worms" and "Fire Giants are dicks." Maruca and Gustave both rolled "romance" on their carouse checks, and woke up the next morning in bed together. We packed up the carriage and left Urglin, continuing North. We crossed a river, camped again, and eventually reached a valley.
Blocking the entrance into Guiltspur was a large gate guarded by hill giants. We made several attempts to talk them into letting us enter, but they kept warning us to turn around. Finally they started throwing rocks at us, damaging the carriage. Some ballistas threw larger rocks at us from somewhere behind the walls. The gate opened, and a few hill giants and mastodons came charging towards us.
Gustave opened the battle by hitting all the enemies with Circle of Death. Then his zombie army formed a wall keeping the giants away from himself and Slancio. Bjertha charged the gate, engaging a giant and a mastodon on the way. Meruca flew around firing at various targets. It finally came down to one hill giant on the roof of a guardhouse. Bjertha climbed up top and fought him until Meruca finished him off.
From the top of the building we could see three more hill giants firing the ballistas, a fire giant, and three mastodons covered in tar. As we made our way in their direction, the fire giant ignited the mastodons, which came charging down the winding hill towards our party. It took Gustav several rounds to reach the party, because he was cleaning up the undead he lost earlier. Once he finally caught up to the group, he was hit by a rock an went down. It was up to Slancio to save him.
We took out the flaming mastodons first. Then the fire giant reached us and engaged Bjertha and Meruca. The hill giants finally left their ballistas and hopped down to join the fight. Gustav brought out his zombie army again, Bjertha killed the fire giant, and Gustav blinded the remaining hill giants. It had looked a little bleak before, but at this point we knew we'd won the battle. Once the final hill giant was down, we ended the session.
Location: The Game Keep
Campaign: Shattered Star, Session 39
System: D&D 5e
DM: Rusty
The Party:
Bjertha Brawlbaker (Matt) - Dwarf Fighter
Gustav Greycastle (Graham) - Human Necromancer
Maruca (Daniel) - Elf Ranger/Cleric/Rogue
Slancio Brioso (Thomas) - Human Bard
The Session:
During our downtime between adventures, Slancio received a request from the madam of the "Shucked Oyster" brothel. She was jealous of the wyvern head on a competitor's wall, and wanted a more impressive decoration for her own business. She offered Slancio a Sentinel Shield in exchange for the head of a dragon, any color. Plus "lifetime services" for Slancio and a few of his friends.
We concluded all our business in town, and prepared for our next mission. A blue dragon in Guiltspur has recruited some tribes of hill giants and fire giants in order to excavate some ruins. The dragon is looking for a valuable treasure, presumably the Shard of Wrath. Slancio learned a new teleportation spell, which he used to teleport us to Kaer Maga, a few hundred miles south of Guiltspur. From there we traveled north, riding Gustav's zombie-horse-drawn carriage.
Halfway to Guiltspur we arrived at the town of Urglin and spent the night. Urglin was a rough town, mostly populated by Orcs. We looked for refuge in the "Pinkskin" area, sort of a ghetto for non-Orcs. Slancio managed to earn a free bath and dinner by performing for some locals. Bjertha attended a Bloodbowl game at the arena. She rolled 107 on her carouse check, and got called in as a substitute player. She returned to the party with a MVP badge.
We asked around for advice on our mission, and received such gems as "Watch out for Death Worms" and "Fire Giants are dicks." Maruca and Gustave both rolled "romance" on their carouse checks, and woke up the next morning in bed together. We packed up the carriage and left Urglin, continuing North. We crossed a river, camped again, and eventually reached a valley.
Blocking the entrance into Guiltspur was a large gate guarded by hill giants. We made several attempts to talk them into letting us enter, but they kept warning us to turn around. Finally they started throwing rocks at us, damaging the carriage. Some ballistas threw larger rocks at us from somewhere behind the walls. The gate opened, and a few hill giants and mastodons came charging towards us.
Gustave opened the battle by hitting all the enemies with Circle of Death. Then his zombie army formed a wall keeping the giants away from himself and Slancio. Bjertha charged the gate, engaging a giant and a mastodon on the way. Meruca flew around firing at various targets. It finally came down to one hill giant on the roof of a guardhouse. Bjertha climbed up top and fought him until Meruca finished him off.
