Saturday, September 9, 2017

Starfinder: First Impressions

Well, I had high hopes, but so far I have to give Starfinder a thumbs down.  Now before I get into things, some caveat:

1. I actually haven’t played it yet.  So far I’ve just skimmed the book.  I do still plan to try it.
2. I’m more of a casual gamer, so I’m more impressed by rule efficiency than tactical realism.
3. I’ve been spoiled by the simplicity of D&D 5e.
4. Pathfinder players will probably love it.

I’ve always wanted to try Spelljammer, but I don’t like older RPGs so much.  It took decades to streamline D&D’s rules to create the elegant system we have today, and it's hard for me to go backwards.  I keep wanting to try modern sci-fi RPGs, but the few I’ve tried haven’t really done it for me.   Starfinder is Paizo’s newest attempt to create a sci-fi RPG, and I was really looking forward to it. 

They obviously wanted to make it as cross-compatible with Pathfinder as possible, and those who are used to Pathfinder will be right at home. Unfortunately for my tastes, that's where things went wrong.

Where do I begin?  Pathfinder was already pretty complicated compared to D&D 5e.  Being based on 3.5, the most prolific version of D&D, it had to compile years of content and errata into a coherent system.  I’ve always respected Pathfinder so doing it so thoroughly.  But now that I play D&D 5e, I was glad to be rid of things like flat-footed AC, diagonal squares taking more movement, ability damage, negative levels, and so on.  Now Starfinder comes along and adds two kinds of AC, separate stamina and hit points, resolve points, and so on. 

This would all be okay if any of the new stuff impressed me, but it doesn’t.  I’m disappointed there aren’t more races, and the ones it does have don't wow me.  Sure, it has rules for using existing Pathfinder races, but I never really wanted to see any of those in space.  The classes are mildly interesting, but none of them really jumped out at me.  Usually when I read a new RPG book, my biggest problem is narrowing down all the cool new stuff I want to try, but for some reason none of the Starfinder classes really sparked my imagination.

I do like that it has separate classes and themes.  The themes remind me of the backgrounds in D&D 5e.  But there's only ten of them in the PHB (including "Themeless").  And some of the ones they have are more specific than others.  I can understand Mercenary or Spacefarer - those are fairly generic and are likely to describe a lot of adventurers.  But "Icon" (i.e. celebrity) seems a bit specific when you only have ten themes.  I much prefer 5e's spread of backgrounds.

Of course, by the time I get my next haircut they'll have released a dozen splatbooks full of new races, themes, and classes, and eventually I'll see something I want to play.  And that's great and all, but I'm still not sure I like Pathfinder rules in space.  Every three pages I'll run into a paragraph I have to read three times to really "get", because it's phrased like a calculus problem.

But that's my fault.  I knew Starfinder was going to be kinda/sorta Pathfinder compatible, so I should have expected that from the beginning.  And to be fair, I don't dislike Pathfinder.  I've played it before and the rules don't feel nearly as complicated in context - they just don't read well.  Again, 5e spoiled me.

From my point of view, it feels like a wasted opportunity.  They had the chance to create an RPG from scratch, but instead they built on top of Pathfinder's tried-and-true rules.  It was actually a very smart decision, and it will probably sell a lot more copies than the hypothetical RPG I would have preferred they made.  In other words, Starfinder, "It's not you, it's me."

TL;DR: I think Starfinder is a high-quality RPG... I'm just not sure it's for me.  My new hope is that WOTC releases a 5e version of Spelljammer or Gamma World.  But I won't hold my breath.

Monday, August 28, 2017

Painting Miniatures - Part 2

Just posting a few more pictures of miniatures I've painted (see previous blog here).  I'm still not happy with my skills, but I'm having a blast (and killing my back).  For the most part I've given up painting the eyes - I just can't get them even and they always end up looking cartoony.  I think I've been putting more creativity into the bases than the actual miniatures so far.

Weeping Angel - Pretty much just painted it gray.


Same Fairy, but invisible


Maybe my future Starfinder character?



Paladin of Sune


Young Displacer Beast - I added tentacles to a cat familiar.

I didn't paint the following sharks.  They're just some toys you can buy in a tube at craft stores.  But I did paint the bases and added some extra flair.  I even glued real sand and seashells to some of them.

The ants below are from a bag of plastic ants.  I gave the bases a dirt-like texture and glued the ants to them to make ant swarms. I'm working on a spider one right now as well.

This is something I made to track flying height:

And lastly, here's some AOE effects I made for tracking the range of certain spells:

Sunday, August 20, 2017

OAWYM: Don't Mess With The Johann

Game Date: 8/19/2017
Location: The Game Keep
Campaign: OAWYM, Session 36
Module: Queen of the Spiders

System: D&D 5e
DM: Rusty

The Party:
Halfbeard (Cliff) - Dwarf Fighter
Meece (Daniel) - Goblin Arcane Archer
Ulmack (Gary) - Halfling Monk
Val Ravensword (Matt) - Half-Orc Paladin

The Session:
To paraphrase an old joke:
A small, timid man was hired as a bartender in a small town.  He worked for a few weeks with no problems. Then one day a someone rushed in shouting, “Everybody clear out!  Big Johann’s comin’!”

The customers quickly abandoned their drinks and cards, shoving each other in their hurry to exit the tavern.  Within seconds the tavern was empty.  The bartender was perplexed, but he figured that he'd best get out as well.  He started putting things away so he could lock up.

But before he could get very far, he heard the stomping of heavy boots approaching the tavern.  The door swung open so hard it fell off its hinges.  A barrel-chested giant of a man - easily nine feet tall - stomped into the tavern, shaking the building with every step.  He approached the bar, and slammed his fist on the counter.

"GIMME A BEER!" he bellowed.  His hands shaking, the bartender quickly pulled out a bottle from behind the bar, and set it in front of the giant.  The bartender started to hand him a glass, but the giant just bit off the top of the bottle and spit out the broken glass.  He swallowed the beer in one gulp and demanded another.

After his second beer, the giant stood up and said, "Sorry about the damage.  I hope this will cover it."  He set some money on the counter, more than enough to cover the beer and damages.  At this point the bartender thought that maybe this wasn't such a bad guy after all, and the townsfolk had just misunderstood him.  He asked the giant if he'd like another drink, on the house.

"Thanks," the giant said, "but I've got to get going.  Big Johann's coming!"

Today we started a new adventure.  Last session we were hired to sail cross the ocean and help some refugees who had been driven from their homelands by giants.  We sailed, we docked, we met some refugees.  We learned that it isn't just one type of giant, but variety of giants, as well as goblins, hobgoblins, human bandits, and several other races besieging the capital city.  Some of these are races that don't usually work together.  It's rumored that there is a greater power at work here, some great force organizing these giant soldiers.  Having read the novelization, I already know the answer to that one, but I'll try to act surprised.

