Location: The Game Keep
Campaign: Looking For A Group, Session 14
System: D&D Next / 5e Playtest
Baer "Halfbeard" (Cliff) - Dwarf Fighter
Barad Stronghollow (Jeremy) - Dwarf Paladin
Demethius the Holder of Actions (James) - Human Cleric
Doran of Clan Hawk (Eddie) - Human Barbarian
Jared (Rob) - Elf Druid
Keyleth Siannodel (Matt) - Elf Druid
Steif Tartaus the Verminslayer (James, subbing for Thomas) - Human Monk
Woil Xurcaine (Daniel) - Gnome Wizard
Zuul the Designated Punching Bag (Graham) - Half-Orc Paladin
|Keyleth's Favorite Spell|
More resting, more wandering. One day we encountered an aggressive tribe of apes. One of them gave Woil a big hug. Zuul tried to scare them off with a mighty roar. And it worked... sort of. They apes ran off, still carrying Woil with them. Our party chased after them, working our way over rough terrain, and dodging the rocks they threw at us. One of Zuul's spells had the side effect of causing a loud peal of thunder. The sound attracted the attention of a much larger ape. It was a rough fight, but we got through it. Woil cast the spell that finished off the big one, and we wiped out the remaining apes within a couple of rounds.
|Damn dirty apes!|
Another day, we found some humanoid tracks. We followed them to a group of neanderthals. Zuul and Barad greeted the primitive people, who spoke in broken common. We asked them if they knew where we could find the city we sought, and they agreed to lead us to the bridge to the city. We followed them for a few hours. We saw more monkeys, but we just ran past them while they threw feces at us. That may be the first time I've used the word "feces" on this blog. A bit further, a giant spider suddenly burst out of a mountain crag, killing one of our neanderthal guides.
|Not really a squid. This time.|
We ended the session there. We're at the camp, but we haven't actually taken an extended rest yet.