From the top of the building we could see three more hill giants firing the ballistas, a fire giant, and three mastodons covered in tar. As we made our way in their direction, the fire giant ignited the mastodons, which came charging down the winding hill towards our party. It took Gustav several rounds to reach the party, because he was cleaning up the undead he lost earlier. Once he finally caught up to the group, he was hit by a rock an went down. It was up to Slancio to save him.
We took out the flaming mastodons first. Then the fire giant reached us and engaged Bjertha and Meruca. The hill giants finally left their ballistas and hopped down to join the fight. Gustav brought out his zombie army again, Bjertha killed the fire giant, and Gustav blinded the remaining hill giants. It had looked a little bleak before, but at this point we knew we'd won the battle. Once the final hill giant was down, we ended the session.
Saturday, November 21, 2015
Shattered Star: Catching Up
Game Date: 11/21/2015
Location: The Game Keep
Campaign: Shattered Star, Session 38 (-ish)
System: D&D 5e
DM: Rusty
The Party:
Bjertha Brawlbaker (Matt) - Dwarf Fighter
Gustav Greycastle (Graham) - Human Necromancer
Maruca (Daniel) - Elf Ranger/Cleric/Rogue
The Session:
So I missed a few sessions due to real life problems. Today we didn't play a full session, we just caught up a bit. Apparently the last session ended messily, so we retconned it a little.
During their explorations of the passages beneath the abbey, the party found a peephole through which they could see the final room of the dungeon. Tai teleported each party member into the room, skipping a fair portion of the adventure. There they fought a massive 3 hour battle against the forces of evil, including some unholy tentacles trying to enter our realm. In the end, Tai sacrificed herself to save the party and recover the shard of Envy.
Not wanting to fight through the rooms we had skipped, we worked on finding a way out through the peephole. Bjertha chiseled away at the hole, hoping to widen it, while the rest of the party discussed what spells they had available. Finally they found that Slancio possessed a wand of Dimension Door, which we used to escape. We wrapped things up and returned to Magnimaar.
Back at the Pathfinder Society, Sheila Heidmarch introduced us to our newest party member. Gustav Greycastle came highly recommended as an expert on the undead. We received details on the next shard, which is located about 500 miles away in a place called Guiltspur. It's the site of some Thassalonian ruins that was used as a laboratory and an embassy for extradimensional travelers. We also heard that a dragon had moved to the area and enslaved a bunch of giants to use as labor.
Should be an interesting trip.
Location: The Game Keep
Campaign: Shattered Star, Session 38 (-ish)
System: D&D 5e
DM: Rusty
The Party:
Bjertha Brawlbaker (Matt) - Dwarf Fighter
Gustav Greycastle (Graham) - Human Necromancer
Maruca (Daniel) - Elf Ranger/Cleric/Rogue
The Session:
So I missed a few sessions due to real life problems. Today we didn't play a full session, we just caught up a bit. Apparently the last session ended messily, so we retconned it a little.
During their explorations of the passages beneath the abbey, the party found a peephole through which they could see the final room of the dungeon. Tai teleported each party member into the room, skipping a fair portion of the adventure. There they fought a massive 3 hour battle against the forces of evil, including some unholy tentacles trying to enter our realm. In the end, Tai sacrificed herself to save the party and recover the shard of Envy.
Not wanting to fight through the rooms we had skipped, we worked on finding a way out through the peephole. Bjertha chiseled away at the hole, hoping to widen it, while the rest of the party discussed what spells they had available. Finally they found that Slancio possessed a wand of Dimension Door, which we used to escape. We wrapped things up and returned to Magnimaar.
Back at the Pathfinder Society, Sheila Heidmarch introduced us to our newest party member. Gustav Greycastle came highly recommended as an expert on the undead. We received details on the next shard, which is located about 500 miles away in a place called Guiltspur. It's the site of some Thassalonian ruins that was used as a laboratory and an embassy for extradimensional travelers. We also heard that a dragon had moved to the area and enslaved a bunch of giants to use as labor.
Should be an interesting trip.
Wednesday, September 9, 2015
On Hiatus
I'm going to stop attending my D&D games for now. My wife is in the hospital, and once she's gets home, I'm going to spend as much time with her as possible while she recuperates. I'll probably be unable to game for at least six weeks. For more information on her condition, see my personal blog.