We set out for the capital city, Istivin.  We took three carriages, each drawn by two horses.  Our party was in the middle carriage.  On the first day, Halfbeard noticed that the road led into an area that would be perfect for an ambush.  And he was right.  He spotted an Ogre about to drop a tree on us, and suddenly we were surrounded by at least sixty ogres.  We discussed going out in a blaze of glory, but Ulmack decided to parlay.

The ogres just wanted food.  We agreed to give them some of the horses, and they let us pass.  We combined everything into one carriage and continued the trip.  On the second day, we encountered a single hill giant, but it was a short fight.  We joked about that one all day.  Later we met some soldiers, who gave us news about giant raiding parties in the area.  We told him about our encounter with the ogres the previous day, and he confirmed there were some disorganized groups of monsters wandering around the area.

We finally reached a small town, and in true D&D fashion, headed straight for the inn.  Once seated, we saw a customer harassing a waitress.  Val walked over and intimidated him into leaving.  As he left, he threatened us, telling us that he'd be back with his friends to raze the town.  The townsfolk were not grateful.  It turns out the customer was one of Big Johann's men.  BJ was a frost giant, and his followers had been causing trouble lately.

So, we did our duty.  Not wanting to bring ruin to the town, we marched out of the town's front gate, and prepared to defend it.  We didn't have to wait long.  Big Johann rode forward on a mammoth, surrounded by ten hill giants, and the human Val had threatened.  We didn't bother trying to reason with them, we just rolled initiative.

Halfbeard, now invisible, flew his broom over the battlefield and landed on the back of the mammoth, behind Johann.  Val and Meece concentrated their attacks on Johann in the early rounds, while Ulmack worked his way through the hill giant grunts.  After a few rounds, the townsfolk sent some archers to help us out.  Val dealt the killing blow to Johann, and Halfbeard managed to calm down the panicking mammoth.

Ulmack finished off the human, so now we just faced the hill giants.  They had low AC and for various reasons they had disadvantage on most of their attacks, so it wasn't too difficult a fight.  Once the battle was over, Val took a trophy braid from Johann, and tied it to her armor.  The townsfolk now adored us, and treated us like royalty as we stayed the night.

The next day we continued our trip to Istivin. At one point we saw a caravan of stone giants.  They turned out to be peaceful.  One of them approached us waving a white flag, and told us a bit of a prophecy involving the rise of dark forces. Once they had passed, we continued to Istivin without incident.

Istivin had a giant black globe bisecting part of the city.  It looked like a sphere of darkness, except it was actually solid.  We were led to the leader, and he explained more fully.  The sphere had appeared a month ago.  Only natives to the area are able to enter the sphere, but none of them have returned.

Once again we were told of how the giants are more organized than giants usually are, and that there must be a secret mastermind behind these attacks. Some dark, pointy-eared menace that can manipulate other armies with their spider-like machinations, staying in the shadows, emerging only underdark of night.  If only we could figure out this puzzle!

We have been tasked with finding out this secret.  We need to find out who is directing these attacks, and maybe even defeat them.  And if we can recover some of the treasure the giants have stolen, we're allowed to keep it.  They told us we should start with the hill giant settlements, because they are the lowest level closest in proximity.  Mission in hand, we ended the session there.

Saturday, July 29, 2017

OAWYM: When Treasure Attacks

Game Date: 7/29/2017
Location: The Game Keep
Campaign: OAWYM, Session 35
Module: Scourge of the Slave Lords, Queen of the Spiders

System: D&D 5e
DM: Rusty

The Party:
Halfbeard (Cliff) - Dwarf Fighter
Meece (Daniel) - Goblin Arcane Archer
Ulmack (Gary) - Halfling Monk
Val Ravensword (Matt) - Half-Orc Paladin

The Session:
After being asked to retrieve a book from a monastery, we fought several zombie monks and took a short rest.  Once we felt ready to continue, we explored more of the monastery.  We looked into a couple of empty rooms, finding a dorm and a kitchen, before reaching a much larger throne room.

The room had a river of lava separating us from a throne and two chests.  (This world's architects are crazy.)  But before we could think of going that direction, there were nine more zombie monks facing us.  Ulmack and Halbeard managed to kill one before the monks got a turn.  On Val's turn she used Turn the Unholy, causing four of the remaining eight to flee.  Then Val took more damage, lowering her maximum HP, down even more from last session.

Once we finished off the four, we went after the other four that had fled, and killed them one by one.  It was like shooting fish in a barrel.  We took another short rest in the dorm area, and headed back to the throne room.  We used our various flying items to get over the lava, and examined the new area.  Val checked out one chest while Ulmack looked at the other.  Val's chest was locked, and Ulmack's was a mimic.

Ulmack thwacked the mimic, and Val ran over to finish it off.  Val used her Detect Undead and felt a strange presence coming from the throne.  A red mist coalesced on the throne, and became a robed Elf vampire.  Meece used his winged boots to fly to the other side of the lava, attacking from range.  The vampire used Charm on Halfbeard, so we now faced two opponents.  The vamp tried to charm Val as well, but she was immune.

Halfbeard attacked Val, and brought her down to 1 very quickly.  Only her Half-Orc Relentless Endurance kept her on her feet.  We hit the vampire a few more times, attacking Halfbeard whenever the vampire was out of range.  We finally did enough damage to the vampire that it dissipated, turning back into a mist and escaping through holes in the throne.

Defeating the vamp didn't end Halfbeard's charm, so we had to take him down to 0.  Then we tied him up and healed him.  He was angry, but we managed to talk him into a truce.  (The Charm finally wore off 24 hours later.)  Then Val smashed open the remaining chest and found the book we'd been sent to find.  Back to town.

Once we gave our questgiver back his MacGuffin, he arranged passage for us on a merchant ship.  We hid aboard the ship until we were out of Iron Circle territory, and eventually made it back to Sarthel.  We managed to claim part of an old Iron Circle barracks to call our home base while we waited on more opportunities.  We have been given the title "The Knights of Sarthel."

A few weeks later Dame Gold requested our presence.  A barbarian prince had come to plead for help. His homeland was being invaded by giants.  The barbarians suspected that a greater force was behind the giants' actions.  He wanted assistance in defeating the giants, and to find out what was behind the attacks.  We agreed to travel to his homeland and assist their efforts.  And thus begins the next module.  We ended the session there, traveling to the prince's country.

