Game Date: 1/14/2012
Dalia Lockwood (Matt): Human Ardent
Derp DuDerp (Cliff): Half-Elf Bard
Keyanna (Chere): Half-Elf Sorcerer
Marrick (Greg): Dwarf Knight
Starr (Star): Eladrin Paladin
Teddi of the Sculpy People (Ted): Dwarf Warlock
First off, check out Ted's homemade mini. Sweet!
So, last session left off with us finding the second of five Druid items. We thought about hanging around where we found the most recent artifact, in hopes of ambushing the rival adventuring party. But with time being an issue and all, we decided to just start looking for the next item. We followed the clues and wound up at a pond surrounded by high reeds. We heard a rustling and started to check it out. A hidden Wizard fired some spells at us. Luckily he was alone, and the battle lasted less than a round.
After the fight, we heard a voice coming from the water. The voice identified herself as "Nixanna". We asked her if she'd seen our rivals. She said that another group had arrived at the pond recently, but she'd scared them off. The Wizard we fought was one of them, but Nixanna had bewitched him to be her guardian. We asked her if she had the next item we were looking for, a vial of Royal Water. She did, but she wasn't going to give it up for free. She offered to trade for it, if we had any items that used water-related magic. It turned out that a ring we'd found last session fit the bill, and we made the trade. Nixanna then kissed Derp, granting him a boon.
We also asked if she knew where to find the Druid Willowroot, the owner of the items we've been looking for. She told us about an inn nearby where he sometimes hangs out. We headed there next. The "Spirit of the Wood Inn" looked abandoned, and was overgrown with rich plant life. We began searching inside, where it looked like there had been a large scuffle. While examining a pile of debris, we were attacked by a Wood Beast.
Meanwhile, Marrick and Keyanna were still outside the inn, where they were attacked by the rival party. It was a Goblin, a Ranger, and a Cleric. Marrick nearly killed the Goblin in the first round, while ordering Keyanna to warn the rest of the party inside. But of course Starr, Derp, Teddi, and Dalia had their own problems with the Wood Beast.
Merrick was overwhelmed, and was quickly brought down by his three opponents. The indoor fighters weren't doing much better against the Wood Beast. It was a heavy hitter with high defenses, and it took a lot of work to wear him down. The fight inside gradually shifted towards the front doors. While still outside, the rival Ranger started shooting at the Wood Beast as soon as he could see it. He ordered the Cleric to assist him, but she was too angry at our party. Still, it was nice to know that not all our enemies were on the same side.
Eventually the battle completely moved outside. As soon as Dalia saw that Marrick was down, she healed him so he could rejoin the fray. After the Wood Beast finally went down, the two parties continued to fight each other. The Ranger was the last one standing. We gave him a half-hearted chance to surrender, knowing he wouldn't take it, and we finished him off a few turns later.
From the Goblin's corpse we found a magic wand, one of the Druid items. Then we searched the inn a bit more. Teddi found a skeleton with a staff. He used a "Speak With Dead" scroll to talk to the skeleton, and found out that it was Willowroot. The staff was the final item we sought. After an extended rest, we headed back for the small town where the Historian had sent us on this quest.
The Historian was delighted to see us (and our quest items), and he had the Sheriff clear our charges. The Historian told us that he would need to study the items for about 6 or 7 weeks, and asked us if we would return the items to Willowroot when he was done. We didn't bother telling him that Willowroot was dead... why make him worry? Well, that and we plan to keep the items for ourselves.
Not wanting to stick around in this crappy town for six weeks, we planned to head back home to check up on things. We left Teddi and Starr behind, so they could stay close to the Historian. The rest of us began the long walk back to Falcon's Hollow. On the way, we were stopped by three men riding Dire Wolves. The leader introduced himself as Silas Kreed. He told us that the road ahead was closed, but he would open it for us if the price was right. We ended the session on this cliffhanger.