Sunday, August 30, 2015
Shattered Star: The Werebear Stare
Game Date: 8/29/2015
Location: The Game Keep
Campaign: Shattered Star, Session 34
System: D&D 5e
DM: Rusty
The Party:
Bjertha Brawlbaker (Matt) - Dwarf Fighter
Maruca (Daniel) - Elf Ranger/Cleric/Rogue
Slancio Brioso (Thomas) - Human Bard
Tai Lindro (Angela) - Human Monk/Warlock
The Session:
I missed last session, in which they unlocked the Doomsday Door, fought a bunch of skulks, and cleared out several rooms in the dungeon below the abbey. Today we continued exploring the level. We searched several empty rooms before finding one with an ice-covered door. The room contained four ice-covered statues. As Slancio inspected one of them, they came to life and attacked. Tai quickly teleported Slancio farther down the hallway, then joined Bjertha at the entrance.
This battle looked pretty grim at first. Tai and Bjertha thought they could keep control of the fight by blocking the entrance to the room. But the statues hit hard and could cast "Cone of Cold", and soon Bjertha and Tai both found themselves at zero hit points. Slancio healed Tai for a few hit points, and she teleported down the hall. Then Slancio healed Bjertha, but she played dead for a couple of rounds as the statues left the room.
This is where the fight really got interesting. The party was now scattered around the various hallways, and was able to use hit-and-run tactics to fend off the statues. Slancio managed to hit two with a wand of lightning bolts, causing a good amount of damage. Tai teleported Bjertha around to help the much slower dwarf get into a better position. Eventually the final statue went down, leaving us hurting for hit points. We took a short rest and used up a lot of hit dice.
We went down one hall, which turned then stopped abruptly at a dead end. We didn't trust this, so we tapped on the wall until we were sure we heard the distinctive hollow echo of a room on the other side. Bjertha attacked the wall until she made a hole big enough to see through. The hidden room was the spiked bottom of a pit trap. Tai teleported inside, and forced her way through the ceiling trap door. The trap was located in the ruined cathedral above us. Somehow we'd actually failed to set off a trap when we were up above.
Satisfied that we'd now explored every inch of this level of the dungeon (except for another Doomsday Door), we peered down the stairs to the next level. Tai went on ahead, using her great speed and stealth to see where all the hallways led. The rest of us stayed at the top of the stairs, waiting for a signal to join her. It wasn't long before Tai triggered an encounter with a pair of Water Elementals. They chased her back to the stairs, where the rest of us joined the fight.
Digging through his pack, Slancio found a pouch full of "Dust of Dryness", a magic item he'd been holding onto for a while. It was super effective against the Water Elementals. Best moment of the battle: After the DM told us one of the Elementals looked close to death, Tai said, "Wanna see a trick?" Then she stepped back one step, deliberately provoking an OA from the Elemental... and when it attacked her, that provoked an OA from Bjertha's Sentinel feat, which finished the Elemental off.
The other Elemental engulfed Slancio, but he managed to kill it not long afterwards. The sounds of our battle attracted a group of Werebears. Tai attacked one of them, but felt bad about it later. With more time to plan this battle might have been avoided, but once we started it we felt it was best to keep going. Soon a Shoggti (big pale tentacled monster) joined the fight, followed by a second one a bit later. Tai charmed three of the Werebears and had them attack the first Shoggti.
Slancio hit three of the Werebears with Lighting Bolt, and soon there was only one left. The Shoggti were resistant to our weapons, even though the weapons were magic. Meruca figured out that they could be harmed by cold iron weapons, so those of us who could switched out our arms. Bjertha finished off one Shoggti, and Meruca killed the other. We spoke to the final Werebear, who was friendly to us despite our having just killed his family. Turns out they'd been hostile because they were under the control of the Shoggti. A pity.
We offered to help the Werebear in any way we could, and we took a short rest in a nearby temple. Not wanting to get caught up in any more long battles this late in the day, we ended the session there.
XP Reward: +8850
Reminder: There is no game next week. Our story will resume 9/12.
