Game Date: 3/14/2015
Location: The Game Keep
Campaign: Shattered Star, Session 19
System: D&D 5e
Bjertha (Matt) - Dwarf Fighter
Carlie Nackle (Cliff/Thomas subbing for Chere) - Gnome Wizard
Fellany Mertien (Cliff) - Human Fighter
Maruca (Daniel) - Human Ranger /Cleric/Rogue
Slancio Brioso (Thomas) - Human Bard
Tai (Angela) - Human Monk/Warlock
Last week we lost Shemus, and left off on an underground beach with two tunnels and a secret door. We could smell death down one tunnel, and heard screaming down another. While we wanted to take a rest, the screaming was too urgent to ignore. Tai scouted ahead. The tunnel ended at more water, and on a small island she saw a Sea Hag torturing a bound woman. Tai taunted the hag into following her into the tunnels. The Sea Hag, who called herself Daefu, dove into the water, along with her minions, a bunch of dog-faced Gremlins with lobster claws.
After waking Tai and healing Bjertha, we rescued the tied-up woman. Her name was Fellany Mertien, one of the Gray Maidens - a rival group we've been tracking since we got here. Fellany had betrayed the Gray Maidens, so she was happy to join our party and help us form a strategy to take them down. She told us that behind the secret door we'd find some rooms the Maidens had been using as a base.
At first the fight was contained to the doorway. The Maidens had special pack advantages when they were near each other, so Carlie cast a Web spell to help control their movements. The Maidens had unusually high AC, so we missed a lot. As their numbers dwindled, they moved across the room and we followed. Carlie cast an Illusion spell depicting another Web spell, but it didn't fool them long. One of the Maidens knocked on the door on the other end of the room.
We looked around. In the room where they'd been playing cards, there were several crates full of supplies. There was one sturdy locked chest we couldn't get open, but Fellany informed us that Orianna, the leader of the Gray Maidens, held the key. In the hallway there were several statues, and some gold plates on the floor. Down one secret passage there was a room full of traps. There was a vial of something hanging from the ceiling, but we set off a trap while trying to investigate. The trap cast a confusion spell on Slancio and Meruca, so we held them until it wore off. At the end of the statue-lined hallway was a trash room. Bjertha burst through the door so hard she nearly fell into the trash pit.
We studied the statues more. There was a message: "By my touch you may enter the glory of my inner sanctum." Sorshen's double entendres are not particularly subtle, but then we are looking for the Lust shard after all. We experimented with standing on different plates while people touched different statues. After touching a combination of statues, we all teleported... but not all to the same place. Bjertha, Carlie, and Slancio wound up in the trap room, setting off more confusion traps. In her addled state, Bjertha went on a short rampage which destroyed a lot of perfume vials.
We realized that we must touch the four statues in a specific order, then stand on a specific plate. Once we finally got everything right, we teleported again, this time to the same place as the rest of the party... hopefully. We'll find out next session.