Game Date: 7/29/2017
Location: The Game Keep
Campaign: OAWYM, Session 35
Module: Scourge of the Slave Lords, Queen of the Spiders
System: D&D 5e
DM: Rusty
The Party:
Halfbeard (Cliff) - Dwarf Fighter
Meece (Daniel) - Goblin Arcane Archer
Ulmack (Gary) - Halfling Monk
Val Ravensword (Matt) - Half-Orc Paladin
The Session:
After being asked to retrieve a book from a monastery, we fought several zombie monks and took a short rest. Once we felt ready to continue, we explored more of the monastery. We looked into a couple of empty rooms, finding a dorm and a kitchen, before reaching a much larger throne room.
The room had a river of lava separating us from a throne and two chests. (This world's architects are crazy.) But before we could think of going that direction, there were nine more zombie monks facing us. Ulmack and Halbeard managed to kill one before the monks got a turn. On Val's turn she used Turn the Unholy, causing four of the remaining eight to flee. Then Val took more damage, lowering her maximum HP, down even more from last session.
Once we finished off the four, we went after the other four that had fled, and killed them one by one. It was like shooting fish in a barrel. We took another short rest in the dorm area, and headed back to the throne room. We used our various flying items to get over the lava, and examined the new area. Val checked out one chest while Ulmack looked at the other. Val's chest was locked, and Ulmack's was a mimic.
Ulmack thwacked the mimic, and Val ran over to finish it off. Val used her Detect Undead and felt a strange presence coming from the throne. A red mist coalesced on the throne, and became a robed Elf vampire. Meece used his winged boots to fly to the other side of the lava, attacking from range. The vampire used Charm on Halfbeard, so we now faced two opponents. The vamp tried to charm Val as well, but she was immune.
Halfbeard attacked Val, and brought her down to 1 very quickly. Only her Half-Orc Relentless Endurance kept her on her feet. We hit the vampire a few more times, attacking Halfbeard whenever the vampire was out of range. We finally did enough damage to the vampire that it dissipated, turning back into a mist and escaping through holes in the throne.
Defeating the vamp didn't end Halfbeard's charm, so we had to take him down to 0. Then we tied him up and healed him. He was angry, but we managed to talk him into a truce. (The Charm finally wore off 24 hours later.) Then Val smashed open the remaining chest and found the book we'd been sent to find. Back to town.
Once we gave our questgiver back his MacGuffin, he arranged passage for us on a merchant ship. We hid aboard the ship until we were out of Iron Circle territory, and eventually made it back to Sarthel. We managed to claim part of an old Iron Circle barracks to call our home base while we waited on more opportunities. We have been given the title "The Knights of Sarthel."
A few weeks later Dame Gold requested our presence. A barbarian prince had come to plead for help. His homeland was being invaded by giants. The barbarians suspected that a greater force was behind the giants' actions. He wanted assistance in defeating the giants, and to find out what was behind the attacks. We agreed to travel to his homeland and assist their efforts. And thus begins the next module. We ended the session there, traveling to the prince's country.
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