Saturday, July 15, 2017

OAWYM: Monky Business

Game Date: 7/15/2017
Location: The Game Keep
Campaign: OAWYM, Session 34
Module: Scourge of the Slave Lords
System: D&D 5e
DM: Rusty

The Party:
Halfbeard (Cliff) - Dwarf Fighter
Meece (Daniel) - Goblin Arcane Archer
Ulmack (Gary) - Halfling Monk
Val Ravensword (Matt) - Half-Orc Paladin

The Session:
After winning last week's epic battle, we took an extended rest.  During Val's watch, she became aware of a goblin trying to get into her backpack.  A few threats followed, but the goblin promised to help us get into the city, so we let him live.  And so Meece joined the party.

During the trek towards town, we saw some stone giants mining rocks, but we gave them a wide berth and avoided the fight. The next day we reached the city.  We entered through a sewer grate, and Meece led us though the tunnels.  Eventually we exited through a manhole cover.  We paid a beggar for info on places to hide out, and he directed us to the Thieves Quarter.  He also gave us a small ivory carving of a horse head. 

We wandered around town for a while, went into a few taverns, and finally found an inn with a sign that looked similar to our horse carving.  We asked the manager a lot of questions, and we were told to "seek out the knowledge that never dies."  We stayed overnight and bought some clothing.  The next morning we checked out the docks, but there was too much military activity for us to book a private ship.

We kept looking around town, and got spotted by some slavers.  They tried to give us some orders, but we bluffed our way out.  We kept exploring and wound up at a mapmaker's shop.  We told the mapmaker we wanted to get on a boat out of town.  He offered to arrange it in exchange for a side quest.  We need to head to an old monastery, and find a history book.

We left Dame Gold and the rest of the rescued slaves in a safe house, and we traveled to the monastery.  We had to walk up thousands of steps up a mountain until we reached the giant front doors of the building.  We pulled open the doors and entered the front room.  There were four giant pillars in the room, and we soon saw movement coming from them.

We faced several monk wights, and one wraith.  Meece took to the air using his flying boots, and started firing magical arrows from a distance.  Halfbeard used his invisibility to get a good first hit in.  Ulmack did an especially good job of punching multiple targets.  But these undead monks hit hard, and each hit lowered our maximum hit points. 

Val managed to kill the wraith by critting with an OA and adding Divine Smite.  Then she used her Turn the Unholy power to make two of the wights flee out a side door.  Then we kept hacking away, until we finally finished off the remaining wights.  Once the battle was over, Val did some healing while we waited to see if the two fleeing wights were going to return.  They did not.

We ended the session there, trying to decide whether to chase down the wights, explore more rooms, or take a short rest.  Most of us are currently at full health, but our max hp won't be restored until the next long rest.

Saturday, July 1, 2017

OAWYM: Desert Strike

Game Date: 7/1/2017
Location: The Game Keep
Campaign: OAWYM, Session 33
Module: Scourge of the Slave Lords
System: D&D 5e
DM: Rusty

The Party:
Halfbeard (Cliff) - Dwarf Fighter
Karzen (Daniel) - Eladrin Artificer
Ulmack (Gary) - Halfling Monk
Val Ravensword (Matt) - Half-Orc Paladin
Velris (Graham) - Half-Elf Warlock

The Session:
We've defeated most of the slave lords, and now we're backtracking through the tunnels to make our way back home. After fighting our way through a large gate, we entered a tunnel that split into two directions.  The smaller tunnel was occupied by seven slavers, who Velris took out with a fireball (his fireball-spewing staff turned out to be the savior of the session).  There were three doors in the hallway, leading to some empty barracks. 

On the other end of the hall was a door leading back to the larger hallway.  Velris peeked through the door and killed another group of slavers with a fireball, and the remaining slavers fled in a panic.  We chased them and picked them off one by one.  Halfbeard tried to take the long way around and attack them from the other side, but sadly we'd finished them off before he got there.

We picked up a wagon and some horses, and led the rescued slaves out of the dungeon.  At this point we had ten former slaves as followers, plus Dame Gold.  We needed to travel through the desert to head back to the dockside town.  On the second day of our trek, we saw a large hobgoblin raiding party, with slaves of their own in tow.

We attempted to set up an ambush.  We placed ourselves in strategic locations and prepared for a fight.  We faced at least fifty hobgoblins, though most of them were low level.  Val failed a stealth check, causing the hobgoblins to investigate.  Then Velris fired off a fireball, and the battle was on.

It was a long, difficult fight, and we almost didn't make it.  Velris had the most kills, by taking out the weaker hobgoblins with fireballs.  But the hobgoblin captains were heavy hitters.  Ulmack went down several times, with Val healing him each time.  Then Halfbeard and Karzen went down as well.  The rescued slaves helped out, but they were too weak to do much.  It took them the entire battle to take out two enemies. 

It finally came down to Velris and Val.  Val kept some of the strongest Hobgoblins occupied, since they had trouble getting through her Cloak of Displacement.  Meanwhile Velris worked on crowd control.  When Velris finished off his opponents, he went to help Dame Gold, who was making death saves by this time.  Val finished off the final Hobgoblin with a Divine Smite.

After the battle, we healed our wounded and counted survivors.  Unfortunately Karzen didn't make it, having failed three death saves.  Dame Gold is still alive, along with four of the rescued slaves.  We looked for a safe place to take a long rest, and ended the session.

Friday, June 30, 2017

Painting Miniatures

So, I've started painting my own miniatures.  I haven't done anything I'm proud of yet, but I thought I'd show off my progress anyway.

I started looking into it because it's hard to find a decent fairy miniature.  I've always wanted to play a Pixie character, and I want to have an appropriate mini when I finally do.  But it's difficult to find any pre-painted fairy minis online.  There's a few good metal ones, but I don't really like metal minis.  Then one of my fellow gamers showed me a plastic Reaper Bones mini he'd painted (part of a familar set), and I had to have it.

Naturally, once I started painting I found it addictive.  Now that I've got my fairy (and a few extra), and I've started painting other familiars (they're cheap) and a few other creatures.  I've been trying a few techniques I've seen online, using washes and such, but I'm just not good at the fine detail work.  It gives me a headache to focus on parts that small, and I can only ask so much of my dexterity.  But I'm enjoying what I'm doing, even if it's not on par with the paint jobs I've seen online.

Making the bases is kind of fun.  I haven't done anything really elaborate, but I have a couple of easy techniques I enjoy.  In the clearance section of a craft store I found some textured green paint that makes things look like grass.  For stone bases, I paint them gray and then spray them with textured stone spray paint.


Fairy Queen




Swamp Zombies

Bat and Bat Swarm


House Cats

Faerie Dragons




Vorpal Bunnies

Wednesday, June 28, 2017

Steal This Idea: Bounty Hunter Campaign

In my Itropa module for NeverWinter Nights, there was a Bounty Hunter Guild.  Once you joined, you could get paid for tracking down fugitives.  I later reused some of the same bounties in the tabletop games I DMed.

