Showing posts with label Mistcutter Isle. Show all posts
Showing posts with label Mistcutter Isle. Show all posts

Saturday, May 1, 2021

Daggerford: Mistcutter Isle (Part 4)

Game Date: 5/1/2021

Location: Roll20
Campaign: Daggerford, Session 15

System: D&D 5e
DM: Mike

The Party:
Azul (Cliff) Dragonborn Fighter
Khemed (Rusty) Half-Elf Wizard
Neven (Steve) Elf Monk
Sylvester (Steven) Drow Warlock/Doctor
Vanya (Matt) Half-Elf Bard

The Session:
When we left off last week, we had inadvertently helped the villain by activating the evil magic altar.  Go us!  Today we began session 4 of our increasingly inaccurately named "one shot".  The big boss - an evil Naga - approached the party.

Khemed engaged her in conversation, offering to be her apprentice, while the rest of us reunited at the bottom of the pit.  The Naga asked Khemed to prove his loyalty by killing one of his allies.  

Meanwhile, Sylvester attempted to contact The Great Old One using an incantation.  He offered to devote his life to vanquishing his patron's enemy, Lolth.  He ended up summoning "Jubilex, the Faceless Lord", who took over his body.  

The Naga engaged Jubilex, so they fought one-on-one for a while.  Khemed focused his attacks on our ally Germonme'.  Sylvester cast Tasha's Hideous Laughter on Khemed to keep him from casting more spells.

One of the treasures we picked up last session was a musical instrument that Vanya used to cast Call Lightning on the Naga.  Jubilex cast a Hold spell on the Naga.  Neven went down a couple of times in the battle, and Azul rushed to protect him.  Khemed summoned an Allosaurus, using an item from earlier in the campaign.

Jubilex dealt the killing blow on the Naga, but we weren't out of the woods yet.  Azul picked up Neven's unconscious body and fled towards the exit.  The summoned Allosaurus downed Germonme', then charged Jubilex.  It wasn't able to damage the demon, however.

While the rest of us were fleeing, Neven decided to stay behind to destroy the altar.  Jubilex finished off the Allosaurus, and headed toward the altar to claim it for himself.  Neven dove into the pit, smashing both himself and the altar upon landing.

There was a flash of light, and Jubilex was dispelled.  The dungeon started to collapse, and the survivors fled through the tunnels.  Azul, Khemed, and Vanya made it back to the ship and set sail.  

Sylvester and Neven will be remembered fondly.

2700 XP for the survivors.

Saturday, April 17, 2021

Daggerford: Mistcutter Isle (Part 3)

Game Date: 4/17/2021

Location: Roll20
Campaign: Daggerford, Session 14

System: D&D 5e
DM: Mike

The Party:
Azul (Cliff) Dragonborn Fighter
Khemed (Rusty) Half-Elf Wizard
Neven (Steve) Elf Monk
Sylvester (Steven) Drow Warlock/Doctor
Vanya (Matt) Half-Elf Bard

The Session:
Last week we left off right before the boss fight.  We decided to take a long rest next to the creepy well.  A few hours into our rest, we started hearing some loud noises, and saw some eyes watching us from the dark.  A small monkey stood in the hallway, holding something in its hand.  We gave it some food, and befriended it.  It was holding what looked like a small doll made of sticks.

We saw a second monkey peeking out from farther down the hall, and came to join the party.  More eyes glowed from the distance.  Eventually we had a full monkey party going, with a variety of different types of monkeys.  

They all held similar stick objects, with a skull on one end and a triangle on the other.  The objects looked similar to an iron key Sylvester found earlier on the island.  Sylvester pulled out his key and showed it to them, and the monkeys swarmed him.  

Khemed cast Sleep on the swarm.  We realized there was an arcane eye watching us from the ceiling, and Sylvester destroyed it with Eldritch Blast.  Then he set the sleeping monkeys on fire, and we attempted to finish our long rest.  More loud noises interfered with our sleep, but we waited it out.

We proceeded to the giant room at the end of the North hall.  The room had an open ceiling.  Three trolls were feasting on a dead Allosaurus.  We rolled some bad stealth rolls approaching the room, but they were too occupied to notice us at first.  As we approached the room, they started taking cover.

We engaged them, but they seemed more interested in hiding than fighting at first.  Khemed cast Enlarge on Azul.  Neven stepped into the room and was attacked by all three trolls at once.  We concentrated our attacks and used Sylvester's "Create Bonfire" spell to keep them from regenerating.

We used some good strategy, but it still wasn't easy.  Azul, Neven, and Khemed each went down at least once, but Vanya healed them.  Azul finished off the final troll, and we moved back into the hallway to assess our damage.

