Location: The Game Keep
Campaign: Dragon's Demand, Session 11
System: Pathfinder
DM: Rusty
The Party:
Halfbeard (Cliff) - Dwarf Ranger
Lilith (James) - Tiefling Paladin
Raz Furian (Matt) - Human Sorcerer
Tanith Tularn (Thomas) - Human Cleric
Vires (Daniel) - Human Alchemist
The Session:
I missed last week's session, in which they explored more of the tomb. They dealt with a few floor tile traps, fought a few wights, and had a difficult battle with an incorporeal wraith. As today's session began, the party was still hurting badly, with some of them suffering from stat damage. The first thing we wanted to do was find a place to rest. We considered resting in the tomb, but we really wanted to head back to town instead.
In town, we rejoined Raz and healed up. We asked the town historian about the Wraith we'd fought, and she said it must have been an important person in life. After taking care of some other various business in town, we headed back to the tomb.
Down a few levels, we found the last room we'd yet to explore. The final tomb featured a large tile mosaic of a black dragon. As we entered the room, we heard the ghostly voice of Tula Belhaim. She knew we'd defeated the wraith, which she informed us was her husband. She thanked us for setting his spirit free, and asked us to return his wedding band to her tomb. It took a few tries to open the sarcophagus, due to a bout of poor strength checks. But we finally got it open. Inside was a corpse adorned with several magic items. The voice told us to place the ring beside the body's head, and the rest of the loot was ours.
The magic items included a +1 keen composite bow and some arrows designed to kill dragons, which we gave to our ranger Halfbeard. Tanith took the +3 Breastplate of Luck, which looks pretty funny on him since it was designed for a woman. Lilith took a magic longsword. We couldn't identify it yet, but Lilith thought she heard it speaking to her. Having found the equipment we may need to defeat Aeteperax, we left the tomb for good.
On the road again, we encountered another fire drake. It started the battle by blasting us with fire, and we chipped away at him with our weak attacks. On Lilith's turn, she hit it with her new found sword, and... damn. Turns out it's a Dragonsbane weapon called "WyrmSmite", and it certainly does a number on dragons. The drake didn't last much longer.
Next we wanted to check out the monastery where we're eventually supposed to present Aeteperax's ransom. As we approached, we noticed a lot of kobold tracks around. We explored the grounds, following the paths around the buildings. Eventually a kobold voice called out to us, speaking through a building's arrow slit. They asked if we were here to deliver Aeteperax's treasure. We lied and said yes (actually we gave the neutral answer "We have gold"), and they directed us to see Aeterperax's "pet human."
Instead of following their directions, we sneaked into the building where the voices had come from, and attacked the kobolds. They were a bit tougher than most kobolds we've fought. Shortly into the battle, we started to hear a bell clanging in the distance. After the battle, we exited and saw a human clanging the bell from the top of a distant building. We wanted to shoot him, but he was well out of range.
We walked into the courtyard, and saw a human sitting on a rock. It was Azmur Kell, Belhaim's resident druid, who we'd been tasked to find earlier in the campaign. He told us that his pregnant wife, Rima, was a captive of Aeteperax (if it really is Aeteperax, which we doubt). Azmur must serve the dragon for one year in order to get his wife back. The druid wasn't confident in our ability to defeat Aeteperax, and wouldn't give us much help for fear of betraying the dragon. Still, he gave us a little bit of information about the area and some of the enemies we might fight... or hopefully recruit. We ended the session there.
Reminders:
There is no game next week. We'll resume the campaign on 4/26, though our cleric won't be able to make the game.
No comments:
Post a Comment