I thought it might be fun to post a list of the bounties here, so that others can steal my ideas.  I've copied a lot of the text straight out of the Itropa module.  Note that the rewards and details were designed for a cheesy sci-fi setting, but they could easily be converted into fantasy versions.  The "Wanted Level" indicates the difficulty of the character.  I’m not much of an artist, but I’ve drawn portraits for some of them.

 Name: Doctor Alas Mek
Wanted Level: 18
Reward Offered: 3500 gold credits
Last Seen: BotCo Factory
Description: Doctor Mek, a respected BotCo scientist, was burned beyond recognition in a factory fire.  His co-workers managed to save his life by placing what was left of his body in a robot shell.  Unfortunately there was some brain damage, which the scientiest attempted to fix through cerebral implants.  This gave him a split personality, as the artificial intelligence and the damaged human brain fight for control.  Mek has the ability to emit low frequency pulses which confuse his enemies.
Fantasy Version: An Alta wizard whose consciousness was transferred into the body of an Iron Golem.
DM Notes: Use the stats for a large metal golem, possibly an iron golem or a shield golem.  Give it a few electricity-based spells/powers.  My players faced him in this session.

 Name: Alterra Sarr
Wanted Level: 13
Reward Offered: 2000 gold credits
Last Seen: Trasa Prison (Current Whereabouts Unknown)
Description: Wanted for murdering Jacen Traven, the son of Trasa's Mayor.  Shy and unassuming, Alterra is a quiet farm girl from Fertilund (a farming community), and not the type one would usually suspect of commiting such a crime.  She has already been tried and sentenced to death, but she escaped.
DM Notes: Alterra is actually innocent.  If the players listen to her, she will tell her story.  She was dating Jacen at the time.  The true killer was actually a shapeshifter who altered his appearance to look like Alterra, in order to get close to Jacen.  The shapeshifter worked for the one of the Mayor's enemies.  If the players believe Alterra, and take the time to track down the shapeshifter, they will be in for a much bigger fight.  If they capture the shapeshifter and are able to prove Alterra's innocence, the Mayor will double the reward.

 Name: Analon Leebo
Wanted Level: 9
Reward Offered: 900 gold credits
Last Seen: Trasa Sewers
Description: Leebo is a professional hitman, and an expert with all types of toxins.  He is wanted for assassinating a high-ranking official in Alta.  It is still unknown who hired him for the hit, so try to take him alive.
DM Notes: Give him several types of poison or acid spells/powers.

 Name: Andar Thresh
Wanted Level: 1
Reward Offered: 100 gold credits
Last Seen: Trasa Slums
Description: Wanted for a chain of robberies.
DM Notes: This is just a small-time thug, designed to get players used to the bounty hunting system.  The players will search for him in the taverns on the poor side of town.  Regardless of the order they visit the taverns, Andar will be in the third tavern.  The first two will have patrons who claim to have seen Andar in the other taverns.  When the PCs finally locate him, Andar will start a bar brawl and try to sneak out in the confusion.

 Name: Andoro Korr
Wanted Level: 20
Reward Offered: 5000 gold credits
Last Seen: Inner Eye Caves
Description: Andoro was once a member of the Ynara Extremists, until he decided he preferred money to nature.  He is now a member of the Inner Eye.
DM Notes: There were several criminal factions in the Itropa module.  The Ynara Extremists are a violent group of animal rights activists.  The Inner Eye is a huge underground criminal organization.

 Name: Aurra Jade
Wanted Level: 17
Reward Offered: 2500 gold credits
Last Seen: Unknown
Description: Aurra is a Ris Kiree assassin.  She is well-versed in both science and swordplay, and will often distract her opponents with illusions before slicing them into ribbons.  Approach her with caution; she always has tricks up her sleeve.
DM Notes: In the Itropa module, Norgalla and Ris Kiree are two opposing deities, Ris Kiree being more attractive to evil characters.  The two religions were semi-parodies of Jedi and Sith, which is why Aurra's name sounds so familar to Star Wars fans.  The Jedi reference is also the reason for the science/swordplay combo (or in a fantasy setting, magic/swordplay).  Aurra should be the equivelant of a swordmage, adept at both spells and melee fighting.

 Name: Blakole
Wanted Level: 17
Reward Offered: 3500 gold credits
Last Seen: Alta Prison (Current whereabouts unknown)
Description: Blayton Blakole was once a respected scientist, and was instrumental in the research that led to the invention of the teleporter.  He did a great deal of side research on inter-dimensional travel and phase theory.  In the end his research drove him mad.  He was recently discovered trying to steal equipment from the Science Academy in Alta, and has been on the run ever since.
DM Notes: Blakole should have some sort of teleportation powers, like Misty Step.

 Name: Broono Grum and Broot
Wanted Level: 15
Reward Offered: 2300 gold credits
Last Seen: Desert
Description: Two Grunthians who were once members of the Bounty Hunter Guild, expelled for carrion hunting.  Broono is a weapons expert, and Broot understands little besides strength.
DM Notes: Grunthians are basically Itropa's orcs, though the city of Grunthar accepts citizens of many strong races (no Elves).  Broono is a full orc, while Broot is a half-orc.  A carrion hunter is someone who steals bounties from other bounty hunters.  They wait until a fugitive has been captured by the other hunter, then they find a way to distract the other hunter and steal the captive.  Carrion hunters are considered the lowest form of bounty hunters, and such activity is dealt with harshly by the guild.

 Name: Chane "Gunner" Tonson
Wanted Level: 15
Reward Offered: 2500 gold credits
Last Seen: Various Conflicting Reports
Gunner was once a demolitions expert for the Alta Elite Guard.  However, he liked explosions more than he liked following procedure, until one of his overpowered charges killed some innocent bystanders.  He was thrown off the force, and told never to return to Alta.  Now he lives the life of a survivalist, sleeping in the woods and hunting for food.  He occasionally works as a freelance mercenary/hitman, and is wanted in three cities for various violent crimes.
DM Notes: He lives in a camoflaged shack in the wilds, filled to the brim with weapons and canned food.  In a fantasy setting, he should be some sort of Alchemist, proficient with all sorts of weapons.