Location: The Game Keep
Campaign: Shattered Star, Session 34
System: D&D 5e
DM: Rusty
The Party:
Bjertha Brawlbaker (Matt) - Dwarf Fighter
Maruca (Daniel) - Elf Ranger/Cleric/Rogue
Slancio Brioso (Thomas) - Human Bard
Tai Lindro (Angela) - Human Monk/Warlock
The Session:
I missed last session, in which they unlocked the Doomsday Door, fought a bunch of skulks, and cleared out several rooms in the dungeon below the abbey. Today we continued exploring the level. We searched several empty rooms before finding one with an ice-covered door. The room contained four ice-covered statues. As Slancio inspected one of them, they came to life and attacked. Tai quickly teleported Slancio farther down the hallway, then joined Bjertha at the entrance.This battle looked pretty grim at first. Tai and Bjertha thought they could keep control of the fight by blocking the entrance to the room. But the statues hit hard and could cast "Cone of Cold", and soon Bjertha and Tai both found themselves at zero hit points. Slancio healed Tai for a few hit points, and she teleported down the hall. Then Slancio healed Bjertha, but she played dead for a couple of rounds as the statues left the room.
This is where the fight really got interesting. The party was now scattered around the various hallways, and was able to use hit-and-run tactics to fend off the statues. Slancio managed to hit two with a wand of lightning bolts, causing a good amount of damage. Tai teleported Bjertha around to help the much slower dwarf get into a better position. Eventually the final statue went down, leaving us hurting for hit points. We took a short rest and used up a lot of hit dice.
We went down one hall, which turned then stopped abruptly at a dead end. We didn't trust this, so we tapped on the wall until we were sure we heard the distinctive hollow echo of a room on the other side. Bjertha attacked the wall until she made a hole big enough to see through. The hidden room was the spiked bottom of a pit trap. Tai teleported inside, and forced her way through the ceiling trap door. The trap was located in the ruined cathedral above us. Somehow we'd actually failed to set off a trap when we were up above.
Satisfied that we'd now explored every inch of this level of the dungeon (except for another Doomsday Door), we peered down the stairs to the next level. Tai went on ahead, using her great speed and stealth to see where all the hallways led. The rest of us stayed at the top of the stairs, waiting for a signal to join her. It wasn't long before Tai triggered an encounter with a pair of Water Elementals. They chased her back to the stairs, where the rest of us joined the fight.
Digging through his pack, Slancio found a pouch full of "Dust of Dryness", a magic item he'd been holding onto for a while. It was super effective against the Water Elementals. Best moment of the battle: After the DM told us one of the Elementals looked close to death, Tai said, "Wanna see a trick?" Then she stepped back one step, deliberately provoking an OA from the Elemental... and when it attacked her, that provoked an OA from Bjertha's Sentinel feat, which finished the Elemental off.
Slancio hit three of the Werebears with Lighting Bolt, and soon there was only one left. The Shoggti were resistant to our weapons, even though the weapons were magic. Meruca figured out that they could be harmed by cold iron weapons, so those of us who could switched out our arms. Bjertha finished off one Shoggti, and Meruca killed the other. We spoke to the final Werebear, who was friendly to us despite our having just killed his family. Turns out they'd been hostile because they were under the control of the Shoggti. A pity.
We offered to help the Werebear in any way we could, and we took a short rest in a nearby temple. Not wanting to get caught up in any more long battles this late in the day, we ended the session there.
XP Reward: +8850
Reminder: There is no game next week. Our story will resume 9/12.
Saturday, August 15, 2015
Shattered Star: "Sorry, Bjertha"
Game Date: 8/15/2015
Location: The Game Keep
Campaign: Shattered Star, Session 32
System: D&D 5e
DM: Rusty
The Party:
Bjertha Brawlbaker (Matt) - Dwarf Fighter
Carlie Nackle (Chere) - Gnome Wizard
Fellany Mertien (Cliff) - Human Fighter
Maruca (Daniel) - Elf Ranger/Cleric/Rogue
Slancio Brioso (Thomas) - Human Bard
Tai Lindro (Angela) - Human Monk/Warlock
The Session:
We had a long rest, leveled up to to nine, and resumed clearing out the abbey. We went up the stairs, briefly splitting the party but reuniting in the upstairs library. Scrawled in the back of a book we found this poem:
...yeah, we got nuthin'. But hopefully we'll figure it out when we need to. We kept searching the upper floors. We opened some doors and entered a large room, with twenty-one chairs arranged in a circular pattern facing a fireplace. Sitting on one of the chairs was an undead monster named Luthask. Three mummies also wandered the room. We had a brief conversation with Luthask, in which he revealed that he was going to kill us, but was disappointed that he wouldn't be able to enjoy it. There was probably a deeper story behind that, but really, that seemed like his problem.
