Location: The Game Keep
Campaign: Shattered Star, Session 54
System: D&D 5e
Bjertha Brawlbaker (Matt) - Dwarf Fighter
Fellany Mertien (Gary) - Human Fighter
Gustav Greycastle (Graham) - Human Necromancer
Maruca (Daniel) - Elf Ranger/Cleric/Rogue
Slancio Brioso (Thomas) - Human Bard
After finishing off last week's Bythos Aeon, we took a closer look at the contraption being held by a statue. It was a Timeglass, which Gustav used to look into the past. He saw civilized-looking troll, with whom he could only communicate one way. Gustav tried to give the troll a bit of insider info about the future, and the troll wrote it down. This troll was a seer who had given us a prophecy many, many sessions ago, and Gustav just completed a stable time loop. Science!
Right now we're in a series of rooms that can only be reached by teleporting. The next room contained seven crystal statues of Runelords. A couple of them were holding large hunks of black metal ore, and each one had a halberd at their side. As we approached, some of them knelt as if offering tribute. Being genre savvy enough to know there was going to be a fight, we started grabbing the halberds to get them away from our future enemies. We didn't get far before the battle started.
Gustav managed to do huge amounts of damage with his undead followers' Magic Missiles, and a well-cast Chain Lightning finished off Xin. Then Gustav got knocked out for a few rounds. Meruca and Slancio both used more Lightning attacks to wear down our opponents. Then Gustav got up and cast Fireball on a few. Bjertha killed two statues in one turn, and Gustav finished off the final Runelord statue.
We took a short rest and teleported to the next room. There was a massive cauldron and lot of liquid metal in this room. A pair of humanoids formed from the metal in the cauldron, coalescing into the shape of Xin. They spoke to us in Thassalonian, which only Gustav spoke. They asked us about the progress of their army. Gustav bluffed okay, but then they asked Bjertha a question. Gustav quickly
In the next room we saw two insubstantial Dread Wraths guarding a fancy scimitar. They had the ability to reduce your CON and lower your max HP. This could have been a bad fight, but our party necromancer managed to dominate one of them right at the beginning. Their attacks were necromancy based, so they couldn't actually hurt each other, but Gustav had the dominated one pick up the scimitar (a "Ghost Touch" weapon), to attack the other. Some Magic Missiles finished it off.
With that one gone, we had to decide what to do with the dominated one. It turned out she couldn't leave this room, so there was no reason to keep her with us. Gustav asked her for any information she could give us, and then we destroyed her. We teleported again. In the next room there were two Crystal Guardians, and a lot of weapons on the walls. The weapons were designed to do extra damage versus constructs, so some of us went right for them.
We ended the session there, ready to teleport again.