Location: The Game Keep
Campaign: Dragon's Demand, Session 7
Flarin (Trevor) - Human Barbarian
Halfbeard (Cliff) - Dwarf Ranger
Lilith (James) - Tiefling Paladin
Raz Furian (Matt) - Human Sorcerer
Tanith Tularn (Thomas) - Human Cleric
Vires (Daniel) - Human Alchemist
Previous Session Recap:
I missed the 3/1 session. Here's a recap, courtesy of Thomas.
Lillith was unconscious, but we saved her. When Raz and Halfbeard came back to town, Raz was very concerned about divine light shining from her hands and Delilah spent the rest of the day comforting her. Halfbeard and Tanith were making all haste back to the cave, but ran into an Alchemist (Vires) who basically said he blows stuff up and we said he could come along. In the fight, Tanith stormed the giant creature, was promptly reduced to a few hitpoints, and withdrew. This gave enough time for Daniel's character to reach Lillith and administer a potion. However, the monster came back for Lillith. She had to use a couple of hero points to avoid death. Tanith made it quite foggy to try to help the party escape, but Halfbeard pays no mind to fog and shot the creature through concealment all the same, downing it.Today's Session:
We got several chests that are magically sealed from the cave that we think are part of Hunclay's estate. We went to catalog things at Hunclay's mansion and were met with a few magical traps. We are very good at finding them, but the finding is preceded by doh! and ow! We found a servant who Tanith apparently spoke to in Infernal when greeting him instead of common, but Halfbeard convinced him to help us out. At the top of the mansion we found an observatory with some sort of flying demonic cherub. Because Tanith is to friendly with these things, he tried to talk to it, but it shot lightning at him. Halfbeard and Lillith came to the rescue to down the fiend. We still have to explore the bedroom (which the servant told us was dangerous), another room that whose door keeps shouting at us, and the cellar. We have a few weeks before we our completion deadline for cataloging the estate, so we decided to go back and rest. Raz was with the party throughout Hunclay's estate acting as the scribe.
After resting at the inn, we continued to explore Hunclay's manor. This time we went for the basement first. First we found a lot of storage crates full of mundane items. Down some other hallways we found a wine cellar, a meat freezer, a room full of magic items, a room designed to contain dangerous summoned creatures, and a workshop full of clockwork parts. At one point Flarin used a frozen side of beef to break down a trapped door. Perhaps a bit unconventional, but it worked.
We continued taking inventory of Hunclay's possessions. We found some keys that would be put to very good use for the rest of the session. We also found a piece of paper containing dirty limericks, but the paper detected as magical. We used some arcane trickery on it, and the words rearranged themselves to reveal Hunclay's to-do list. Among other things, it mentioned a secret door in the clockwork lab in the basement.
But before heading back downstairs, we tried the keys on the screaming door across the hall. The door opened to reveal a study, where Tanith and Vires both took damage trying to open a trapped chest. Once the study was accounted for, we went back to the clockwork room and found the secret door. It looked like it might lead somewhere dangerous, and a few of us were low on hit points, so we went back to the inn and took care of more business in town.
Last week they'd taken some of the locked chests back to the inn, so now we used the newfound keys to open some of them. There was a lot of gold and other treasures, but of course we're not to touch any of that as it belongs to our employers. We also found a book written in a strange language, full of celestial images.
We released the devil from its prison, and it immediately vanished. But we still detected it in the room. It had only turned invisible, while pretending to teleport away. The party took a couple of shots at the Accuser's last position, but didn't have much luck hitting it. Raz then used a scroll of Glitterdust, which blinded the devil and made it visible. Knowing when it had been beat, the Accuser teleported away for real this time.
We did have a vial of magical darkness dust, but it was part of Hunlcay's estate, and we didn't want to use up any items that should be inventoried. Finally we decided to head back to town and ask Lady Belhaim for advice. As we started to leave, Flarin took it upon himself to use the dust, which made it dark enough to release Maffei. She agreed to serve us until she could find a way to return to her plane.
Hunclay's estate now completely inventoried, we headed back to town. We ended the session there.