Saturday, March 24, 2012

Unlikely Heroes: Fall of the Wilden

Game Date: 3/24/2012
DM: Rusty

The Party:
Derp DuDerp (Cliff): Half-Elf Bard
Flora Oakwillow (Matt): Hamadryad Seeker
Keyanna (Chere): Half-Elf Sorcerer
Lokang (Ted): Goliath Barbarian
Marrick (Greg): Dwarf Knight
Nementah (Ted): Wilden Druid
Starr (Star): Eladrin Paladin

The Session:
We left off in the dungeon under the Dwarven Monastery.  Today's session was mostly combat, as we cleared out more rooms of the dungeon.

First we entered a safe-looking room.  Nementah, showing no Genre Savviness whatsoever, stepped on in and was immediately cut down by a scythe blade trap.  Starr was knocked down as well, so we started this combat at a disadvantage.  We were attacked by 6 undead (2 Ghouls and 4 dog-like creatures called  Festrogs).  Also, two statues in the room turned out to be turrets, firing deadly projectiles at us.

"Ted's dead, baby.  Ted's dead."
It was a tough battle, and several jokes were made about the possibility of a TPK.  But we made it through.... except for Nementah, who died from massive damage, becoming one of the most short-lived characters in the campaign.  After the undead were destroyed we still had to take out the turrets.  Then we took an extended rest before going any further.

Next, our DM took the time to draw out a large, detailed central room.  But instead of exploring it we immediately took one of the side passages.  In a pile of rubble, Flora found a small darkwood sculpture of a fly.  It turned out to be an Ebony Fly, which can summon a giant fly mount.  We gave it to Keyanna for now.

Down one hallway we heard the sounds of suffering.  Peeking into a large room, we saw several undead creatures pushing prisoners into a pit.  We fought more Ghasts, Festrogs, and a "Bloody Bones" (a tentacled undead like the one we fought last session).  Shortly into the fight, a statue of Ioun came to life, becoming Ted's new character Lokang.  He charged into battle, fumbling his first attack roll and hitting himself for 26 damage.  It was an embarrassing start, but from then on he proved to be a worthy striker.

Orcus represents the pit full of writhing undead.
Even though there were more monsters in this encounter than the last, we performed much better and managed to take out our enemies without any further loss of Ted.  Once the coast was clear, we tried to rescue the prisoners, but they were beyond our help.  They were all diseased, and we had no way of curing them.  We offered to take them back to town, but they wouldn't have survived the journey.  In the end, all we could offer them was a quick death.

We continued exploring hallways.  Marrick noticed that this dungeon seemed to be of human construction, which was odd since it was under a Dwarven monastery.  At the end of one corridor was a door with prayers carved on it.  Inside we found an evil shrine, occupied by an undead mystic named Hymmir.

Six against one.  No sweat!
Hymmir had the ability to counter-attack whenever he was hit by a melee attack.  Nevertheless, he didn't give us too much trouble, and we defeated him quickly.  Then we purged the shrine with fire, took a short rest, and ended the session.

This didn't happen.  Maybe next session.

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