Game Date: 3/5/2016
Location: The Game Keep
Campaign: Shattered Star, Session 49
System: D&D 5e
DM: Rusty
The Party:
Bjertha Brawlbaker (Matt) - Dwarf Fighter
Fellany Mertien (Cliff) - Human Fighter
Gustav Greycastle (Graham) - Human Necromancer
Maruca (Daniel) - Elf Ranger/Cleric/Rogue
Slancio Brioso (Thomas) - Human Bard
The Session:
Last week we reassembled the titular Star, and used it while saving the city from tidal waves and attacking monsters. After we returned to Heidmarch Manor, the Pathfinder Society had some news for us. It looks like the attacks had been coming from the "Island of Xin", and they asked us to go check it out. After a long rest (which brought us up to level 15), we hired a ship and headed for the island.
This island had recently risen out of the water. In fact, it was still rising. It was full of ruins, and had one significant landmark - a large tower made of crystal. As we approached the tower's only door, we saw three gillmen beckoning to us from the nearby water. We couldn't understand their language, so Slancio cast a communication spell. The gillmen kept encouraging us to join them, but we declined.
Meanwhile, Bjertha tried the door. There was no handle, so she just pushed, which set off a trap. Crystal shards shot out in a cone, damaging several party members. Meruca finally managed to defeat the magical locks and let us inside.
There was a hallway inside. Three runes rose up out of the floor, and formed into elf women. These servants of Xin told us that their master was not available right now, and asked us to leave. We asked them several questions, but their responses were limited so our conversations went in circles. While we stood around wondering what we should do next, Bjertha and Fellany suddenly felt compelled to start walking into the water.
Those gillmen outside turned out to be a ruse, in reality three Aboleths swam nearby trying to compel us to be their slaves. As the two fighters marched into the water, Slancio used his magic ring to part the waters, making the battle much easier. While Slancio couldn't dispel the Aboleths' mind control through words alone, he managed to convince Bjertha and Fellany to adopt a relatively neutral stance in the combat. The fighters didn't attack either side, but did their best to protect the Aboleths from damage.
Gustav sent his pet dracolich to charge the Aboleths. Bjertha and Fellany made no move to harm the dragon, but attempted to grapple it instead. Meruca delivered the killing blows on two of the Aboleths, and one of Gustav's skeletal minions finished off the third. After the battle, we had Meruca fly around to see if there were any other ways into the tower, which there weren't. With no other options, we decided to fight Xin's servants.
We started the battle by shooting a lightning bolt at them. They answered with a couple of bolts of their own. Slancio threw down a zone of Silence at them. Bjertha and Fellany ran into the room to for some melee attacks. All of Gustav's undead followers have their own wands of Magic Missile now, so they kept moving into view, firing all their missiles, and moving back out of range. We passed the Sihedron around a few times during the battle, putting it on whoever could make the most use of the artifact.
Bjertha killed the final servant, and we looked around the room. On the far side of the hall was another wall similar to the outer door, and Meruca was good enough to deactivate this one as well. We went through the door and entered a large throne room. There were mechanical troops standing in rows, and a transparent floor revealing water beneath us.
On the throne sat King Xin himself, missing two legs and an arm, and covered in horrible burns. We spoke to him with utmost reverence, faking loyalty in order to gain his trust. He showed us a vision in which he revealed his plans to take over Magnimaar. We asked him if there was any way to execute his plan in a more peaceful manner, perhaps an alliance with Magnimaar instead of war. He lost his temper and accused us of disloyalty. And on that cliffhanger, we ended the session.
No comments:
Post a Comment