Game Date: 9/29/2019
Earlier this year I played a couple of the playtests for Pathfinder 2nd Edition. This was my first time playing the actual game. There were eight of us in the group, mostly using pregens. Because of the large group (a couple of whom were really great at hamming it up), there was a lot of time between turns and I really didn't end up doing much. But we all had a great time and we learned a bit about the new edition.
The session started with a town meeting. We were told that the town sage had been kidnapped by an Ogre, who was taking him to speak to Hannar, a former town citizen. We accepted the plot hook and headed toward the Ogre's cave. On the winding trail up the mountain, we fought the Ogre and his companions.
After the battle, the party Rogue was suffering from centipede poison, and we spent many turns trying to heal him. We located the sage and untied him. Investigating the area, we found a ritualistic circle of rocks, and played around until Hannar teleported in. He ordered the sage to tell him the truth about his birth.
The sage revealed that Hannar was a real Son of a Witch (well, Hag), and Hannar threatened to destroy the town. Our bard tried using diplomacy, and it was super effective! The bard convinced Hannar to see the error of his ways. It was a nice change of pace to avoid a boss combat this way.
It was a short session, so there wasn't much there to judge the game on. However, I have read through the Player's Handbook. I'll go over my thoughts in a future blog, but overall I think it has some great ideas. Some of the rules are a bit too complicated for my tastes, and so far I prefer the simplicity of D&D 5e.
But it was nice getting to throw down some dice again; I don't get to play nearly enough these days.
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