Location: The Game Keep
Campaign: Shattered Star, Session 26
System: D&D 5e
Bjertha Brawlbaker (Matt) - Dwarf Fighter
Fellany Mertien (Matt, subbing for Cliff) - Human Fighter
Maruca (Daniel) - Human Ranger /Cleric/Rogue
Slancio Brioso (Thomas) - Human Bard
Tai Lindro (Angela) - Human Monk/Warlock
|"Sir Slancio ran away..."|
Still, it wasn't too hard. We managed to kill both Mouthers without waking the brain, and Tai managed to kill the brain with one hit before it could take any actions. There was nothing of value in this room, so we went back to the main hall and tried another door.
The next room was perfectly cylindrical, with a small platform in the middle. Sitting in the center was a gnome bloatmage, one of the explorers we've been searching for. He greeted us, showing delusions of grandeur, then pulled a lever. The room started spinning like one of those centrifuge rides at the fair. While we were pinned against the walls, the gnome explained that it wasn't just the room, but the entire world that was spinning around the gnome. He was probably fooling himself.
At the end of the main hallway there was a small, bright room. Inside there were three small fey, called "Lurkers in the Light", who were nearly invisible in bright light. Tai used darkness to fight them, but they just countered with daylight spells. The rest of the party had difficulty seeing them either way, but we managed to kill them. We took another short rest.
The party wasn't separated long. Slancio opened the door with a Knock spell, and joined the fray. The room still kept filling with water despite having more area to flow into. Every once in a while the fish would electrify the room, hurting all of us. Bjertha delivered the killing blow on the fish, which exploded. The room then drained. It turned out the fish was magical, functioning like a "Create Water" spell. We spent some time playing with its organs before taking a long rest.
In the next room we found the last explorer, a naga. She was trying to figure out a puzzle to open the next door. There were paintings on the walls, one of a dark forest and one of a subterranean city. There were runes on the door representing the seven deadly sins, and a spot in the middle where you could draw runes. If you drew the wrong one, you would get shocked for a ton of damage. The naga had already tried once, and wasn't willing to try again.
All of us but Tai gathered in the previous room, while Tai tried drawing a rune. She was shocked. Then Bjertha tried a different rune, and was shocked. But Bjertha has a Sword of Vengeance, which makes her fly into a rage when attacked, so she attacked the door while taking shock after shock. She finally destroyed the door with one hit point left. That's one way to solve a puzzle.
We all took a long rest and leveled up. Next session is on 5/30.