Location: The Game Keep
Campaign: Shattered Star, Session 28
System: D&D 5e
Bjertha Brawlbaker (Matt) - Dwarf Fighter
Carlie Nackle (Chere) - Gnome Wizard
Fellany Mertien (Cliff) - Human Fighter
Maruca (Daniel) - Human Ranger /Cleric/Rogue
Slancio Brioso (Matt, Subbing for Thomas) - Human Bard
Tai Lindro (Angela) - Human Monk/Warlock
When we left off, we were exploring the Black Keep in the pocket dimension. We had just finished fighting a pair of Hungry Fogs and a Manananggal (porcupine guy). It was a tough encounter which left us low on hit points. Today we continued to explore the keep and get our asses kicked.
At first it looked like it was going to be a deadly battle, especially when he cast Cloudkill. But we managed to break his concentration enough to dispell the effect before it did too much damage. We took him out quickly, possibly using more resources than we should have because he looked tougher than he really was. Still, we were hurting, and we decided to attempt a short rest. We suspected it wouldn't work, but we had to be sure.
Once we'd killed four of them, a door opened and the Dark Rider entered. He wielded a spinal column as a flail, and rode a rather bitey horse. We were doing well at first, but then he used his signature move. He hurled his head at us, doing huge area damage (41 damage, half on a save). This brought Bjertha down to zero, and the Rider took Bjertha's head and put it on his belt.
Carlie hit the Dark Rider with a lightning bolt, bringing him down just low enough for Fellany to finish him off. The party finished off the final two Mastiffs, and pondered what to do next. They took stock of all the healing potions left in the party and downed a few. Then they put Meruca's and Bjertha's bodies into a bag of holding. They considered heading back, but we'd been warned not to leave the pocket dimension unless absolutely necessary. We'd already killed the Rider, what could possibly be worse here?
Tai used healing potions to revive Slancio and Fellany. They kept exploring, with Tai scouting ahead. In one room there was a statue of the Rider, and a musical instrument hanging on the wall. Tai was afraid it might be a trap, so she left that room alone. On another wall in the keep, there was a small round stone. It was the same size and shape as some marbles we'd found earlier. Touching a marble to the stone on the wall caused the stone to fall off, so they kept it. Then they went around collecting other similar stones they'd noticed.
In one room there was a pool, with something magical underwater. Tai stepped into the pool and was attacked by three Mohrgs. These long-tongued skeletons grappled Tai, while Fellany ran to her rescue. Fellany grabbed Tai and pulled her out of the room, but fearless Tai just ran right back in and kept fighting. They soon realized the Mohrgs were vulnerable to bludgeoning damage, so Fellany switched to her flail.
We ended the session there. Bjertha, Meruca, and Carlie are dead. Slancio, Fellany, and Tai are at zero hit points but still breathing. We've been instructed not to roll up new characters, so we'll just have to see how things unfold next session.
Our next session isn't until July 11th. For those interested, June 20th is Free RPG Day.