Sunday, February 28, 2016

Shattered Star: The Unshattering

Game Date: 2/27/2016
Location: The Game Keep
Campaign: Shattered Star, Session 48
System: D&D 5e
DM: Rusty

The Party:
Bjertha Brawlbaker (Matt) - Dwarf Fighter
Fellany Mertien (James, subbing for Cliff) - Human Fighter
Gustav Greycastle (Graham) - Human Necromancer
Maruca (Daniel) - Elf Ranger/Cleric/Rogue
Slancio Brioso (Thomas) - Human Bard

The Session:
Last week we found the final shard and returned to the Pathfinder Society.  We got a couple of weeks of downtime, during which we did a lot of carousing.  Then we attended a council meeting, where they decided they would reassemble the shards at a festival on the Irespan (Magnimaar's giant bridge).  After another week of downtime, we attended the festival.

Part of the reforging process involved our magic users expending all their spell slots, an action we would come to regret later.  The pieces came together, forming a Sihedron which rose into the air.  Sheila nudged Bjertha to touch the Sihedron.  As Bjertha touched it, it gave off a bright light, and began floating behind Bjertha's head.

The assembled Sihedron has the following properties:
+2 to all six stats.  +1 AC. Glows (as a Daylight Spell). Regeneration 5
Foresight: Can't be surprised, Advantage on attack rolls, ability checks, saving throws.  Other creatures have disadvantage against you on attacks.
True Resurrection on self 1/day (Activates automatically if user dies)

User picks one point to be "ascendant" and gains the bonus and at-will spell listed. User may change the point as an action, but can not use the oppositional points.
As a bonus action (once per round), the user may teleport it to a wiling creature within 120'. As it does so, both gain +2 on saving throws and heals both creatures of 3d8+10 damage. This can be done when a creature fails a saving throw, but before the DM says if it is successful or not, or after a creature takes damage. When the Sihedron is teleported, the new user can choose which point is ascendant, even a point which would be oppositional.

Charity: +4 bonus to AC, and the user can not be moved against his will, plane shifted, etc. Opposed by kindness and temperance.
Generosity: +4 bonus on attack rolls, and gain Wild Shape as a druid of your level. Opposed by humility and love.
Humility: +5 on all skill checks, and Greater Invisibility as a spell-like ability. Opposed by generosity and zeal.
Kindness: +4 to weapon damage rolls, and casts Ice Storm as a spell-like ability. Opposed by charity and zeal.
Love: Grants +5 on initiative checks and Charm Person as a spell-like ability. Opposed by generosity and temperance.
Temperance: Regeneration 10 (overwrites the Regeneration 5 the Sihedron normally grants), and Fear as a spell-like abililty. Opposed by charity and love.
Zeal:+5 bonus on concentration checks and spell attack rolls, and Dimension Door as a spell-like ability. Opposed by humility and kindness.
However, it does require attunement, which we didn't get a chance to do right away.  Clouds started gathering in the distance, and the ground began to shake.  A giant spider - a "Shriezyx" - climbed up onto the Irespan.  It was tough, and our lack of magic made it look it would be a difficult battle.  But Bjertha used her "Devour Intellect" power, ending the fight.

We noticed the water was receding.  We realized that a huge tidal wave was coming, and warned everyone to get to safety.  The water hit Magnimaar hard, flooding half the city.  Afterwards we assisted in rescue operations.  While searching one flooded area, three large mechanical monsters headed for us.  Slancio used his magic ring to divide the water so we could fight on dry land.

The monsters were Clockwork Leviathans.  They had a high AC, but were weak to lightning.  Unfortunately we started dividing our attacks early on, each of us facing a different opponent.  Over the course of the battle, Gustav, Slancio, and Fellany each got swallowed by a different leviathan.  After a lot of fighting, Bjertha finally brought one down.  Then Gustav killed his from the inside, using his rod of lightning.  Bjertha finished off the third one, and we rested a bit. 

We heard reports that a giant monster was attacking people on a nearby island.  Of course we headed in that direction.  It turned out to be a scylla named Aureusa.  This creature was a woman from the waist up, with tentacles from the waist down.  Around her waist was a ring of living wolf heads.  It kept grabbing citizens and killing them.

Slancio realized it was an illusion, and we detected that the source of the illusion was behind a nearby building.  As each of us overcame the illusion one by one, the real Aureusa emerged and attacked us.  She was a tough one.  She had lots of attacks, the ability to grapple and restrain her victims, and a fear aura.  However, by now we'd attuned to the Sihedron, which put its wearer into Godmode. 

Bjertha was wearing the Sihedron at the start of the battle, using the Kindness mode for the extra damage and Ice Storm spells.  When Slancio went down later, Bjertha transferred the Sihedron to him, recovering some of his health.  He switched it to Generosity mode, using the Wildshape ability to deal with Aureusa's grapples.  At one point he changed into a giant octopus so he could grapple back, then he changed to a flying snake to escape. 

Once Bjertha got the Sihedron back, she used the Charity mode to avoid damage while keeping Aureusa busy.  While the scylla concentrated its attacks on Bjertha,  Meruca finished the monster off with some of her most damaging moves.  As the session was running a bit long, we stopped there for the week.

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