There was a raised platform in the room, surrounded by four statues of scaled beings.  In the center of the platform was a dark pit.  Sylvester couldn't resist investigating the pit.  He tied a rope to the statue.  With Neven's help, Sylvester started to climb downward.  At the bottom was an altar made of bones.  

Neven and Sylvester were hit by blasts of pollen and gripped by vines.  Khemed enlarged Azul, and Vanya used Featherfall on him so he could jump down to help his friends.  Sylvester was drugged by the pollen by this point, and resisted Azul's attempts to rescue him.  

A vine monster in the pit implanted some seeds into Sylvester.  Those of us at the top of the pit stressed to find ways to help our allies.  Vanya tried a Shatter spell, which helped a little.  Azul's breath attack proved fruitless, as the creature was immune to lightning.  Neven hit the creature with a powerful set of punches, finishing it off and causing all the vines to come crashing down into the pit.

Sylvester dropped to 0 due to the spores.  After Vanya revived him, he used a potion of gaseous form to remove the spores from his body.  Still at the bottom of the pit, Azul and Neven searched the area and found some loot:
A white pearl (worth 300 gp)
A blue/green pearl (value unknown - might be magical)
A silver statue (worth 100 gp)

They also found a keyhole on the altar.  They decided to try the key from earlier - the one with a skull on one end, and a triangle on the other.  Which led to one of those classic DM questions: "Which end of the key are you going to stick into this thing?"  Eep.  They picked triangle.  

A secret door opened up.  Everything started to glow and we could all feel waves of magical energy emanating from the altar.  They started climbing the rope, but took some radiant damage as a beam of magical energy shot past them.  Neven couldn't survive a second blast, so dropped back down and ducked into the secret door.  

In the secret chamber, an evil being revealed himself to Neven, and thanked him for activating the device.  We ended the session on that cliffhanger.

Additional loot from the secret room in the pit:
Staff of the Python
Sword of Life Stealing
Two does of Oil of Sharpness in a clay amphora
900 gp primitive jewelry and assorted trinkets
An axe

Saturday, March 20, 2021

Daggerford: Mistcutter Isle (Part 2)

Game Date: 3/20/2021

Location: Roll20
Campaign: Daggerford, Session 13

System: D&D 5e
DM: Mike

The Party:
Azul (Cliff) Dragonborn Fighter
Khemed (Rusty) Half-Elf Wizard
Neven (Steve) Elf Monk
Sylvester (Steven) Drow Warlock/Doctor
Vanya (Matt) Half-Elf Bard

The Session:
Last week we left off in the caverns below Mistcutter Isle.  We began the session in waist deep water.  We took a short rest in a dry cave, waited for the water levels to lower a bit, and explored the deeper tunnels.  We encountered another shark, but it was trapped by the low water levels.  We finished it off so it wouldn't attack us later.

We entered a tunnel that was glowing with a bluish light, with skeletons arranged like trophies.  In another tunnel, a patch of kelp tried to grab Neven and pull him under.  Sylvester fired an Eldritch Blast at the kelp, to help set him free.  As Neven finished freeing himself, a Merrow (an ogre-sized merman) joined the fight.

The rest of the party stayed in the shallower water and fired ranged attacks, while Neven kept punching the creature.  Vanya finished the Merrow with a well-stated insult.  After the fight, Neven noticed a lot of bodies at the bottom of the chamber.  Apparently this creature had been working with the kelp to make meals of visitors for a while.

In the next chamber, Sylvester and Neven found a statue of a maiden with a marred face.  There was a skull sitting on a rock shelf, which contained a black pearl worth 500 gp.  Then they met a woman, who thanked them for saving her from the Merrow.  She claimed the monster had trapped her, planning to eat her later.  

She lied.  When they tried to leave the cave, she revealed her true face - a sea hag.  The hag used Drowning Glare on Neven, which left him gasping for breath.  It was harrowing at first, but we made some good attacks and brought her down in a few rounds.  Sylvester delivered the final blow using Create Bonfire.

We backtracked and explored a large chamber to the West.  There was a small island in the middle of the cave, surrounded by deep water.  We saw movement on the ceiling, possibly bats.  Sylvester swam to the island.  He saw something moving in the water.  He tried to reach out to it with Awakened Mind, but only detected anger and pain.  A pair of Sea Tigers burst from the surface and attacked.

These things hit hard.  Their first attack nearly wiped out Sylvester, who went down the following round.  Khemed enlarged Azul, who soloed one while Sylvester and Neven fought the other on the island.  Azul delivered the killing blow on both monsters.  We healed up a little and went North.

