Game Date: 7/27/2025
Location: Home GameCampaign: Eville-sentials, Session 4
System: D&D 5e
DM: Matt
Breena (Whitney) - Gnome Druid
Keg (Whitney) - Half-Orc Barbarian
Lilly (Leah) - Dragonborn Paladin
Lucy (Genna) - Halfling RogueThe Session:
Last week the party finished two jobs, picked up some rumors, and befriended a couple of giant rats. Today we only had three players, so the party was especially selective about which jobs they took. First they accepted the Logger's Camp Quest. But first, they stopped by Falcon's Lodge in the Neverwinter Woods. Falcon told them about a nearby mansion - the Woodland Manse - that had been taken over by orcs.
The party proceeded to the Logger's Camp. It was eerily quiet, and no loggers were to be seen. They investigated a hole and a partially-collapsed cabin. Then a pair of ankhegs burst from the ground and attacked. The first couple of rounds went okay, but then a third ankheg joined the fight.
The party then experienced one of the worst runs of bad dice rolls I've ever seen. Keg and Lilly both went down a couple of times, while Lucy survived by hiding after every attack. The party's giant rats joined the fight. They were also quickly defeated, but at least they gave the ankhegs something else to attack for a couple of rounds.
Then Falcon arrived to help out. He'd been investigating some strange activities in the woods, and his curiosity had caused him to shadow the party. He and Lucy managed to finish off the ankhegs. Then they revived Lilly and the rats. Keg, however, was beyond saving.
The surviving party members returned to Falcon's lodge and gave Keg a proper burial. Another one of the lodge's guests, a gnome druid named Breena, joined the party. Everyone leveled up to 4.
The party agreed to check out the Woodland Manse, accompanied by Falcon. He went ahead and gave the party their reward in advance, a pair of Boots of Elvenkind.
The mansion was surrounded by wild boars, who happily munched on pumpkins outside the building. The party snuck into the mansion, tiptoed through the hallway, and attempted to climb the stairs to the second level. Unfortunately the stairs were trapped, and Lilly fell onto some spikes.
The noise alerted some half-orcs, some of whom transformed into boars before attacking. A few rounds into the fight, Lilly attempted diplomacy. Rolling high, she convinced the half-orcs to take her to their leader.
The lead half-orc was angry at their presence at first, but Lilly was on a roll. She persuaded the leader to hear her out. The half-orc identified herself as Grannoc, High Priestess of Talos. She told them her tribe had been driven from the mountains by the white dragon. After a bit more discussion, they struck a deal. Grannoc's tribe would be allowed to remain in the Woodland Manse until the dragon was defeated. She even gave the party two Cloaks of Warmth and a packet of Dust of Disappearance.
The party returned to Falcon's Hunting Lodge and took a long rest. They now know the approximate location of the dragon's rest, though they'll still want to save that quest for last if they want to survive it.
That's where we ended the session. There are still two more quests on the job board, and a handful of rumors to check out.
Afterthoughts: I love it when a problem can be solved through diplomacy. It doesn't happen nearly enough in D&D, and I applaud the players for finding a peaceful alternative. They probably shouldn't try it with the dragon, though.