 Name: Cyndi the Manslayer      
Wanted Level: 39
Reward Offered: 13000 gold credits
Last Seen: Varous Graveyards
Description: As the captain of the cheerleading squad, Cyndi was always a bit of an airhead.  When she was in her teens, Cyndi was visited by her "Watcher" (an ancient order of salacious old men who enjoy watching teenage girls fight in skimpy clothing) who revealed to her that she was destined to be a slayer of vampires.  But since there's no such thing as vampires, it seemed a pretty empty destiny.  So she killed her Watcher instead, and decided to hunt ugly old men.  Now she wanders the graveyards, hoping to one day come across an actual vampire, or zombie, or even an old guy with a really bad cough.
DM Notes: Obviously this was a parody of Buffy the Vampire Slayer.  The players eventually find her in a graveyard.  She should be statted like a monk, but using wooden stakes as her primary weapon.

 Name: Dante Bloodscale      
Wanted Level: 47
Reward Offered: 13000 gold credits
Last Seen: Fertilund Hills
Description: Bloodscale is Pyrokinetic, which means he has the ability to start fires with his mind.  It is scientifically explainable, but he has instead chosen to believe this is a "calling" from the Dragon Goddess Talo-Ka.  However, he has a tendency to lose control of his powers, which has led to several unfortunate deadly incidents.  One particular disaster resulted in his expulsion from the Talo-Ka religious order.  His current location is unknown, but he has been spotted in the hills near Tero-Ku, possibly plotting his revenge.
DM Notes: Give him every fire spell, but add a layer of unpredictability.  Roll on a wild magic table, or give him a 25% chance of targeting a random area instead of his intended target.

 Name: Dash Thruster
Wanted Level: 13
Reward Offered: 2500 gold credits
Last Seen: Reswoll
Description: Dash has always been fascinated with the possibility of life on other planets.  For this reason, when aliens finally did land, they sought him out to be their first contact.  However, these aliens have proven to be hostile, and yet Dash continues to help them.  He has betrayed his race in order to satisfy his own curiosities about their world.  Dash may be equipped with alien technology, so approach him with extreme caution.
DM Notes: This guy was a Flash Gordon parody.  He had several laser weapons.  He might be harder to work into a fantasy setting.

 Name: Dibny Kestil
Wanted Level: 18
Reward Offered: 4200 gold credits
Last Seen: Alta Prison (Current whereabouts unknown)
Description: Dibny Kestil discovered at an early age that he had a knack for making people laugh.  With this in mind, he joined a local circus.  When the circus went bankrupt, Dibny found other ways to use his talents.  He studied the causes of laughter, refined his skills, and even constructed his own weapons designed to cause uncontrollable laughing.  Then he used his new tricks to go on a crime spree, until he was finally caught in Alta.  He later escaped, and has not been seen since.
DM Notes: In Itropa, his primary attack was Tasha's Hideous Laughter.

 Name: Felinia Nulelve'tner
Wanted Level: 15
Reward Offered: 2200 gold credits
Last Seen: Trasa Mountains
Description: A chetal-lover by nature, Felinia is an accomplished thief who has trained her beloved pets to do her stealing for her.
DM Notes: "Chetals" were Itropa's version of jungle cats.  Felinia is an Elf druid or ranger with multiple animal companions.

 Name: Gandaldore
Wanted Level: 52
Reward Offered: 30000 gold credits
Last Seen: Magic Grove
Description: Gandaldore is a faithful believer in magic, and is constantly trying to convince others as well.  Whenever he senses magic talents in children, he kidnaps them so he can teach them in his "magic school".  In actuality he possesses psychic abilities, as do the children he finds.
DM Notes: This was a parody of Dumbledore, so he should be a powerful wizard.  In Itropa, players had to fight him as well as three strangely familiar children.

 Name: Gar
Wanted Level: 27
Reward Offered: 6000 gold credits
Last Seen: Various Caves
Description: As a reptillian cave-dwelling assassin, Gar is literally a cold-blooded killer.  He is one of the few of his species to venture out of the caves, even if only at night.  Gar has never been seen by human eyes, except possibly by those of his victims.  He is one with the darkness, a shadowy wraith who kills both for fun and profit.
DM Notes: Gar is a lizardfolk rogue/assassin with invisibility or camoflage powers.

 Name: Glognar Elgen
Wanted Level: 13
Reward Offered: 2300 gold credits
Last Seen: Near Valos
Description: This dwarven miner loves cold weather.  He is an excellent tunneller, and he has used his skills to break into shops in both Trasa and Alta.
DM Notes: He is armed with a pickaxe, and has Passwall and other tunnelling spells that allow him to escape easily.

 Name: Jeska Spartan and Purple Mildew
Wanted Level: 20
Reward Offered: 3000 gold credits (1500 for Jeska, 500 for each other band member)
Last Seen: Trasa
Description: A popular music band that often played in the Pleasure Palace in Trasa.
Jeska Spartan (Lead singer) - Originally Jessiana Cole.  Jeska and her band were once exceptional students at the Virtuoso College in Alta.  That is, until a dorm party got out of hand, and the entire group was expelled for lewd behavior.  Never one to let things lie, Jeska attempted to set the college on fire.  The guards managed to put out the fire, but Jeska escaped. She changed her name and formed the band Purple Mildew. The group became very popular until she was recognized, and her band had to go on the run.
Todd Klute (Flute Player) - Has black hair.
Rash Decker (Harpist) - Has red hair, plays the miniature harp.
Drak Wilken (Drummer) - Bald, muscular, has lots of tattoos. Dates Jeska.
DM Notes: In the Itropa module, Jeska's name was Brittany Simpson.  After asking around for tips, all four band members will be found together.  All four are bards, but with different specialties.  My players fought them here.

 Name: Kama Kur
Wanted Level: 15
Reward Offered: 2700 gold credits
Last Seen: Arachna Island
Description: Kama is one of the most ruthless members of the Hell's Fury.  She has held several positions within the organization, including fighting instructor, assault leader, and most recently, programmer of the guard droids on Arachna Island.
DM Notes: The Hell's Fury (listed farther down) is an all-female pirate organization.  Kama is listed separately from the rest of the crew because the Bounty Hunter Guild was added long after most of the players had already defeated the Hell's Fury.

 Name: Krimson Vize
Wanted Level: 13
Reward Offered: 2000 gold credits
Last Seen: Ris Kiree Ruins
Description: Krimson is a fanatical worshipper of Ris Kiree, and is wanted for slaughtering a group of Norgalla worshippers.  He is a master at the use of an Aeon-Sword.
DM Notes: See the description of Ris Kiree under the "Aurra Jade" entry above.  Krimson should be another swordmage, who dresses in black and red.

 Name: Lilith de Fang
Wanted Level: 20
Reward Offered: 3000 gold credits
Last Seen: Trasa Graveyard
Description: Lilith is obsessed with death.  She has murdered several people just to drink their blood, which she believes will gain her eternal life.  She is also wanted on a lesser charge of grave robbing, and has been spotted in Trasa's cemetary several times.  She is completely without a conscience, so approch her with caution.
DM Notes: Think goth chick.