The mummies weren't too bad. They had pathetically low AC, and the biggest threat they presented was the risk of catching mummy rot. Luthask was a bit tougher - he could hit three times a round for a lot of damage, but luckily he had a lot of bad die rolls. Bjertha delivered the killing blow to Luthask, finally doing her share of damage thanks to the Undead Bane Longsword we picked up three sessions ago.
In the next room we fought a pair of Vrock Demons. After the rest of the party finished making bad Vrock puns, Tai finished off both demons. We opened the next door to find a nice-smelling room with a round bathing pool in the center. But before we could go hot tubbing, we had to deal with the room's occupants: a hill giant, a redcap, and a Medusa cleric named Sufestra. A statue stood nearby, which we guessed was a victim of Sufestra.
Tai ran into the room, past the giant and the redcap, and tried to pull a bag over Sufestra's head. Failing that, she tried to use magical darkness, but Sufestra dispelled it. As Tai continued to solo Sufestra, the other two baddies left the bath house and fought us in the previous room. Slancio used his favorite Heat Metal spell on the redcap. After a couple of rounds, Carlie cast a fireball that killed the giant, and left the redcap hurt enough for Bjertha to finish him off next turn.
We joined Tai's fight in the bathing room. Now outnumbered, Sufestra tried casting Mirror Image but Slancio dispelled it. Tai finished off Sufestra, and put her head in a bag. Then we turned our attention to the statue. We recognized her as Koriah, one of our Pathfinder Society associates. We restored her using an item we found on Sufestra. Koriah filled us in on some details. She also identified a key we'd found as the "Doomsday Key".
Koriah told us her father Casamir was holed up in the lighthouse, defending it from the abbey's attackers. She led us to to the lighthouse, and her father let us in. Casamir thanked us for rescuing Koriah, and told us where to go next. Next stop, the "Doomsday Door". He also told us we could use the lighthouse as a safe place to rest. He even gave us our own lighthouse key.
We planned to clear out the kitchen first, then come back for a long rest, then head for the Doomsday Door. In the kitchen we saw a lot of sausage. From one large sausagey mass burst another Nyogoth, the gross intestine monsters we fought last week. Slancio got sickened by the sight of this creature, and kept failing his saves, keeping him out of the fight. Bjertha once again borrowed Tai's club so she could avoid piercing the Nyogoth, then stood against the creature to keep it from the rest of the party.
Then we played a few rounds of a game we call "Sorry, Bjertha." Since Bjertha was the only one standing next to the monster, she was the only one to get hit by the acid damage that occurred whenever other party members hit it with piercing damage. At one point the Nyogoth cast Cloudkill, but we dispelled it as soon as we could. Bjertha delivered the killing blow.
We healed up a little and ended the session. Next week we plan to clear out the rest of the kitchen area, then take a long rest, then head for the Doomsday Door.
Location: The Game Keep
Campaign: Shattered Star, Session 32
System: D&D 5e
DM: Rusty
The Party:
Bjertha Brawlbaker (Matt) - Dwarf Fighter
Carlie Nackle (Chere) - Gnome Wizard
Fellany Mertien (Cliff) - Human Fighter
Maruca (Daniel) - Elf Ranger/Cleric/Rogue
Slancio Brioso (Thomas) - Human Bard
Tai Lindro (Angela) - Human Monk/Warlock
The Session:
We had a long rest, leveled up to to nine, and resumed clearing out the abbey. We went up the stairs, briefly splitting the party but reuniting in the upstairs library. Scrawled in the back of a book we found this poem:
Two to left for annis hag.
Three to right for banshee nag.
One to west for greenie crone.
Two to east for spinster lone.
Two to dusk for wife in tears.
Three to dawn for witch's leers.
...yeah, we got nuthin'. But hopefully we'll figure it out when we need to. We kept searching the upper floors. We opened some doors and entered a large room, with twenty-one chairs arranged in a circular pattern facing a fireplace. Sitting on one of the chairs was an undead monster named Luthask. Three mummies also wandered the room. We had a brief conversation with Luthask, in which he revealed that he was going to kill us, but was disappointed that he wouldn't be able to enjoy it. There was probably a deeper story behind that, but really, that seemed like his problem.
The mummies weren't too bad. They had pathetically low AC, and the biggest threat they presented was the risk of catching mummy rot. Luthask was a bit tougher - he could hit three times a round for a lot of damage, but luckily he had a lot of bad die rolls. Bjertha delivered the killing blow to Luthask, finally doing her share of damage thanks to the Undead Bane Longsword we picked up three sessions ago.