The next passage led to some stairs.  While searching for traps, we triggered one.  A large cylindrical stone rolled down the staircase.  We climbed over it and proceeded upwards.  To the West we found an altar with a water-filled well.  Of course Sylvester was the first to check it out, and he was attacked by a Water Weird.

It grabbed Sylvester and pulled him into the well.  While Sylvester made underwater death saves, the rest of us wailed on the Weird.  It tried to slow us down with blinding attacks.  Sylvester rolled a 20 on his a save, climbing back out of the well right after Azul finished off the Weird.

Something glittered at the bottom of the well.  Neven swam to the bottom, and gathered up 1,350 gp worth of coins and small gems.  Down the next hall we saw some large murals.  Two statues (Coral Golems) tried to hide within the murals, but we noticed them.  Vania started the battle by casting Shatter twice, getting us off to a good start.

Khemed enlarged Azul again, and he took point.  The Golems had a few immunities which made things difficult.  Azul went down, but Sylvester managed to finish off the last one with an Eldritch Blast.  The end of the hall opened to a very large, square, "boss fight"-looking room. 

We didn't go in yet.  We were low on resources and time, so we took a long rest by the fountain and ended the session there.

Saturday, March 6, 2021

Daggerford: Mistcutter Isle (Part 1)

Game Date: 3/6/2021

Location: Roll20
Campaign: Daggerford, Session 12

System: D&D 5e
DM: Mike

The Party:
Azul (Cliff) Dragonborn Fighter
Khemed (Rusty) Half-Elf Wizard
Neven (Steve) Elf Monk
Sylvester (Steven) Drow Warlock/Doctor
Vanya (Matt) Half-Elf Bard

The Session:
Today we switched our DM with one of our players.  The session took place in the same universe, but may or may not be canon going forward.  We started with some haggling to sell our loot from the last dungeon, selling to a guy who was obsessed with teeth.  Then he presented us with this week's plot hook.

People were having nightmares of ill omen, possibly related to some evil priest activity.  Clues pointed to an old pirate outpost on Mistcutter Isle.  We set sail aboard a ship with a lizardfolk captain. 

It was dark when our ship reached the island.  After scouting a landing location, we decided to wait until morning to row ashore.  Early in the morning, our ship was attacked by a large sea creature.  We all headed topside so we could start firing at it.  After a round, it leaped out of the water and landed on the ship.

It ate one of the pirate crew.  Azul hit it with lightning breath, bringing it down to bloodied.  Neven finished it off with a bunch of punches and psychic attacks.  We patched up the ship, and had a funeral for the fallen crewmate.  We spotted some caves at the base of the island, near an arched outcropping with a large statue.  

We rowed our boat ashore (hallelujah), landing north of the outcropping.  Sylvester and Vanya investigated the arch, spotting a large square stone at the end.  It looked like the stone was originally the base of the statue, which had later fallen into the water down below.  Sylvester found a rune-covered metal rod, which he tucked into his backpack. 


A large snake attacked them, but Neven showed up and scared it off.  They rejoined the rest of the party.  We set up camp, and all had bad dreams about being dragged against our will to an underground temple.  At about 3 AM, a blast of purple appeared in the distance.

No going back to sleep now, so we went to investigate.  It looked like the blast came from above the caves, so we headed towards the cave entrances.  Water kept rushing in and out of the caves, and we came upon a brown slime.  

The passage was very narrow at this point, making it difficult for anyone but Azul to attack the monster.  Another slime appeared on the ceiling above us.  Azul attacked one of them, and it split into two.  We tried to favor magical attacks for the rest of the fight.  

Once they were dead, we continued to explore the caves.  The water got deeper, and we had to use dancing light spells so Azul could see.  Pretty soon we couldn't proceed without swimming.  Neven scouted ahead, and was attacked by an angry shark (doo doo doo doo doo doo).

The rest of us were too far back to know he was being attacked, so he had to solo the shark for a few rounds.  Eventually he managed to swim back to us, leading the shark towards us.  We attacked it with ranged attacks, standing in water too shallow for the shark to reach.  Azul finished it off with a crossbow.

Sylvester and Khemed went down one short passage, and found a puzzle involving a skull and some seashells.  There were four colored seashells - yellow, green, brown, and blue.  They managed to trigger a few traps while figuring it out, taking damage from falling blocks.  (They didn't know how to use the four seashells.)


After some experimentation, they found the correct order to press the seashells.  They were awarded with some pirate treasure - a pearl handled comb, a decorative curved dagger, a painted hand fan, a golden locket, a gold earring, and a silver chain.  

We stopped the session there, with the benefit of a short rest.  We will pick it up in two weeks.