 Name: Captain Merea Scorne and the Hells Fury
Wanted Level: 30
Reward Offered: 4000 (Merea), 1000 (Other Listed Main Crew), 100 Each (Misc Crew)
Description: An all-female pirate crew. Main crew listed below.
Captain Merea Scorne (a.k.a. "The Pirate Queen") - Merea is a Two-blade fighter.  Long ago she was betrayed by man, and now she despises all men.  She gathered together an all-female crew, and now terrorizes the seas.  When they attack another ship, all the male crew are slaughtered.  Mercy is shown to the female captives, and some even end up joining the Hell's Fury.
Bruta Graxx - Half-Orc Fighter, and Merea's bodyguard.
Lyyra Syyr - Drow Wizard, and Merea's advisor.
Risha Thryst - Human Fighter, Merea's top officer, captain of Merea's flagship.
Callexia Galean - Human Druid, and Merea's assassin.
DM Notes: This was an early quest in Itropa, well before most players join the Bounty Hunters Guild.  The players are hired by Madeline Starkraven, a former member of Merea's crew, to find the underwater wreckage of a destroyed Hell's Fury ship.  While at sea, the players' ship is attacked by the Hell's Fury.  The players make their way onto the HF ship, defeat Captain Risha Thryst, and find a map that leads them to the Hell's Fury secret island headquarters.  On the island, they fight lots of pirates, making their way to Merea's throne room.  There, they fight Merea, Lyyra, and Bruta all together.  I DMed a version of this quest here: The Pirate Queen

 Name: Obsidia Pitch
Wanted Level: 14
Reward Offered: 2100 gold credits
Last Seen: Near Ynara
Description: Obsidia is a master thief.  She wears little clothing, and uses no weapons, and relies on her dark skin and stealth abilities to keep from being seen.  She is a martial arts expert, and should be considered very dangerous even though she will be unarmed.
DM Notes: Obsidia is a drow with high stealth.  Her class would be a mix of monk and rogue.  She doesn't wear much clothing because it interferes with her natural camo abilities.

 Name: Rusty Krosion
Wanted Level: 46
Reward Offered: 25000 gold credits
Last Seen: Alta Outskirts
Description: Everyone is the master of something, and Rusty is the master of, well, rust.  His most recent arrest involved a catastrophic visit to a "chain-metal-bikini fashion show".  But of course it's difficult to keep him behind bars (metal ones, anyway), and he was last seen fleeing from Alta.  Be very careful in trying to capture this one, his ability to decay metal can easily leave you armorless and weaponless.
DM Notes: In the Itropa module, Rusty was a reskinned rust monster.

 Name: Skyrene Linnealinae
Wanted Level: 5
Reward Offered: 500 gold credits.
Last Seen: Koramil Forest
Description: Wanted for taking her love of animal rights too far, this elf is wanted for killing hunters.
DM Notes: Another low level bounty for beginners.  She is an elf ranger who lives in the forest.  If the players go into the woods dressed as hunters and act like they are hunting game, she will find them and attack.  My players fought here here.

 Name: Super Hero Man
Wanted Level: 45
Reward Offered: 15000 gold credits
Last Seen: Isla Morpha
Description: Born in Alta at a very early age, mild-mannered Soop R. Hiroman has been a lover of children's literature for most of his life.  Soop especially enjoyed the fantastic illustrated tales of "super heros", beings with extraordinary powers who fought evil.  Soop always wished he had super powers of his own.  When he was nine years old, he was visited by the powerful alien overlord Chikar, who came to Soop's home specifically to bless him with his birthright, a fully array of superhuman abilities.  However, unable to get through the mess in Soop's room, Chikar left without meeting him.  When Soop was twelve, he was standing in a vat of mutagenic chemicals when he saw his parents get gunned down in a dark alley.  Meanwhile, a chunk of radioactive rock from outer space (actually a piece of Soop's home planet which had blown up years before, though Soop has no idea he's really an alien) hit him in the forehead, triggering some latent mutant abilities that had already been lying dormant in his body all these years.  Soop found that now possessed a wide variety of super powers, but he was also stricken insane.  He now believes he is in a comic book.  He has destroyed buildings in several cities, fighting imaginary heros in his delusional state.  He must be found and contained before he does even more harm, both to himself and others.
DM Notes: Have fun with it.

 Name: Thaco Ahrmarclauss
Wanted Level: 36
Reward Offered: 20000 gold credits
Last Seen: Grunthar Desert
Description: Thaco is an ex-soldier of the "Stone Army", the last line of defense for the city of Grunthar.  Thaco went AWOL after he fell in love with an elven slave, and committed high treason in setting her free.  The slave was killed during the rescue, and Thaco went into a rage, killing several Grunthian soldiers.
DM Notes: Thaco has an incredibly high AC, but is weak to everything else.

 Name: Throk One-Tusk
Wanted Level: 4
Reward Offered: 400 gold credits
Last Seen: Grunthar Fighting Arena
Description: A former Trasa guard who was wanted for stealing an expensive item.
DM Notes: After stealing an expensive bauble, Throk ran to Grunthar and sign up for a fighting tournament.  Arena fighters are kept sequestered until the fighting tournament, to prevent gamblers from having them injured.  The only way for the players to face Throck is to enter the tournement themselves.  My players fought him in this blog.

 Name: Timmy the Tot
Wanted Level: 12
Reward Offered: 2000 gold credits
Last Seen: Recently seen in Trasa, Grunthar, and Valos
Description: Timmy looks like a young human boy, but he is actually an adult.  He has a condition which prevents him from aging.  He uses his "cute kid" persona to con people out of money.  He is sometimes seen with a mentally-challenged man named Garn, who suffers from a severe case of giantism.
DM Notes: In a fantasy universe, Timmy and Garn are probably a halfing and half-orc.

 Name: Ursa Oso
Wanted Level: 20
Reward Offered: 5900 gold credits
Last Seen: Trasa Mountains
Description: Ursa grew up in the wooded mountains near Trasa, and developed a love for bears.  The bears in those woods grew accustomed to his presence, and eventually they would even follow his orders.  Whenever hunters entered those woods, Ursa and his bear friends killed them one by one.  Now Ursa is something of a local legend, the wild bear-man of the mountains, who keeps the woods clear of hunters.
DM Notes: Probably a druid, who dresses in bear furs.

