Game Date: 2/1/2014
Location: The Game Keep
Campaign: Dragon's Demand, Session 2
Erevel (Daniel) - Elf Rogue
Halfbeard (Cliff) - Dwarf Ranger
Lilith (James) - Tiefling Paladin
Raz (Matt) - Human Sorcerer
Tanith Tularn (Thomas) - Human Cleric
We bought some wooden boards and nails, intending to make a makeshift bridge for the acid river. We went to see the Baroness for supplies, but spoke to his son Arnhold instead. He wasn't extremely helpful, and might not have even been sober, but he did arrange a bit of healing for us. Once we felt ready to press on, and headed back to the dungeon. First we made our way towards the room with the control lever, so we could make the ledge appear beside the acid river.
As we approached the control room, a voice spoke to us through the door. Just like last session, it told us it was starving. This time, Halfbeard tossed some rations through the window, and the voice replied, "Good Baron Salvo wills it." It wasn't the first time we'd heard this phrase, and we decided to keep it in mind this time. This time we were not attacked this time when we used the controls.
We reached the river and used our planks to cross it. It took some fancy footwork to cross unscathed, but eventually we all made it to the other side. We tried to pull the boards after us, but damaged them in the attempt. Next we walked down a long hallway. At the end there was a small room containing illusory magic. We heard instructions that told us to close the door behind us before using the pass phrase. We briefly split the party, each group entering the room, closing the door, saying "Good Baron Sarvo wills it", and proceeding into the next room.
After making our way through the traps, we emerged in a cave with a low ceiling, making everyone except Halfbeard crouch. We saw a large pile of rubble and a lot of kobold tracks. Searching more closely, we found two kobold bodies and one crushed human. We believed it to be the wizard Hunclay. We found two keys on his body, so of course we tried them in the treasure room. No dice.
We used some of the larger pieces of rubble to make a bridge across the acid river, and headed out of the dungeon. We will pick up the story in town next week.