In the next room we fought a pair of Vrock Demons. After the rest of the party finished making bad Vrock puns, Tai finished off both demons. We opened the next door to find a nice-smelling room with a round bathing pool in the center. But before we could go hot tubbing, we had to deal with the room's occupants: a hill giant, a redcap, and a Medusa cleric named Sufestra. A statue stood nearby, which we guessed was a victim of Sufestra.
Tai ran into the room, past the giant and the redcap, and tried to pull a bag over Sufestra's head. Failing that, she tried to use magical darkness, but Sufestra dispelled it. As Tai continued to solo Sufestra, the other two baddies left the bath house and fought us in the previous room. Slancio used his favorite Heat Metal spell on the redcap. After a couple of rounds, Carlie cast a fireball that killed the giant, and left the redcap hurt enough for Bjertha to finish him off next turn.
We joined Tai's fight in the bathing room. Now outnumbered, Sufestra tried casting Mirror Image but Slancio dispelled it. Tai finished off Sufestra, and put her head in a bag. Then we turned our attention to the statue. We recognized her as Koriah, one of our Pathfinder Society associates. We restored her using an item we found on Sufestra. Koriah filled us in on some details. She also identified a key we'd found as the "Doomsday Key".
Koriah told us her father Casamir was holed up in the lighthouse, defending it from the abbey's attackers. She led us to to the lighthouse, and her father let us in. Casamir thanked us for rescuing Koriah, and told us where to go next. Next stop, the "Doomsday Door". He also told us we could use the lighthouse as a safe place to rest. He even gave us our own lighthouse key.
We planned to clear out the kitchen first, then come back for a long rest, then head for the Doomsday Door. In the kitchen we saw a lot of sausage. From one large sausagey mass burst another Nyogoth, the gross intestine monsters we fought last week. Slancio got sickened by the sight of this creature, and kept failing his saves, keeping him out of the fight. Bjertha once again borrowed Tai's club so she could avoid piercing the Nyogoth, then stood against the creature to keep it from the rest of the party.
Then we played a few rounds of a game we call "Sorry, Bjertha." Since Bjertha was the only one standing next to the monster, she was the only one to get hit by the acid damage that occurred whenever other party members hit it with piercing damage. At one point the Nyogoth cast Cloudkill, but we dispelled it as soon as we could. Bjertha delivered the killing blow.
We healed up a little and ended the session. Next week we plan to clear out the rest of the kitchen area, then take a long rest, then head for the Doomsday Door.
Saturday, August 8, 2015
Shattered Star: Intestinal Distress
Game Date: 8/8/2015
Location: The Game Keep
Campaign: Shattered Star, Session 31
System: D&D 5e
DM: Rusty
The Party:
Bjertha Brawlbaker (Matt) - Dwarf Fighter
Carlie Nackle (Nate, subbing for Chere) - Gnome Wizard
Fellany Mertien (Cliff) - Human Fighter
Maruca (Daniel) - Elf Ranger/Cleric/Rogue
Slancio Brioso (Thomas) - Human Bard
Tai Lindro (Angela) - Human Monk/Warlock
The Session:
We left off having just barely defeated a party of Redcaps in Windsong Abbey. We started this week low on hit points and ready for a short rest. Unfortunately, we had just started getting ready to relax when more Redcaps appeared. Four swung down on ropes from the upper floor, and their boss, "Roy", came running down the stairs.
Early in the fight, Fellany was hit by a fear spell, and spent a couple of rounds cowering under a table. When he rejoined the battle, he got his revenge by cutting one of the Redcap's ropes. Meanwhile, Slancio cast Heat Metal on the other Redcaps' steel boots. Tai went down at one point, but Meruca healed her. Once Roy went down, the battle got a bit easier. Slancio cast Dominate on one of the Redcaps, making it attack another one, and at that point we knew we were going to win.
Once all the Redcaps were dead, we looted the area and investigated the upper floor. From Roy we got a garnet eye and a key ring. Upstairs we found a treasure chest filled with gold, silver, gems, and silverware. Satisfied that we were safe, we took a long rest. Then we continued exploring the abbey.
