Game Date: 9/17/2011
DM: Rusty
The Party:
Adrilar (Greg): Elf Sorcerer
Davor (Rusty): Half-Orc Sorcerer
Durp DuDerp (Rusty): Half-Elf Bard
Glynnyn (Tamara): Elf Druid
Keyanna (Chere): Half-Elf Dragonblood Sorcerer
Nishallivexiania "Vex" Corman (Matt): Half-Elf Monk
Ranell (Michael): Halfling Barbarian
...and Jerry Mathers as "The Beaver"
The Session:
We're still exploring the cavernous sublevel of the Dwarven Monastery. The session began with us exploring a room full of stalactites. Or possibly stalagmites. Or stalagsprites. I vote for stalagFreds. Anyway, shortly after entering the room, a dark form swooped down from the ceiling. It was a Dire Bat, who was quickly joined by two Shadows.
This encounter lasted longer than it should have, due to a lot of bad die rolls. Adrilar went down early in the encounter, but he survived. The Shadows could only be harmed by magic weapons, which few of us possessed. So once the Bat was dead, those of us who couldn't assist retreated back into the hallway so the magic users/wielders could be in front.
For the record, Glynnyn killed the Dire Bat, Davor killed one Shadow, and Keyanna killed the other Shadow. Due to the badassery shown by Glynnyn and Keyanna, we declared it to be our "Girl Power" session. (Sorry Davor, I guess you're a girl this week. That's what happens when you miss a session.)
We took a long rest in the stalac-whatever-filled room, and proceeded to search the rest of the level. We found one hallway that led to a caved-in dead end. There were a couple of dead kobolds near the cave-in, and the following was inscribed on the wall in Draconic: “Darky-dark below, and whispers soft and low. Evil lurks, its lipless mouth smirks. Do not go! Only death below!”
We left this alone for now, and searched until we found last unexplored section of this level. We were about to enter the room shown below (and Rusty was already starting to root through the Kobold minis) when something came up and we had to end the session early.
Afterthoughts:
This was a short session. One player was out, another arrived too late to play, and the game was cut short due to real life issues. But after a couple of weeks without a game, it was still nice to get a gaming fix. And it's really better this way, as the absent player won't have missed as much.
I hate to say this so early in the campaign, but I'm starting to get a little bored with Pathfinder. This isn't anyone's fault; the campaign itself is great, the story is great, the DM is great, and the players are great. It's just that I went into this wanting to try something new, and well, Pathfinder is just D&D 3.5 in a new hat. There's nothing wrong with that, and I respect Pathfinder for keeping one of the best versions of D&D alive, and even improving it. But it's nothing I haven't played before. I am having fun, and I do plan to stick out the campaign. But I hope our next campaign is something very different.
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