Sunday, June 12, 2011

ToEE: Lots of Running

Game Date: 6/11/2011
DM: Rusty

The Party:
Calla Noble (Matt): Human Knight
Ember (Leigha): Tiefling Wizard
Joanna Winters (Jesse): Human Archer Ranger
Jerry (Nick): Human Cleric

The Session:
We started the day by playing Dungeon Crawl Classics for a couple of hours.  This RPG is a work-in-progress that currently has open playtests.  I will blog it separately when I have more time.  One player left after the DCC game, leaving us with a smaller-than-usual party and a late start for the regular game, so we didn't uncover too many rooms this session.

Last session, Joanna came into possession of a cursed stone which kept her slowed.  The rest of us have since been wondering why she moves so slowly.  Joanna wasn't very forthcoming in explaining her problem.  That's part of the curse: wanting to keep the stone, not wanting others to see it, and thinking everything is perfectly normal.  Joanna didn't even notice she was slowed.  But with a high insight check, Jerry understood the problem and sought help.

We took her to the Druid in Hommlet, who did a fancy ritual for us.  He told us the magic was too powerful for his skills, and suggested we take her to Mother Screng.  Once in Nulb, Screng had a much easier time lifting the curse, and Joanna is now free.  He headed on to the Temple.

When we reached the Temple, we saw more of those annoying birds on the wall.  We considered fighting, but decided to run instead.  We fled through the tall grass, toward the one door we knew to be unlocked.  A few birds swooped down and did a small amount of damage, but we made it without any actual fighting.  Calla was the first to open the door, triggering an explosive trap.  Ouch!

Inside the Temple, we saw a couple of Ghouls on the top floor.  They didn't see us yet, so we hid behind some columns and attacked.  We did really well against the first two, but four more came charging down the hall to join the battle.  Still, it wasn't that bad a fight; nothing we haven't handled before.  We didn't even bother to use minis.

Towards the end of the encounter, one of the Ghouls started calling for reinforcements.  Once they were all dead, we heard more noises that might have been approaching backup, so we fled once again down the stairs to Level 1.  We took refuge in the Southwest armory, for a short rest.  Then we headed North.  About halfway up the length of the level, we encountered a Gelatinous Cube.  It was difficult to fight, since most of us couldn't even see it.  Joanna got sucked in, but managed to fight her way out.  We finally got far enough away from it that it couldn't keep up with us, and we fled yet again.  With all the fleeing this session, it's a good thing Kossack wasn't here.  He's trying to impress his sentient armor, which punishes him if he flees too often.

We took a different route through the hallways, making our way towards the spiral staircase in the Northwest.  We headed down the stairs, and set foot on Level 2 for the first time.


From the stairs (A), we took the Southwest hallway and found a rectangular room (B).  There was a statue of an evil Minotaur king standing in a dry fountain.  We noticed a secret door to the East, and heard some murmuring from the other side.  We burst through the door and attacked the guards on the other side.  We fought several guards and bandits (C).  One fled into room D, so we finished off the rest of the room before following him.  After the battle, we opened the door (D), and saw another door on the opposite side.  We would have opened the other door and kept following, but we were running out of session time.  Experience has taught us that these bandit rooms just keep going on and on with more doors full of more bandits, and we didn't want to start that just yet.

 As we finished up, we were deciding whether we're going to take a short rest in room B, or just keep following the bandit when the next session starts.

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