Game Date: 6/25/2016
Location: The Game Keep
Campaign: OAWYM, Session 1
System: D&D 5e
Addamon (Gary) - Human Druid
Malcer (Graham) - Human Warlock
Thokk (Daniel) - Half-Orc Barbarian
Val Ravensword (Matt) - Half-Orc Paladin
Dene Ledford (NPC) - Val's Companion
Tatio (NPC) - Malcer's Companion
But things got better. Malcer critted on his next attack roll, and Thokk pulverized a goblin with a crit of his own. Then Val... got the first fumble of the campaign. She continued to miss a lot throughout the encounter. Addamon managed to hit three with a Thunderwave spell, killing one of them. Then he took a hit which brought him down to zero. Val brought him back up on her turn.
The treeline finally broke and we saw the goblins running through the hills. In the distance we saw a human mounted on a dark horse, watching us. The goblins ran past him, and the rider rode off in their direction. We tracked them to a cave. There were two visible entrances: one open, and one blocked by a boulder. We decided to see how difficult it would be to move the boulder, in the hopes of attacking the goblins from behind. We only moved it a couple of inches, noisily, and gave up. So we headed for the open entrance.
Our captive told us he worked for a human wizard named Malareth. We asked him a few more questions about the area, but he wasn't very forthcoming because he wasn't afraid of death. But he did mention something about a large white dragon. We tied him up and promised to release him on our way out. There were two sets of doors leading farther into the caverns. We took a long rest, picked a doorway, and opened it.
In the next room we met a pair of goblins who asked us to leave. There was a horse tied up on the far wall, but it looked well cared for. We couldn't reason with the goblins, so we fought. The battle was immediately joined by a guard drake and a third goblin, this one a hexer. The hexer kept trying to cast Command on us, but kept failing. Thokk and Val ganged up on the drake, though Val kept missing.
When the battle was finally over, all four party members had exactly 1 hit point left. We explored the area. In one alcove we found an eternal flame, connected somehow to the Elemental Plane of Fire. In the drake's room we found some water that functioned like a Cure spell, and we each recovered some hit points. Once we felt ready, we opened some more doors.
In this series of connected rooms, there were several altars to various gods. Instead of heading deeper into this half of the dungeon, we went back to the horse and tried out some of the unopened doors there. In one room we saw a giant rat, which Thokk took out quickly. After that was a room with three goblins. Thokk, Val, and Malcer each killed one, and we kept going.
In yet another room we faced a goblin and another rat. Thokk killed the rat, but the goblin brought Val down to zero. Addamon healed her. Thokk and the final goblin attacked each other simultaneously, and both went down together. We healed Thokk, looked around a bit more, and decided to take a long rest. We went back to the drake's room as it seemed the most defensible, rested, and leveled up.
We ended the session there. Here is what we have explored so far: