Saturday, July 7, 2012

Unlikely Heroes: Mission Accomplished

Game Date: 7/7/2012
DM: Rusty

The Party:
Derp DuDerp (Cliff): Half-Elf Bard
Flora Oakwillow (Matt): Hamadryad Seeker
Keyanna (Chere): Half-Elf Sorcerer
Lo-Kang (Ted): Immobilized Warforged Barbarian
Marrick (Greg): Dwarf Knight
Starr (Star): Eladrin Paladin

The Session:
When we left off, we had just killed some Rot Grub swarms and were taking a short rest.  In the following room we opened a door which led to a long curved hallway.  Within the hallways there was a significant lack of gravity, and the air currents blew us around like leaves.  We were attacked by a floating crystal sphere, but it wasn't much of a threat.

We allowed ourselves to be blown (shut up, Greg) around the hallway until we found a side passage.  Another curved hallway later and we came to a round central room.  In the middle of the room was a dais, on top of which stood the necromancer we sought.  The cyborg-like Drazmog preached to an audience of undead followers, preparing to break the final seal to release the lich Tar-Baphon.  We hated to interrupt their ceremony, but that's what we adventurers do.

Shortly into the battle, the NPC cleric who had been helping us used the last of his energy to explode, damaging our enemies and endowing us with his essence (and giving us the benefit of an extended rest).  It was still a long battle.  Drazmog's followers had a lot of powers which immobilized and stunned us, which they used frequently, mostly on Lo-Kang.  We have rationalized that since Lo-Kang is basically an animated statue anyway, that's probably why he seems to be a lightning rod for immobilization effects.

Drazmog had the ability to fly, so it was hard for the melee fighters to deal with him.  He also had the ability to summon more undead minions, so it took a while to clear out the room.  When we finally got him down to zero, he exploded in a psychic-based attack which caused some of us to attack each other (and gave the rest of us a headache).  And one turn later, he was back on his feet (or what passed for feet on this guy.)

We kept at it until we had him down again, and the next time he exploded, it was for good.  Our heroes had saved the day from this undead menace, and the campaign came to an end.  Roll credits!

Coming Up:
We might pick up this story sometime in the future, but for now we've got other games in the works.  Next week we start our Traveller campaign.

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