Saturday, March 20, 2021

Daggerford: Mistcutter Isle (Part 2)

Game Date: 3/20/2021

LocationRoll20
Campaign: Daggerford, Session 13

SystemD&D 5e
DM: Mike

The Party:
Azul (Cliff) Dragonborn Fighter
Khemed (Rusty) Half-Elf Wizard
Neven (Steve) Elf Monk
Sylvester (Steven) Drow Warlock/Doctor
Vanya (Matt) Half-Elf Bard

The Session:
Last week we left off in the caverns below Mistcutter Isle.  We began the session in waist deep water.  We took a short rest in a dry cave, waited for the water levels to lower a bit, and explored the deeper tunnels.  We encountered another shark, but it was trapped by the low water levels.  We finished it off so it wouldn't attack us later.

We entered a tunnel that was glowing with a bluish light, with skeletons arranged like trophies.  In another tunnel, a patch of kelp tried to grab Neven and pull him under.  Sylvester fired an Eldritch Blast at the kelp, to help set him free.  As Neven finished freeing himself, a Merrow (an ogre-sized merman) joined the fight.

The rest of the party stayed in the shallower water and fired ranged attacks, while Neven kept punching the creature.  Vanya finished the Merrow with a well-stated insult.  After the fight, Neven noticed a lot of bodies at the bottom of the chamber.  Apparently this creature had been working with the kelp to make meals of visitors for a while.

In the next chamber, Sylvester and Neven found a statue of a maiden with a marred face.  There was a skull sitting on a rock shelf, which contained a black pearl worth 500 gp.  Then they met a woman, who thanked them for saving her from the Merrow.  She claimed the monster had trapped her, planning to eat her later.  

She lied.  When they tried to leave the cave, she revealed her true face - a sea hag.  The hag used Drowning Glare on Neven, which left him gasping for breath.  It was harrowing at first, but we made some good attacks and brought her down in a few rounds.  Sylvester delivered the final blow using Create Bonfire.

We backtracked and explored a large chamber to the West.  There was a small island in the middle of the cave, surrounded by deep water.  We saw movement on the ceiling, possibly bats.  Sylvester swam to the island.  He saw something moving in the water.  He tried to reach out to it with Awakened Mind, but only detected anger and pain.  A pair of Sea Tigers burst from the surface and attacked.

These things hit hard.  Their first attack nearly wiped out Sylvester, who went down the following round.  Khemed enlarged Azul, who soloed one while Sylvester and Neven fought the other on the island.  Azul delivered the killing blow on both monsters.  We healed up a little and went North.

The next passage led to some stairs.  While searching for traps, we triggered one.  A large cylindrical stone rolled down the staircase.  We climbed over it and proceeded upwards.  To the West we found an altar with a water-filled well.  Of course Sylvester was the first to check it out, and he was attacked by a Water Weird.

It grabbed Sylvester and pulled him into the well.  While Sylvester made underwater death saves, the rest of us wailed on the Weird.  It tried to slow us down with blinding attacks.  Sylvester rolled a 20 on his a save, climbing back out of the well right after Azul finished off the Weird.

Something glittered at the bottom of the well.  Neven swam to the bottom, and gathered up 1,350 gp worth of coins and small gems.  Down the next hall we saw some large murals.  Two statues (Coral Golems) tried to hide within the murals, but we noticed them.  Vania started the battle by casting Shatter twice, getting us off to a good start.

Khemed enlarged Azul again, and he took point.  The Golems had a few immunities which made things difficult.  Azul went down, but Sylvester managed to finish off the last one with an Eldritch Blast.  The end of the hall opened to a very large, square, "boss fight"-looking room. 

We didn't go in yet.  We were low on resources and time, so we took a long rest by the fountain and ended the session there.

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