Saturday, January 23, 2021

Daggerford: Golem Soup

Game Date: 1/23/2021

LocationRoll20
Campaign: Daggerford, Session 10

SystemD&D 5e
DM: Rusty

The Party:
Azul (Cliff) Dragonborn Fighter
Esmerelda (Christy) Halfling Rogue - Absent
Khemed (Mike) Half-Elf Wizard
Neven (Steve) Elf Monk
Sylvester (Steven) Drow Warlock
Vanya (Matt) Half-Elf Bard

The Session:
When we left off, we had found Darwa Dalion, but she was in statue form.  We decided to take a long rest in a stairwell.  We found a secret door in the room with the braziers, which opened to reveal a long, dark hallway.  After a turn, it ended at another secret door.

We all tried investigation checks to find the hidden catch, but failed.  Then we all tried athletics checks, but only Vanya succeeded, which was funny.  The door opened to a room with two statues of trolls and a sphinx statue.  We found a lever, which we pulled, causing gas to start filling the room.  We quickly shut off the lever. The troll statues returned to flesh form, and came alive.

Azul and Neven worked on one, while Sylvester and Vanya worked on the other.  Khemed was late to the party, but his presence was very welcome once he arrived.  He managed to finish one off with a Chromatic Orb.  The second troll lasted a few rounds longer, but eventually we took him out.

After the battle, we investigated the sphinx statue.  Despite being a statue, it answered the questions we asked it.  We asked it where the elemental portal key was, but it would only tell us that it was in someone's possession.  It would only answer one question per person, so some of us held off in case we needed to come back later.  

One pedestal in the room contained several valuable-looking figurines, which we took.  We also found a six inch figurine that kept changing shape.

We realized, belatedly, that we could have used the lever to turn Darwa's statue back to flesh, but we had already decaptiated it.  We considered using a mending spell on the statue, but decided against it.  After a short rest, we opened a door in the Northwest corner.

In the next room, there was something interesting in each corner.  In the NE was a statue of a knight.  The NW was a statue of an egg shaped creature with three arms and legs.  In the SE was a small bronze urn on a pedestal.  In the SW was a propped-up casket containing a withered corpse.  But the room's most oustanding feature was the monsters in the center - a Flesh Golem and a Medusa.

We closed the door, sealed it with pitons, and ran for our lives.  We fled South, through more doorways, but they kept following us.  We fled, fled, and fled some more.  When we reached the top of the stairs, we opened a new door to the South.  It contained a chandalier with three gargoyles, and some water flowing across the floor.

We continued to flee North, now pursued by the gargoyles as well.  The gargoyles were more annoying than dangerous, but they did make it more difficult to keep up the pace.  We used a bonfire spell on one doorway, which made the Flesh Golem afraid to go through.  We fought the gargoyles while running down a long hallway, unfortunately using up a lot of party resources we would need against the Medusa and Flesh Golem.  

This chase took up most of the session.  We made our way towards the room that had mirrors on the ceiling, hoping to trick the Medusa into looking at it.  In one hall, Sylvester went down, but we had to leave him and keep running.  He succeed on three death saves, though, so at least he isn't dead.

Khemed used Mage Hand on a hand mirror to surprise the Medusa as she came through a door, and used a Portent roll to make sure she failed her save.  She petrified herself, and we were left with one gargoyle and one angry Flesh Golem.  The gargoyle latched on to Vanya, but Neven ran to her rescue.  Khemed and Azul tangled with the Golem.  By this point, we had led it into the room with all the pools of different liquids.  They planned to push the Golem into one of the pools.

Azul taunted the Golem from the other side of a pool, but it ran around it.  Khemed used his TK attacks to push the Golem towards pools.  Khemed even physically pushed the Golem, but couldn't match the monster's strength.  Then Azul managed to push the Golem into a pool of brown liquid.

The pool teleported the Golem into another pool, one filled with boiling water.  Then a nearby statue shot fire beams out of it's eyes, hitting Azul and Khemed.  We spent a few rounds forcing the Golem to stay in the pot of boiling water, since it was the only thing that seemed to hurt him.

Wash, rinse, repeat, and eventually the Golem was boiled to death.  It was an incredible fight, one we will talk about for years.  Our fourth level party managed to take down a Medusa and a Flesh Golem, despite not having any magic weapons.  We ended the session there, exhausted.

1810 xp

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