Saturday, October 30, 2021

Daggerford: Run Away! Run Away!

 Game Date: 10/30/2021

LocationRoll20
Campaign: Daggerford, Session 22

SystemD&D 5e
DM: Mike

The Party:
Azul (Cliff) Dragonborn Fighter
Nikolice Gomez (Steven) - Human Fighter
Khemed (Rusty) Half-Elf Wizard
Navine/"Spider" (Steve) Elf Rogue
Vanya Bennett (Matt) Half-Elf Bard

The Session:
When we left off, we had cleared out some tombs, encountered Khemed/Arvik's "allies", and found a magical portal to Thay.  We used the portal to send a letter to the Lich King of Thay, asking to meet him in Waterdeep (it wasn't my idea).  Meanwhile, Azul noticed some fire elementals approaching from a room to the West.  Roll initiative.

Shortly after the battle began, a Red Wizard showed up and joined the fight.  The fire elementals set Nikolice on fire, and he climbed to the top of a statue.  Khemed went down in flames.  Azul hit all three enemies with his lightning breath.  An Ice Devil showed up, answering our letter.  It asked to see Avrik, and Nikolice pointed towards his unconscious form.

Nikolice leapt off his statue, flipping over a fire elemental and and attacked the Red Wizard.  Shortly thereafter, the real Avrik Zaltos showed up with a couple of minions.  It turns out the Ice Devil and the fire elementals were not friends, and they fought each other.  

The Ice Devil killed one of the elementals, and the real Avrik cast Banishment on the other.  Azul attacked the Red Wizard, but just took out his mirror images.  Nikolice then used an action surge to hit the Wizard four times, who then fled.  On Vanya's turn, she pointed the Ice Devil to its true enemy, the real Avrik Zaltos.  The Devil took out one of Avrik's guards, but Avrik managed to banish the Devil.  Azul and Nikolice pursued the lesser Red Wizard, and finished him off.  

One of real Avrik's guards, a Wight, attacked the party as we were regrouping.  Azul charged the creature and killed it.  At this point we knew we were being pursued by forces beyond our ken, so we started a hasty retreat.  We had found some iron coins, and used them to open some safes.  Azul found a jade frog statue and grabbed it; in other safes we found several unidentified potions, some gauntlets, and a battered copper chest.  

On level 2 we accidentally caught the attention of three earth elementals.  Nikolice tried throwing random flasks at the enemies.  Instead of fighting them, we fled towards a secret door we'd discovered a few sessions ago.  We went outside, meeting a couple of NPC Dwarf friends of ours.

We took a long rest, and identified our loot.  The flasks turned out to be Potions of Climbing, Growth, Fire Breath, and two Healing Potions.  The gauntlets turned out to be Gauntlets of Ogre Power, which Nikolice equipped.  The battered copper chest contained a smaller silver chest, which contained a smaller electrum chest encrusted with gems.  Inside the electrum chest was a velvet Bag of Holding containing 200 platinum pieces and an empty flask.  The Jade Frog was a Figurine of Wondrous Power.

Thus endeth the session.

Wednesday, October 13, 2021

Why I Prefer 5e

Everybody wants different things out of their tabletop RPG. For myself, there are two factors that tend to impress me: Simplicity, and lots of playable races. Which is kind of funny, because those two factors - while not incompatible - often represent opposite ends of a system's design goals. I mean, Pathfinder (1st Edition) had a ton of playable races once you got into its splatbooks, but I found the system itself a little too simulationist for my tastes.

The reason I want a lot of playable races isn't because I play a wide variety of them. It's because it increases the odds of me finding a species I really love. I like fey creatures like Fairies and Dryads, plus I have a thing for cat people like Tabaxi. Rarely are these races found in an RPG's core rulebook, so a game has to be fairly prolific for it to include them.

And the reason I like simplicity... well, that's mostly because the more RPGs I try, the more difficult it gets to keep all the rules separate. When 3.5 was current, I learned it inside and out. Parts of it were more complicated than they needed to be, but that didn't bother me at the time because as far as I was concerned, D&D 3.5 was the world's only RPG. But with each new system I learned, it became harder and harder to keep them all straight.