In one hallway, we encountered a pair of Nyogoths. These creatures were flying masses of intestines with fangs, somewhat resembling the Flying Spaghetti Monster. This fight got off to a rocky start. These disgusting creatures bled acid, damaging anyone who attacked them with cutting weapons. They were also resistant to spells, leaving us with few options.
Early on one of them cast Cloudkill, which Slancio quickly dispelled. Their Horrific Appearance caused Meruca and Tai to flee the battlefield. Tai returned quickly, but Meruca missed most of the fight. Eventually we figured how to make the most of bludgeoning attacks, and things started to turn around. Tai landed the final blow, and we tried the next door.
The next room held four Ettins, the leader of which was named "Kob". Tai started things off by hitting one with Fear, causing it to run out of the room. Slancio managed to hypnotize one of them, but Carlie followed up with a Fireball. The fire did a decent amount of damage, but it annoyed Slancio by wasting his hypnotism spell. Tai attempted to solo Kob by using her Darkness spell. Tai managed to get Kob's hit points down, but Carlie finished him off.
The Ettins had pretty low AC, so Fellany made the most of it with power attacks. Once the final Ettin was down, we looked around. Tai found a crown in the next room, but accidentally set off a glyph trap which took her down to zero. Then Slancio fell into a pit trap trying to retrieve the crown. Eventually we managed to grab the item without killing ourselves, and went to find a safe place for a long rest. We ended the session there.
Reminders:
We received enough experience points to bring us to level 9.
Location: The Game Keep
Campaign: Shattered Star, Session 31
System: D&D 5e
DM: Rusty
The Party:
Bjertha Brawlbaker (Matt) - Dwarf Fighter
Carlie Nackle (Nate, subbing for Chere) - Gnome Wizard
Fellany Mertien (Cliff) - Human Fighter
Maruca (Daniel) - Elf Ranger/Cleric/Rogue
Slancio Brioso (Thomas) - Human Bard
Tai Lindro (Angela) - Human Monk/Warlock
The Session:
We left off having just barely defeated a party of Redcaps in Windsong Abbey. We started this week low on hit points and ready for a short rest. Unfortunately, we had just started getting ready to relax when more Redcaps appeared. Four swung down on ropes from the upper floor, and their boss, "Roy", came running down the stairs.Early in the fight, Fellany was hit by a fear spell, and spent a couple of rounds cowering under a table. When he rejoined the battle, he got his revenge by cutting one of the Redcap's ropes. Meanwhile, Slancio cast Heat Metal on the other Redcaps' steel boots. Tai went down at one point, but Meruca healed her. Once Roy went down, the battle got a bit easier. Slancio cast Dominate on one of the Redcaps, making it attack another one, and at that point we knew we were going to win.
Once all the Redcaps were dead, we looted the area and investigated the upper floor. From Roy we got a garnet eye and a key ring. Upstairs we found a treasure chest filled with gold, silver, gems, and silverware. Satisfied that we were safe, we took a long rest. Then we continued exploring the abbey.
In one hallway, we encountered a pair of Nyogoths. These creatures were flying masses of intestines with fangs, somewhat resembling the Flying Spaghetti Monster. This fight got off to a rocky start. These disgusting creatures bled acid, damaging anyone who attacked them with cutting weapons. They were also resistant to spells, leaving us with few options.
Early on one of them cast Cloudkill, which Slancio quickly dispelled. Their Horrific Appearance caused Meruca and Tai to flee the battlefield. Tai returned quickly, but Meruca missed most of the fight. Eventually we figured how to make the most of bludgeoning attacks, and things started to turn around. Tai landed the final blow, and we tried the next door.
The next room held four Ettins, the leader of which was named "Kob". Tai started things off by hitting one with Fear, causing it to run out of the room. Slancio managed to hypnotize one of them, but Carlie followed up with a Fireball. The fire did a decent amount of damage, but it annoyed Slancio by wasting his hypnotism spell. Tai attempted to solo Kob by using her Darkness spell. Tai managed to get Kob's hit points down, but Carlie finished him off.
The Ettins had pretty low AC, so Fellany made the most of it with power attacks. Once the final Ettin was down, we looked around. Tai found a crown in the next room, but accidentally set off a glyph trap which took her down to zero. Then Slancio fell into a pit trap trying to retrieve the crown. Eventually we managed to grab the item without killing ourselves, and went to find a safe place for a long rest. We ended the session there.
Reminders:
We received enough experience points to bring us to level 9.
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