Game Date: 11/1/2014
Location: The Game Cave
Campaign: Shattered Star, Session 7
System: D&D 5e
Bjertha Brawlbaker (Matt) - Dwarf Fighter
Kelson (Ben) - Half-Elf Warlock
Looplily Timber (James) - Gnome Cleric/Fighter
Maruca Notyet (Daniel) - Human Ranger
We're still exploring the tower known as the Crow, under the leadership of the were-rat Anya. In one room we found a familiar-looking statue of a woman with a polearm. While Looplily drew a mustache on it, the party got attacked by a cavefisher. Bjertha killed it in the first round. We then realized we were being followed. Kelson, a professional criminal, joined our party. Anya gave him the same deal the rest of us received - Anya gets any loot we find, and we get to live. Fair enough... for now.
We found a room with several ovens built into the walls. Bjertha heard some rustling coming from one oven, and went to investigate. It was full of centipedes, which swarmed her. Figuring centipedes would be afraid of spiders, Looplily cast an illusion of spiders crawling over Bjertha. All this really accomplished was to freak Bjertha out. She stopped, dropped, and rolled madly while the rest of the party helped kill off the swarm.
We went down some stairs and found an octagonal room. Four of the walls had double doors, and the floor was covered in slime. There was another statue of the woman with the polearm, but before Looplily could draw on it we saw the creature who had generated the slime. It was a giant, maggot-spitting larva. After killing it we went through the left door.
Bjertha tried to talk everyone down, rolling 20 on persuasion, which was enough to convince Anya not to kill Looplily. Looplily finally broke through, and ran back to the statue in the octagonal room so she could finally draw a mustache on it. Apparently it was very important.
In another hall we found a circle of runes, with some dancing flames inside. Looplily stepped into the circle and was attacked by two small flame beings. Reasoning that the creatures couldn't leave the circle, we opted to run through and get to the other side of the room. We did kill one of them as we made our way through, and left the other one alive.
In the next hallway there was a door on the right, from which we could hear a conversation. Kelson informed us that someone was speaking in the infernal language, but he couldn't make out what they were saying. We were about to burst in when we ended the session.