I liked 4e at the time, because it was easier (for me) to create a character. While 3.5's classes all had their own sets of rules, 4e pretty much just had one set of rules governing all classes. Yes, a 4e fighter was slightly more complicated than a 3.5 fighter. But once you learned to play a 4e fighter, you could play any 4e class with ease. Unfortunately, 4e's drawbacks outweighed its simplicity, and that's when my groups began experimenting with other RPGs.

I glommed right onto 5e. For my money, it's the perfect balance between options and simplicity. My experience may not be as varied as some, but I have played a decent range of games. I've played games with fewer rules, but they didn't have enough character options. I've played more complicated games, and it took over an hour to build a character.

But here we get into the argument of "what even is simple, anyway"? I got into an online discussion a few weeks ago about earlier editions of D&D. I maintain that 5e is easier to learn, mostly because I've tried to learn earlier editions and found them to be about as easy as studying calculus. My opponents kept pointing out the page count of OD&D - instead of a giant PHB, its rules were confined to what was practically a pamphlet.

And you know, that would be fine, except that OD&D wasn't even a complete system. D&D's original release was more of a spin-off. It assumed you already knew the rules of two other games (Chainmail and Outdoor Survival). It didn't set out to create a brand new game, it was just a way to converting a mass combat game into a dungeon delve.

But that's just trivia, and doesn't really prove my case. The truth is, what one person finds simple, someone else finds complicated. As far as I'm concerned, truly enjoyable tabletop RPGs started with the d20 System. Any RPG that uses THAC0, to-hit tables, or any system where having low AC is better, automatically loses all of its simplicity points. 

This is how you play an RPG: You roll some dice. You add some modifiers. You try to get a result higher than a target number. Boom, period, that's it, done. This isn't golf, high numbers are always better. I'm not blaming older RPGs for being clunky, I know it took a while to streamline the rules. Older RPGs hold an important place in history, and without them we wouldn't have the games we have now. They should be respected and honored, but I'll be damned if I'm going to agree that they're "simple".

But again, that's just my opinion. Simple is in the eye of the Eye Tyrant. Personally I consider a system simple if it's easy for me to build a character. As long as you're not the DM, then you can learn most of the rules while playing. But building a character is one of the first things you have to do in a game (unless you're using pregens), and the process usually gives you a good idea of how complicated the system is going to be overall.

In D&D 5e, I can build a character in 5-15 minutes, depending on the class. Magic users take the longest, because of spell selection. And sure, you can draw it out if you want to nitpick over your equipment or whatever. But it's still one of the fastest and easiest experiences I've had with character creation. I've played some retroclones that took even less time, but it came at the cost of character options.

I frequent a lot of RPG message boards, and I see a lot of young people who want to start playing D&D, but find the size of the PHB intimidating. Most of them don't realize how little of the PHB you have to read in order to play. Sure, you'll want to glance through the races, classes, and backgrounds, until you know what you want to play. But you only have to really read the the race, class, and background you actually pick. That's probably less than 10 pages. That's enough to get your character started.

You'll want to spend a few minutes in the equipment chapter if you don't like the default gear. If you play a magic user, you'll have to read through some spells and the rules on spellcasting. Personally, I'd just make my first character a fighter and save the more complicated stuff for later. You'll probably want to read up on combat (9 pages) and maybe the chapter on adventuring (6 pages), though you can learn this stuff while playing.

Sure, it's more than you have to read to play Monopoly. But my point is, the majority of the book is stuff you can skip for now. You don't have to read all the classes, races, and backgrounds that you aren't going to play yet. There's nearly 80 pages describing spells alone. Even if you're playing a Wizard, you only need to read the spells you're thinking of taking at level 1.

There's a big push right now to get people to try RPGs other than D&D. Honestly I'd love it if people tried more RPGs, but I find the movement itself to be kind of insulting and gatekeeper-ish. It's all "Only noobs still play D&D" and "Real gamers don't play a game just because it's the most popular" or whatever. Surely there's a better way to convince people to play your favorite RPG. Maybe you could try... I don't know... mentioning the names of the systems you want them to try? And then maybe explaining what's so good about them? You know, stop putting everything down and actually stand up for something?

And every blasted one of them thinks they're putting forth this idea for the first time. "Did you know there's other RPGs besides D&D?" Well, duh, it's the 14th meme you've posted on the subject this week. If I didn't know before, I do now. But did you know that your geekier-than-thou attitude actually makes people less likely to try whatever system you're trying to push? And did you know that it's perfectly possible to try a wide variety of RPGs and still prefer D&D?

