Game Date: 3/6/2021
Location: Roll20Campaign: Daggerford, Session 12
System: D&D 5e
DM: Mike
The Party:
Azul (Cliff) Dragonborn Fighter
Khemed (Rusty) Half-Elf Wizard
Neven (Steve) Elf Monk
Sylvester (Steven) Drow Warlock/Doctor
Vanya (Matt) Half-Elf Bard
The Session:
Today we switched our DM with one of our players. The session took place in the same universe, but may or may not be canon going forward. We started with some haggling to sell our loot from the last dungeon, selling to a guy who was obsessed with teeth. Then he presented us with this week's plot hook.
People were having nightmares of ill omen, possibly related to some evil priest activity. Clues pointed to an old pirate outpost on Mistcutter Isle. We set sail aboard a ship with a lizardfolk captain.
It was dark when our ship reached the island. After scouting a landing location, we decided to wait until morning to row ashore. Early in the morning, our ship was attacked by a large sea creature. We all headed topside so we could start firing at it. After a round, it leaped out of the water and landed on the ship.
It ate one of the pirate crew. Azul hit it with lightning breath, bringing it down to bloodied. Neven finished it off with a bunch of punches and psychic attacks. We patched up the ship, and had a funeral for the fallen crewmate. We spotted some caves at the base of the island, near an arched outcropping with a large statue.
We rowed our boat ashore (hallelujah), landing north of the outcropping. Sylvester and Vanya investigated the arch, spotting a large square stone at the end. It looked like the stone was originally the base of the statue, which had later fallen into the water down below. Sylvester found a rune-covered metal rod, which he tucked into his backpack.
A large snake attacked them, but Neven showed up and scared it off. They rejoined the rest of the party. We set up camp, and all had bad dreams about being dragged against our will to an underground temple. At about 3 AM, a blast of purple appeared in the distance.
No going back to sleep now, so we went to investigate. It looked like the blast came from above the caves, so we headed towards the cave entrances. Water kept rushing in and out of the caves, and we came upon a brown slime.
The passage was very narrow at this point, making it difficult for anyone but Azul to attack the monster. Another slime appeared on the ceiling above us. Azul attacked one of them, and it split into two. We tried to favor magical attacks for the rest of the fight.
Once they were dead, we continued to explore the caves. The water got deeper, and we had to use dancing light spells so Azul could see. Pretty soon we couldn't proceed without swimming. Neven scouted ahead, and was attacked by an angry shark (doo doo doo doo doo doo).
The rest of us were too far back to know he was being attacked, so he had to solo the shark for a few rounds. Eventually he managed to swim back to us, leading the shark towards us. We attacked it with ranged attacks, standing in water too shallow for the shark to reach. Azul finished it off with a crossbow.
Sylvester and Khemed went down one short passage, and found a puzzle involving a skull and some seashells. There were four colored seashells - yellow, green, brown, and blue. They managed to trigger a few traps while figuring it out, taking damage from falling blocks. (They didn't know how to use the four seashells.)
After some experimentation, they found the correct order to press the seashells. They were awarded with some pirate treasure - a pearl handled comb, a decorative curved dagger, a painted hand fan, a golden locket, a gold earring, and a silver chain.
We stopped the session there, with the benefit of a short rest. We will pick it up in two weeks.
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