Saturday, June 5, 2010

Scarred Lands - Well, Well, Well...

Game Date: 6/5/2010
DM:
Rusty

The Party:
Alek Corman (Ted) - Half-Elf Paladin
Aria Thatcher (Matt) - Half-Elf Bard
Blast (Nick) - Gnome Warlock
Dornn (Adam) - Minotaur Battle Cleric
Gorn (Jesse) - Half-Orc Ranger

We lost one party member (Paige), and gained two new ones (Alek and Dornn).

Recap: Last session, we were given the quest to carry the Amphora to Vesh. After traveling for a while, we fought some kobolds at the bottom of a gorge, then sought shelter.

As the party explored the area, Aria failed a spot check and fell into a pit. (Holes: 1, for those keeping score.) In the pit was a large Minotaur, chained to the wall. Aria befriended him and he joined the party.

Soon we found ourselves in a battle involving crazed cultists, some giant ants, and some sort of Fell Taint chaos beast thing. It was in this encounter that we first met Alek, who was tied up in a burlap sack. During the fight he failed many times to extract himself from the bag, and got himself pulled into an ant pit. (Holes: 2)

We spent a couple of days building a cart, a process which involved many skill checks. Once it was up and running, we continued our course to Vesh. We were then attacked by bandits. We left the final one alive. If we ever see him again, Elmore the bandit owes us a favor.

We rode into a tiny settlement, hoping to sell our loot. Unfortunately this town had very little money and no interest in our items. They did, however, need help. Recently there had been a lot of livestock disappearances, and now even children were starting to go missing. One child had been abducted from his own bed, while sleeping between his parents.

We explored the settlement, asked lots of questions, and became suspicious of a well in the center of town. Blast and Alek lowered themselves into the well to look around. They found a ledge, but nothing else of interest. Alek went the extra mile - he tied a rope around his waist and had us lower him deep into the water, in hopes of finding an underwater passage. When we ran out of rope, he cut the line and swam even further downwards. Eventually he saw a magical portal, which was linked to the Elemental Plane of Water. At this point he decided he'd seen all he could safely see, and started swimming back up.

It was a long swim, taking many Endurance and Athletics checks. When he finally surfaced, he had used up all his healing surges and was in dire need of an extended rest. (Holes: 3)

Next we decided to disguise Blast as a child, and see if he could get kidnapped. While Alek and Aria slept, Blast tried playing out in the middle of town for a while, but nothing took the bait. Then Gorn, Dornn, and Blast went to bed, while Aria and Alek took the next watch. Walking around outside, Aria was the first to notice some movement over by the well. She tried to get Alek's attention, but he didn't see her. She tried to sneak over to him, but failed her stealth check and was attacked.

Alek and Aria soon found themselves in battle against some Ratmen from the well. Aria started her turn by making some noise, and in a few rounds the rest of the party was awake and present. These Ratmen had some nasty poison attacks.

The final Ratman tried to escape back into the well, but the party followed him. (Holes: 4) We finally defeated him on the ledge deep within the well, but kept him alive in the hopes that he can lead us to their lair. We then decided to rest there, on the ledge in the well, and ended the session.

XP Rewards: 120+75+121=316 for the session. Aria, Gorn, and Blast reached level 2.

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