Anyway, I'm not claiming D&D 5e is the best tabletop RPG out there, or that it's even the best version of D&D. "Best" is a nonsense word when talking about personal tastes; it's not like there's a best flavor of ice cream that all people can agree on. There are things even I preferred about 3.5, and believe it or not, there's even a couple of things I miss from 4e. And if I were playing a different genre, like sci-fi, there's a few other systems I'd look at first before trying to shoehorn it into 5e (though I do want to try Star Wars 5e sometime).

But personally, for the kind of games I like to play, D&D 5e is my favorite. It's easy to learn and teach, character creation is fast, and it's flexible enough that you can make it crunchier if you choose to do so. Yes I've tried other RPGs. Yes I liked some of them. Yes some of them are better for telling certain kinds of stories. Yes I will continue to try other games.

But when I say "I prefer 5e", it's not because it has the "Dungeons & Dragons" brand name printed on it, or because I'm afraid to try something new. When I say "I prefer 5e", it's because I've tried other systems and found them lacking something I find important, even if others do not. I realized long ago that my priorities are different than most people's.

So sure, if you have any other systems you think I should try, comment below. I can't promise I'll be able to get a group together to try it, but I will at least read through the system with an open mind and give it an honest appraisal. Just don't be surprised if continue to prefer 5e.

Saturday, October 2, 2021

Daggerford: Speaking in Tongues

Game Date: 10/2/2021

LocationRoll20
Campaign: Daggerford, Session 21

SystemD&D 5e
DM: Mike

The Party:
Azul (Cliff) Dragonborn Fighter
Nikolice Gomez (Steven) - Human Fighter 
Khemed (Rusty) Half-Elf Wizard
Navine/"Spider" (Steve) Elf Rogue
Vanya (Matt) Half-Elf Bard

The Session:
When we left off, we were exploring some Dwarven tombs.  In one room we grabbed an idol, setting off a poison gas trap, but everyone got out of the room before taking any damage.  In the next crypt, we found a skeleton made of gold, and took it.  Another crypt contained hundreds of tiny diamonds, and three bizarre monsters.

The three Xorn gibbered in an alien language.  Vanya understood them through a Tongues spell.  They were more interested in eating the diamonds than eating us, but we weren't totally off the menu.  We rolled initiative.  These creeps could make four attacks per round, dropping Nikolice and Navine pretty quickly.  Khemed dropped a fireball into the room, hitting all the Xorn but also hurting some party members.

On Vanya's turn, she offered the Xorn a truce.  They stopped attacking us, ate the diamonds, and left.  We picked up a few bits of treasure and Nikolice's spleen, and took a short rest.  In another crypt we found the body of a Dwarf wearing a gold Death Mask, but left it alone.  The last crypt contained a very large suit of armor.  It stood, wielding a giant hammer, and everyone fled the room.

It got stuck in the doorway, giving us time to get a few hits in before it reached us.  Azul delivered the killing blow, releasing a swarm of zombie stirges, which Vanya took out with a Shatter spell.  Now done with the tombs, we explored more of the dungeon.

In one hallway we found a large marble door.  Investigating the door, we realized it was trapped in such a way as to crush people who try to open it.  In another chamber, we encountered a wary Dwarf.  She saw we were carrying the gilded skeleton of one of her ancestors, and guilted us into giving it back.  Pretty much done with this level, we headed for the stairway.

At the top of the stairs, Navine snuck up ahead and eavesdropped on a couple of Red Wizards, who argued about whether Khemed was truly who he had been claiming.  We went around the corner and engaged them in conversation.  They asked a lot of leading questions, subtly testing Khemed, but we covered for him as best as we could.  We split the party, with Nikolice and Navine sitting down to eat with the Red Wizards.  Khemed, Vanya and Azul headed further into the hallways.  

In one room, four Dwarf statues appeared to watch us.  To the North, a short hallway led to Dwarven barracks.  A giant skull occupied one corner of the room, filled with green flame.  GREEN FLAME!  Khemed identified the skull as a magical portal to Thay.  Khemed called for Nikolice, needing to use his abilities.  

We had to call the session there.  There is no game in two weeks.  Next session should be 10/30.