Location: The Game Keep
Campaign: Shattered Star, Session 32
System: D&D 5e
Bjertha Brawlbaker (Matt) - Dwarf Fighter
Carlie Nackle (Chere) - Gnome Wizard
Fellany Mertien (Cliff) - Human Fighter
Maruca (Daniel) - Elf Ranger/Cleric/Rogue
Slancio Brioso (Thomas) - Human Bard
Tai Lindro (Angela) - Human Monk/Warlock
We had a long rest, leveled up to to nine, and resumed clearing out the abbey. We went up the stairs, briefly splitting the party but reuniting in the upstairs library. Scrawled in the back of a book we found this poem:
Two to left for annis hag.
Three to right for banshee nag.
One to west for greenie crone.
Two to east for spinster lone.
Two to dusk for wife in tears.
Three to dawn for witch's leers.
...yeah, we got nuthin'. But hopefully we'll figure it out when we need to. We kept searching the upper floors. We opened some doors and entered a large room, with twenty-one chairs arranged in a circular pattern facing a fireplace. Sitting on one of the chairs was an undead monster named Luthask. Three mummies also wandered the room. We had a brief conversation with Luthask, in which he revealed that he was going to kill us, but was disappointed that he wouldn't be able to enjoy it. There was probably a deeper story behind that, but really, that seemed like his problem.
In the next room we fought a pair of Vrock Demons. After the rest of the party finished making bad Vrock puns, Tai finished off both demons. We opened the next door to find a nice-smelling room with a round bathing pool in the center. But before we could go hot tubbing, we had to deal with the room's occupants: a hill giant, a redcap, and a Medusa cleric named Sufestra. A statue stood nearby, which we guessed was a victim of Sufestra.
We joined Tai's fight in the bathing room. Now outnumbered, Sufestra tried casting Mirror Image but Slancio dispelled it. Tai finished off Sufestra, and put her head in a bag. Then we turned our attention to the statue. We recognized her as Koriah, one of our Pathfinder Society associates. We restored her using an item we found on Sufestra. Koriah filled us in on some details. She also identified a key we'd found as the "Doomsday Key".
Koriah told us her father Casamir was holed up in the lighthouse, defending it from the abbey's attackers. She led us to to the lighthouse, and her father let us in. Casamir thanked us for rescuing Koriah, and told us where to go next. Next stop, the "Doomsday Door". He also told us we could use the lighthouse as a safe place to rest. He even gave us our own lighthouse key.
Then we played a few rounds of a game we call "Sorry, Bjertha." Since Bjertha was the only one standing next to the monster, she was the only one to get hit by the acid damage that occurred whenever other party members hit it with piercing damage. At one point the Nyogoth cast Cloudkill, but we dispelled it as soon as we could. Bjertha delivered the killing blow.
We healed up a little and ended the session. Next week we plan to clear out the rest of the kitchen area, then take a long rest, then head for the Doomsday Door.