 Name: Valindra Melin
Wanted Level: 18
Reward Offered: 5300 gold credits
Last Seen: Ynara Forest
Description: Valindra is a member of the Ynara Extremists, a militant group of nature protectors.  She hates to see animals harmed or even kept in captivity.  She was caught poisoning the meat supply at a prominent Alta restaurant, but she escaped.  She now lives in the forest, killing hunters one by one, but occasionally she still pops up in the major cities to cause a little havoc.
DM Notes: Another elf, similar in theme to Skyrene listed above.

Name: Victoria Vixen
Wanted Level: 42
Reward Offered: 14000 gold credits
Last Seen: Valos
Description: Vixen started out as a waitress at Eros Roddick's Pleasure Palace in Valos.  She hoarded her money until she was able to buy her way out of Valos, and became a high-paid fashion model in Alta.  For a while, she was the poster girl for Ziza's Zenzations, a Trasa-based clothing business.  Now she makes a living posing for men's holos.  She enjoys reading, raquetball, and shopping.  Her turn-ons include candlelight dinners, long walks on the beach, and men who aren't afraid to cry.
DM Notes: Victoria is basically a succubus, with a lot of charm spells.  My players faced her in this session.

I don't have portraits for the rest of these.

Name: 4Q-3000
Wanted Level: 24
Reward Offered: 6400 gold credits
Last Seen: BotCo Factory
Description: This robot was originally a BotCo series 4 war machine.  It's head, however, is from the IQ-3000 series, a prototype robot designed to use artificial intelligence combined with elements of human emotions.  The series was scrapped because the prototypes acted erratically, and the only emotions they emulated with any regularity were anger and greed.  How this head came to be placed on this body is not known.
DM Notes: My Itropa module had a lot of robots in it.  You might be able to convert these bounties to a fantasy setting using golems and such, but it's probably not worth it.

Name: Aldo
Wanted Level: 34
Reward Offered: 10000 gold credits
Last Seen: Never
Description: Aldo is yet another master thief.  He is not very strong, not very intelligent, and not very charasimatic.  He isn't very good in a fight, and by no means has anyone ever considered him a threat.  However, he does have one really good talent - he is a master at staying hidden.  He has never been seen at all, by anyone.  He could be any race, either gender, no one knows.  The only reason his existence is even known is that he always leaves a slip of paper at the crime scenes, with the words "Aldo Was Here" scrawled on it.  No one know his current whereabouts, but whereever he is, he's probably VERY hidden.
DM: This one was a parody of Where's Waldo.  He was the hardest bounty to find in the module, and I'm not sure if any of my players ever actually succeeded in finding him.

Name: Astral
Wanted Level: 19
Reward Offered: 5500 gold credits
Last Seen: Tero-Ku
Description: Astral is a high priestess of Talo-Ka, the dragon-goddess of Exotera.  She believes her natural psychic abilities are divine gifts, meant to be used to punish all nonbelievers.
DM Notes: The Itropa setting was designed around the idea that real magic doesn't exist, but a lot of characters believe in it.  So a lot of characters who were born with psychic powers but believed they had been blessed by the gods.

Name: Doomy Snorf
Wanted Level: 32
Reward Offered: 9000 gold credits
Last Seen: Peyo's Folly
Description: Nestled away in the forest, tucked away where no one can find it, lies Peyo's Folly, the snorf village.  Snorfs are simple yet secretive creatures, and don't care for outsiders.  A single snorf is weak and easy to defeat, but when they attack en masse, they can present a major problem for those who are unprepared.  But what do the snorfs (or "snorves" if you prefer) do when attacked by something very large and powerful?  They send in Doomy Snorf, who is more than capable of handling large problems.  This snorf means business.
DM Notes: One of the first easter eggs I put in Itropa was a hidden area called "Peyo's Folly", which was filled with little blue people called Snorfs. 

Name: Gludge
Wanted Level: 40
Reward Offered: 16000 gold credits
Last Seen: Sewers
Description: Gludge is a carrier of several highly-contagious deadly diseases.  He will probably be dead within the year, but in the meantime he wants to take as many people out with him as he can.  Try not to touch him with your hands.
DM Notes: You find him in the sewers, just follow the trail of dead rats.  Any PC who connects with a melee attack must make a CON check to avoid disease. 

Name: Khan Carne
Wanted Level: 41
Reward Offered: 17000 gold credits
Last Seen: Trasa Mountains
Description: Carne was once a wealthy Alta socialite, born with a silver spoon in his mouth and exquisite silk diapers on his rump.  Every year he and his friends took expensive vacations in exotic locations, participating in dangerous extreme sports.  From skiing in the Frozen North, to hiking across the Reswoll Desert, to running with the bullettes in the Fertilund Hills.  One year they were camping in the Kora Forest when they were attacked by Elven Extremists from Ynara.  Carne and his friends took refuge in a cave, but their attackers caused a cave-in, trapping them inside.  Carne's girlfriend was mortally wounded by the falling rocks, and the rest of the group was forced to eat her body to survive.  No one knows what else happened in that cave, but when Carne finally dug himself out, he was the only survivor.  The bodies of his friends were later found in the rubble, and all appeared to have been eaten.  Carne now has a taste for human flesh, and will eat nothing else.  Now he wanders across Charta, feeding on any human he can capture.
DM Notes: A Hannibal Lechter parody.  He wears clothing made of human skin. 

Name: Kil Stonesthrow
Wanted Level: 12
Reward Offered: 1800 gold credits
Last Seen: Mil Forest
Description: It's hard to tell because of his tiny stature, but Killian Stonesthrow was once a normal-sized elf.  He was a student at Alta's Academy of Science.  For his graduate thesis, he attempted to design a shrinking machine.  It worked, but the process only worked one way... something he learned only after he tried it on himself.  Further attempts at regaining his proper size only made him smaller.  In a fit of rage over losing his standing in the scientific community, he turned his machine on several of his peers, shrinking them into nothingness.
DM Notes: He's basically a brownie-sized elf who fights with a slingshot.  He carries a device that can cast Reduce (from the Enlarge/Reduce spell).

Name: Lifepurge.exe
Wanted Level: 33
Reward Offered: 8000 gold credits
Last Seen: Bounty Hunter Guild Holotrainer
Description: Lifepurge is a computer virus that has somehow infected the holotraining program in the Bounty Hunter Guild.  The Guild's best programmers have been trying to find a way to purge the virulent code, but until then the only way to combat it is to fight it physically, while the Holotrainer is running.  It has shown up in all of the programs at one time or another, so you will probably have to search them all in order to find it.
DM Notes: Another one that will be hard to translate into your fantasy campaign. 

