Game Date: 3/25/2016
Location: The Game Keep
Campaign: OAWYM, Session 25
System: D&D 5e
DM: Rusty
The Party:
Byzun (Gary) - Human Sorcerer
Halfbeard (Daniel, subbing for Cliff) - Dwarf Fighter
Robb (Daniel) - Human Rogue
Val Ravensword (Matt) - Orc Paladin
The Session:
After resting up at the logging camp, we continued our trip to the second ruins site. After a day's travel we set up camp for the night. During Byzun's watch, he failed a spot check and we were ambushed by five trolls. Or were we? After a tough battle, we found out that four of the trolls may have been a hallucination brought on by the stench of Halfbeard's underwear. Or something. Moving on...
We reached the ruins the next day. We looked around and saw some draconic runes engraved on the old buildings. We took another rest, after which we heard more troll noises. We took refuge in a tunnel that turned out to be an animal den. Robb watched from the hole, and saw about fifteen trolls scouting about. They found our campsite and destroyed it. We decided to stay put for a bit.
Since we had time to kill, we explored some other tunnels that branched out from the back of the den. Two of them led to stone rooms. We crawled through one, and entered the remains of a wine cellar. The wine bottles were labeled in draconic. We put a few aside to give to the elves later. Down one hallway we found a meat locker, still stocked with meat, kept cool through magic. Some of the meat came from large lizards, and some came from a six-legged cow.
In another room Val triggered a pit trap and hurt herself on some spikes. After pulling her out, the party locked the trap and explored the room. We saw a chair designed to accommodate someone with a tail. There were some empty bookshelves but not much of interest. We didn't see any other exits from this area, so we headed back to the tunnels, through the den, through another tunnel, and into a stone hallway.
This hallway had a secret door, and some stairs going down. Robb tripped a collapsing stair trap but managed not to fall in. He reset and locked the trap so the rest of us could follow. We found a room with a dining table, a buffet table, and an armoire. Why the hell does this spellcheck not recognize armoire? Robb unlocked the armoire, accidentally triggering a trap that hit the party with lightning. We all saved for half damage.
The armoire contained some ruined pieces of silverware, and sixteen gems worth 50 gold each. Down another hall we entered a huge lounge room with three doors on the opposite wall. The first door led to a hallway, but we decided to hold off on that one. The middle door was made of steel, and locked. Robb opened it and saw a cell filled with ghouls. We tried to close and lock it again, but they managed to push it open.
It wasn't a bad fight. Val planned to try out Turn Undead for the first time, but she was last in initiative, and half the ghouls were dead by her turn. After the fight, Val noticed that they were ghouls of elves, which normally isn't possible. We opened door number three, and saw an altar to Tiamat. There was another door in that room, which led to a T-shaped hallway. We put off going that way and went back to the first of the three doors in the lounge.
Robb sneaked down a hall and looked around the corner, where he saw a flesh golem. God damn it, spellcheck, golem is a perfectly common word. The party tried to tiptoe away, but we're not all as stealthy as Robb, and the golem came after us. We waited for it in the lounge, and Byzun put a wall of fire across the doorway. We fought it in the doorway until it finally burst through the fire wall. We knew the golem didn't like fire, so Byzun concentrated on fire spells, eventually delivering the killing blow.
We ended the session there. We have three possible directions to explore next session - the flesh golem's hallway, and both directions from the T-junction.
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