Location: The Game Keep
Campaign: Shattered Star, Session 22
System: D&D 5e
DM: Rusty
The Party:
Bjertha (Matt) - Dwarf Fighter
Carlie Nackle (Chere) - Gnome Wizard
Fellany Mertien (Cliff) - Human Fighter
Maruca (Daniel) - Human Ranger /Cleric/Rogue
Slancio Brioso (Thomas) - Human Bard
Tai Lindro (Angela) - Human Monk/Warlock
The Session:
I couldn't make it to the session, so here's a recap courtesy of Thomas:
We were in Magnamar and made our final preparations to leave town.
Sheila Heidmark booked us passage on a riverboat to make the journey to
Kaer Maga in search of the Shard of Gluttony. The riverboat was
captained by Othlo Janke and his crew of halflings. We had the boat to
ourselves as Sheila had booked the entire thing. The boat had a magic
paddle-wheel that allowed it to make the journey upstream in 2 weeks
instead of the months it would normally take.
On
the way when we were making camp less than a week into the journey, we
came under attack by some bullywugs and their king, Krugulk
Throatcaller. He had a pet giant dragonfly, Chuggie (?) who was the
most formidable of our opponents. Bjertha and Slancio were on watch
when the attack happened. Chuggie nearly took out Slancio in the first
round, but then the other party members awoke and made quick work of
him. The rest of the bullywug attack party fell shortly thereafter.
Slancio and Maruca provided some emergency healing to the halfling crew
members and thankfully none of them died.
When
inspecting the bullywug leader's body, his belt had the name Eando
Kline engraved on it. This is the name of the Pathfinder that found the
ioun stone that goes with the Shard of Gluttony. We have heard tales
that he's no longer associated with the Pathfinders, but no one knows of
his ultimate fate.
We made two stops other
stops on the journey, one at Wartle and another at Whistledown. The
party took the opportunity to go carousing all night on these stops. At
Wartle Carlie turned up unconscious and pickpocketed and Tai somehow
came into gambling winnings. Coincidence? Then at Whistledown Slancio
made even more money gambling, though Bjertha and Felony's night took a
different turn. They both ended up drinking with members of the Aspis
Consortium, a prominent trade consortium. Felony could not help but
make crude mis-pronunciations of their name, which they did not take
kindly to. Then on the way out, Bjertha added to the insults by making
some crude gestures of her own. We're pretty sure that the whole Aspis
Consortium will soon learn of that night.
When
we finally arrived at Kaer Maga, the city itself is on a very high,
sheer cliff over the lake. To get from the port to the city itself, we
had to traverse the Half-Light Path under the guide of the Dusk
Wardens. While waiting in line to see about passage, Abra Lopait, a
Dusk Warden Ranger, pulled us aside and offered us a discount on passage
if we would help as guards along the path. And by that, he meant that
he would be the only Dusk Warden to accompany us. We also had a man
(Bolga) and his two young servants (Tugus and Marro) pulling a cart to
protect.
The path itself wound up and up,
sometimes underground, sometimes along sheer cliffs. At one point of
the path, part of the brick that had blocked a side passage exploded and
three creatures out of nightmare rushed at us. We quickly found out
that they were Seguthi and had a crippling confusion aura that made most
of us staring blankly into space. Slancio got turned around and ended
up decapitating one of the boys pulling the cart. He's not sure which
one, he could never tell them apart. Tai put her new magic bracers to
good use during the fight. However, she soon found out that while they
provide a significant armor bonus, they are cursed as to where if she
does get hit, it's always a critical. Abra proved to be an able-bodied
fighter and stood alongside Bjertha. Carlie made good use of the Wand
of Lightning Bolts and once those started flying, the fight ended
quickly. Abra was so thankful to Carli that he gave her a Dusk-Light
Charm that would call him to her side once a year, instructing her to
only use it in dire circumstances.
We finished
going up the path and then entered into the city proper. Of course, the
way in was through the slum shanty-town with children crowding begging
and offering to work as guides. One particular person, Gavnally (not a
child) locked eyes with Tai and seemed to be a knowledgeable person to
show us around. He led us to one of the finer inns, the Sorry Excuse,
to stay for the night.
Inside the Sorry Excuse,
a troll by the name of Vargun was nursing a tankard of ale. Having
heard of a troll clan that had skills in divination, Slancio struck up a
conversation with her. She was indeed a member of the Augers who were
said to be mystics. Her brother, Argustille, was one of those who
possessed the gift, though he had recently been taken by Berkanin of the
Ardoc family. The Ardocs were the most powerful family in Bis, a
section of Kaer Maga. Vargun doesn't know what Berkanin wants with
Argustille, though Berkanin is known to be kind of like the
red-headed-step-child of the Ardoc family. And so perhaps the party may
be able to talk to other members of the Ardocs to shed some light on
Berkanin's intentions or to negotiate for him to release Argustille.
However, Tai's first stop will be to help her remove the cursed bracers.
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