Name: Lord Razer   
Wanted Level: 37
Reward Offered: 11000 gold credits
Last Seen:  Ris Kiree Temple, headed towards Valos
Description: Razer is one of the grand masters of the Ris Kiree religion.  He posesses great skill with the AeonSword, as well as incredible telekinetic abilities.  Krimson Vize and Aurra Jade were both personal students of his.  The recent captures of Vize and Jade by a member of the Bounty Hunting Guild has prompted Razer to act out with maniacal rage.  This reward has been posted by the Guild itself, to protect it's members from Razer's psychotic fury.
DM Notes: This one was made to look a bit like Darth Vader.

Name: Lucre Gold       
Wanted Level: 45
Reward Offered: 16000 gold credits
Last Seen: Various fighting arenas
Description: Lucre was once a famous fighting promoter, who made snorf-loads of money organizing fights all over Charta.  But organized fighting gradually became harder to promote.  Trasa started improving it's "historical" image, Alta decided hand-to-hand combat was brutal and built a robot arena instead, Valos patrons tended to sneak in to events rather than pay, and Grunthians only liked to work with other Grunthians.  Finally Lucre was stuck with a large roster of professional fighters, and nowhere for them to fight.  Finally he turned to crime - with a team of fighters like his, he had no trouble organizing a small criminal syndicate.
DM Notes: Lucre does not result to fighting himself, but he is always accompanied by boxers.

Name: Luminos
Wanted Level: 55
Reward Offered: 25000 gold credits
Last Seen: Trasa Outskirts
Description: This is a malfunctioning Lumobot who has been randomly killing people with bursts of electricity.  Trasa's robot guards managed to get the lumobot out of the city, but it continues to wreak havoc on the countryside.
DM Notes: In Itropa, Lumobots were small flying orbs that gave off light and delivered messages.

Name: Riith
Wanted Level: 22
Reward Offered: 6000 gold credits
Last Seen: Valos
Description: Very little is known about Riith, except that she is a cold-blooded silent killer.
DM Notes: I don't even remember.

Name: Saran Amus
Wanted Level: 37
Reward Offered: 10000 gold credits
Last Seen: Valos
Description: When Saran was a teen, she was brutally attacked and tortured by a group of male Inner Eye thugs.  She lost her right arm in the process, and gained a deep hatred for all men.  When she reached adulthood, she had what was left of her arm replaced with a robotic one, but ending in an energy cannon instead of a hand.  She then became a bounty hunter, but she would only hunt males, and she would bring them back dead more often than alive.  She was expelled from the Bounty Hunter Guild for failure to act within the rules, and now she makes a living as an assassin.
DM Notes: Surely I don't have to tell you what video game character inspired this idea.

Name: Shok Vrurk   
Wanted Level: 51
Reward Offered: 20000 gold credits
Last Seen: Grunthar
Description: Shok is the product of Grunthar's first attempt at a cybernetics program.  Unfortunately, Grunthar's scientists are not exactly rocket scientists (or even cybernetics scientists), and there were a few minor side-effects to the procedure.  For example, uncontrollable rage and an unusual amount of electric discharge.  He was last seen wandering the desert, shocking anything that got near him.
DM Notes: An electricity-themed insane guy.

Name: Sullax       
Wanted Level: 43
Reward Offered: 15000 gold credits
Last Seen: Silent Hollow
Description: Sullax received the Mark of the Dark Lord after meditating in a storm of Hellfire.  In his mind, anyway.  In actuality he was disfigured in a grilling accident, while cooking grazelle-burgers for his daughter's sixth birthday party.  He wears a skeletal mask to strike fear in the hearts of ordinary mortals, and because he's now a freaking loon.  Oh yeah, and he wants to take over the world or something.  Despite his obvious mental handicaps, however, he is not to be underestimated.  He has a very powerful psychic ability - the power to make other beings die instantly.  If you face him, make sure your mind is heavily shielded from psychic powers.
DM Notes: In Itropa, he looked like Skeletor and could be found in an old graveyard.

Name: Tekal Bort
Wanted Level: 16
Reward Offered: 2400 gold credits
Last Seen: Valos
Description: After losing his arms to frostbite while digging his way out of an avalanche, Bort borrowed money from a crime boss to pay for his new robotic arms.  He is still in debt from the surgery, and has turned to a life of crime to make the payments.  His arms enhance his strength and contain hidden weapons.

Name: Throktar        
Wanted Level: 37
Reward Offered: 12000 gold credits
Last Seen: Isla Morpha
Description: Throktar was once an Isla Muta scientist by the name of Irwin Throndork.  He was both weak and shy, and he was always getting turned down by women.  So he tried to improve his physique by going to the gym... but he kept getting beat up by the other members.  So he tried lifting weights at home... but he sprained his wrist.  So he tried steroids... but he was allergic.  So he took the next logical step... he exposed himself to a powerful radiation.  Now he is much stronger and much taller... but now the women run from him screaming.
DM Notes: He is now a huge misshapen monster.

Name: Ug
Wanted Level: 35
Reward Offered: 10000 gold credits
Last Seen: Desert
Description: Ug is the strongest barbarian in Grunthar.  Unfortunately, he is also the dumbest.  Given Grunthar's emphasis on power over intelligence, he could easily have won the annual fighting tournament and become the leader of Grunthar.  Fearing the competition, the Grag Prime Arathnon tricked Ug into self-exile, by pointing towards the desert and saying, "Look!  Candy!"  He remains there to this day.  Warning: Ug may be dumb, but he has a terrible temper.  Don't make him angry.  You wouldn't like him when he's angry.

Name: Unaarn
Wanted Level: 12
Reward Offered: 1850 gold credits
Last Seen: Near Caoerovia
Description: Unaarn is a Marae Extremist who despises all other sentient life forms.  He is wanted by the governments of both Trasa and Caoerovia for destroying a Trasa building, thereby jeopardizing the already-shaky peace the two towns share. 
DM Notes: The Marae are a race of shapeshifters in Itropa.  In D&D they could probably be changelings.

Name: Vana & Vena Kai
Wanted Level: 9
Reward Offered: 1500 gold credits each
Last Seen: Tero-Ku
Description: The Kai Twins are a pair of assassins from Exotera.  They share a telepathic bond, and are rarely seen apart.  Each has been captured seperately several times, only to escape with the help of the free sister.  For this reason, reward for this bounty will only be presented if both are caught.

Name: Vraxx
Wanted Level: 28
Reward Offered: 6000 gold credits
Last Seen:
Description: Marae, personal bodyguard of Vermon.
DM Notes: Teykor Vermon is the leader of Valos.  In the Itropa module, Vraxx is the shapshifter who framed Alterra Sarr.

Name: Xox
Wanted Level: 19
Reward Offered: 4500 gold credits
Last Seen: Near Caoerovia
Description: Xox is a shapeshifting thief, who uses his abilities only for profit.  He lives only for money, and will commit any crime for the right price.